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My Complete and Utter Bibliography: Odds and Ends
Down the years, I have worked on a few things that do not fit in any of the categories covered by previous Bibliography posts. Here they are:
Board Games
Curse of the Mummy’s Tomb, Games Workshop, 1988 – rules editing.
“In Search of Eternity,” White Dwarf 102 – new characters for Curse of the Mummy’s Tomb.
Rogue Trooper, Games Workshop, 1987 – rules editing.
“We Gotta Traitor to Find,” White Dwarf 90 – new cards for Rogue Trooper.
Miniatures Games
Silent Death: Night Brood, Iron Crown Entertainment, 1992 – flavor text.
Card Games
Dragon Ball GT, Score Entertainment, 2004 – text editing.
InuYasha, Score Entertainment, 2004 – text editing.
Yu Yu Hakusho Spirit Detective, Score Entertainment, 2003 – text editing.
Historical Games
“Hounds and Jackals: Reconstructing an Ancient Egyptian Board Game” KMT: A Modern Journal of Ancient Egypt, Vol. 22 No. 1, Spring 2011.
“Hnefatafl: A Viking Board Game,” Learning Through History, January/February 2007.
“Patolli: An Aztec Board Game,” Learning Through History, January/February 2006.
“Play Go,” Calliope (online), January 2006.
“Latrunculi: or The Game of Robbers”, Dig, May/June 2005.
“Play Senet,” Dig, November/December 2004.
“Tau, an Egyptian Board Game,” The Ostracon, Winter 1995.
“Reconstructing Rules for the Ancient Egyptian Game of Twenty Squares,” KMT: A Modern Journal of Ancient Egypt, Vol. 4 No. 2, Summer 1993.
Other Bibliography Posts
My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)
My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)
My Complete and Utter Cthulhu Bibliography
My Complete and Utter D&D/AD&D/d20 Bibliography
My Complete and Utter GURPS Bibliography
My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography
My Complete and Utter Fighting Fantasy and Gamebook Bibliography
My Complete and Utter Colonial Gothic Bibliography
My Complete and Utter Dark Future Bibliography
My Complete and Utter Video Gameography
My Complete and Utter Bibliography: The Rest of the RPGs
My Complete and Utter Video Gameography
Although I’m best known for my work on tabletop games, electronic games have been my bread and butter for the last 25 years. Like a lot of “names” from the golden age of tabletop RPGs – Mike Brunton, Jim Bambra, Zeb Cook, Lawrence Schick, Ken Rolston, Paul Murphy, and many more – I found in the early 90s that the electronic games industry offers writers and designers something that the tabletop games industry cannot: a chance to actually make a living.
So far, I have worked on more than 40 electronic games that made it to market, as well as quite a few that didn’t, and a handful that have not yet been announced. Below is a list of the first category.
If you are interested in finding out more about my services and availability as a game writer, a good place to start is my LinkedIn profile.
Merge World Above (Merge, iOS/Android), MY.ru 2020 – Narrative Designer
HAWK: Freedom Squadron (Bullet Hell, iOS/Android), MY.ru 2017 – Narrative Designer
Dawnbringer (Action-RPG, iOS/Android), Kiloo 2016 – Story Designer/Writer
Metal Skies (Arcade, iOS/Android), Kabam 2014 – Localization Editor
Blades of Excalibur (Arcade, Web), Kabam 2014 – Localization Editor
Ravenmarch (Strategy, Web), Kabam 2014 – Localization Editor
Wartune (Strategy, Web), Kabam 2014 – Localization Editor
Wartune: Hall of Heroes (Strategy, iOS/Android), Kabam 2014 – Localization Editor
Heroes of Camelot (Card Battle, iOS/Android), Kabam 2013 – Story Designer/Writer
Dragons of Atlantis: Heirs of the Dragon (Strategy, iOS/Android), Kabam 2013 – Writer
The Hobbit: Kingdoms of Middle-earth (Strategy, Mobile), Kabam/Warner Bros. 2012 – Story Designer/Writer
The Hobbit: Armies of the Third Age (Strategy, Web), Kabam/Warner Bros. 2012 – Writer
Arcane Empires (Strategy, iOS/Android), Kabam 2012 – Story Designer/Writer
Mobile Command: Crisis in Europe (Strategy, iOS), Kabam 2012 – Story Designer/Writer
Kingdoms of Camelot: Battle for the North (Strategy, iOS), Kabam 2012 – Story Designer/Writer
Imperion (Strategy, Web), Travian Games 2011 – Writer/Editor
Viking Tales: Mystery of Black Rock (Casual, iOS), AiLove 2011 – Writer/Editor
Ruse (Strategy, PC/Console), Ubisoft 2010 – Story Consultant
Empire: Total War (Strategy, PC), SEGA 2010 – Writer/Designer
Dragonica (MMORPG, PC online), THQ/ICE 2009 – Localization Editor
America’s Next Top Model (Casual, Mobile), PressOK Ent. 2009 – Writer/Editor
Houdini’s Infinite Escapes (Casual, Mobile), PressOK Ent. 2008 – Writer/Editor
Parking Frenzy (Casual, Mobile), Reaxion Corp. 2008 – Writer/Editor
Parisian Puzzle Adventures (Casual, Mobile), Reaxion Corp. 2008 – Writer/Editor
Detective Puzzles (Casual, Mobile), Reaxion Corp. 2007 – Writer/Editor
Men in Black: Alien Assault (Casual, Mobile), Ojom 2006 – Writer/Editor
Online Chess Kingdoms (Casual, PSP), Konami 2006 – Design Consultant
Call of Cthulhu: Dark Corners of the Earth (RPG, Xbox/PC), Bethesda Softworks 2005 – Pickup Writer
Spartan: Total Warrior (Action, Console), SEGA 2005 – Writer
Rise of the Nile (Casual, PC/Mac), Evil Genius 2005 – Design Director
Rhiannon’s Realm: Celtic Mahjongg Solitaire (Casual, PC/Mac), Evil Genius 2005 – Design Director
Medieval: Total War – Viking Invasion (Strategy, PC), Activision 2003 – Writer/Researcher
Nightcaster (Action, Xbox), Microsoft 2002 – Voice Talent
Em@il NASCAR Racing (Casual, Email), Hasbro 2000 – Designer
Nomads of Klanth (MMO Sim, PC online), AOL 1999 – Lead Designer
The SARAC Project (MMO Sim, PC online), So-Net Japan 1999 – Writer/Designer
Microsoft Fighter Ace (MMO Sim, PC online), Microsoft 1997 – Writer/Researcher
Air Attack (MMO Sim, PC online), VR-1 1996 – Researcher
G-Police (Sim, PSX/PC), Psygnosis 1997 – Writer/Designer
Beyond the Limit: Ultimate Climb (Adventure, PC), Microsoft 1996 – Designer
Touché: The Adventures of the Fifth Musketeer (Adventure, PC), US Gold 1996 – Writer
One Small Square: Backyard (Edutainment, PC/Mac), Virgin 1995 – Writer/Designer
The Legacy (RPG, PC), MicroProse 1993 – Pickup Writer
Fields of Glory (Strategy, PC), MicroProse 1993 – Writer/Voice Talent
Harrier Jump Jet (Sim, PC), MicroProse 1992 – Writer/Designer
B-17 Flying Fortress (Sim, PC), MicroProse 1992 – Writer/Researcher
Castles: The Northern Campaign (Strategy, PC), Interplay 1991 – Writer
Other Bibliography Posts
My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)
My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)
My Complete and Utter Cthulhu Bibliography
My Complete and Utter D&D/AD&D/d20 Bibliography
My Complete and Utter GURPS Bibliography
My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography
My Complete and Utter Fighting Fantasy and Gamebook Bibliography
My Complete and Utter Colonial Gothic Bibliography
My Complete and Utter Dark Future Bibliography
My Complete and Utter Myth and Monsterography
My Complete and Utter Dark Future Bibliography
Dark Future was released in 1988, the same year as Adeptus Titanicus. At least part of Games Workshop’s strategy was to get better at plastics before introducing them as a major part of the Warhammer and Warhammer 40,000 product lines. It has been claimed that Bryan Ansell was also testing the competition’s tolerance by producing games that were very similar to two major titles of the day: Steve Jackson Games’ Car Wars and FASA Corporation’s BattleTech. I don’t know if that is true, but no lawsuits resulted.
The title Dark Future came before the game. After reading William Gibson’s seminal cyberpunk novel Neuromancer, Jervis Johnson became very excited about the potential of a cyberpunk RPG. Cyberpunk was a very new sub-genre at the time, and no cyberpunk games existed. Marc Gascoigne and Jervis developed a whole setting for the proposed game, but the tide in Games Workshop had already turned against new RPGs and so far as I know the project never received an official green light.
Dark Future was developed by Richard Halliwell at the same time as Jervis was working on Adeptus Titanicus, and the work done for the cyberpunk RPG was grafted onto the car combat game. The spaces between Warhammer Fantasy Roleplay products were growing longer and longer, so I was drafted in as an editor/developer on both games.
Initially, no link was planned between the Dark Future setting and the Warhammer/WH40K mythos. This changed around 1990 when the first Dark Future novels appeared, with some stories featuring demons based on Realm of Chaos.
Another departure from the GW norm was the scale. This was so that players could adapt commercially-available toy cars for use in the game. The boxed set came with two types of cars: the Interceptor used by the Sanctioned Ops (the good guys), and the Renegade used by wasteland gangs such as the Mad Max style Maniax. GW never released any other cars for the game, but the line of metal miniatures included accessories for adapting other toy cars.
Dark Future was a modest success initially. A supplement, White Line Fever, was released later in 1988, and another was planned under the title Dead Man’s Curve. When sales plateaued, the Dead Man’s Curve material was published in White Dwarf 124-125. After that, the novels puttered on as a minor GW fiction line, but nothing was done with the game until 2015, when Auroch Digital announced an electronic version subtitled Blood Red States. It remains to be seen whether this will help revive the IP.
There are still Dark Future fans out there. I recently discovered the Oldhammer: Dark Future Facebook group, with over 500 members who are still modeling and converting vehicles and playing the game. There is also a fan-made wiki.
My involvement with Dark Future was brief and peripheral, but I’m still happy with it. It was a fun setting to play with during that time when cyberpunk was still new and cutting-edge, and I enjoyed writing a lot of the flash fiction and text vignettes that went into the two supplements. Here’s what I did:
Products
Dark Future (1988) – developer, color text
White Line Fever (1988) – developer, color text
Articles
“The Sand Cats,” Challenge #52, 1991 – author Buy it here
“Dead Man’s Curve” White Dwarf # 124-125, June-July 1990 – developer, color text
“Saint Louis Blues,” White Dwarf #112, May 1989 – developer, color text
“Redd Harvest,” White Dwarf #104, Sep 1988 – author
Other Bibliography Posts
My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)
My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)
My Complete and Utter Cthulhu Bibliography
My Complete and Utter D&D/AD&D/d20 Bibliography
My Complete and Utter GURPS Bibliography
My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography
My Complete and Utter Fighting Fantasy and Gamebook Bibliography
My Complete and Utter Colonial Gothic Bibliography
My Complete and Utter Video Gameography
My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography
It was about this time in 1990 that I first heard about the game that would become Vampire: the Masquerade. Having seen the writing on the wall for RPGs at Games Workshop, I was planning to leave, so I was looking around for freelance work. Ken Rolston put me in touch with a young game designer called Mark Rein-Hagen, and we had a series of transatlantic phone conversations about his idea for a game where all the players would be vampires.
This was a revolutionary concept at the time, and very much in tune with the 90s zeigeist. A new wave of Goth and Gothpunk was starting up. Though I wasn’t a part of it – I preferred Rainbow and Pink Floyd to the Sisters of Mercy – I had been weaned on Hammer horror before graduating to Augustin Calmet and Montague Summers, and I knew quite a bit about vampires. I was commissioned to write an introduction for the core rulebook, and I also got to see and comment on early drafts of the rules.
My introduction – framed as a letter from Dracula to Mina Harker after the events of Stoker’s novel – was popular, and it was reprinted in various places over the following years. I worked as a writer and editor on almost every release during the game’s first couple of years, and I attended my first GenCon in 1991 as a guest of White Wolf publishing. In addition to working on Vampire, I wrote introductions for both editions of Wraith. My last job for White Wolf was co-writing the second edition of A World of Darkness: Mummy with James Estes, with whom I shared an office at a multimedia startup at the time. It got very good reviews, and when White Wolf released Mummy: the Resurrection as a full game, Jim and I received a “based on” credit.
Vampire was always the flagship brand of the World of Darkness, going on to spawn a disappointing TV series titled Kindred: the Embraced and World of Darkness Online, an ambitious MMORPG that failed to set the world on fire. Initially billed as “a storytelling game of personal horror,” the original game ended up glossing over the psychological aspects of surviving as a vampire and focused instead on vampire society and politics. Its post-punk take on the children of the night can be said to have inspired movies like the Underworld series and TV series like True Blood and The Vampire Diaries, as well as a lot of urban fantasy fiction. It was also one of the first tabletop RPGs to have a significant appeal for female gamers. I look back on it with great affection.
Products
Wraith: the Oblivion, second edition (1998) – introduction Buy it here
Mummy, Second Edition (1997) – co-author Buy it here
Book of the Kindred (1996) – contributor (reprint)
Clanbook: Assamite (1995) – author
Wraith: the Oblivion, first edition (1994) – introduction Buy it here
Vampire Storyteller’s Screen (1993) – insert booklet
A World of Darkness (1992) – contributor: Britain Buy it here
The Succubus Club (1991) – contributor: “Annabelle’s Party” Buy it here
Chicago by Night (1991) – editor Buy it here
The Storyteller’s Handbook (1992) – contributor Buy it here
The Players’ Guide (1991) – contributor Buy it here
Vampire: the Masquerade (1991) – introduction Buy it here
Articles
“Bloodlines,” Adventures Unlimited #6, Summer 1996
“Purgatory,” White Wolf Magazine #28, Aug/Sept 1991 Buy it here
Also on this Blog
All posts tagged “White Wolf”
Other Bibliography Posts
My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)
My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)
My Complete and Utter Cthulhu Bibliography
My Complete and Utter D&D/AD&D/d20 Bibliography
My Complete and Utter GURPS Bibliography
My Complete and Utter Fighting Fantasy and Gamebook Bibliography
My Complete and Utter Colonial Gothic Bibliography
My Complete and Utter Dark Future Bibliography
My Complete and Utter Video Gameography
My Complete and Utter Bibliography: The Rest of the RPGs
My Complete and Utter Bibliography: Odds and Ends