Home > Bibliography, Fiction, games, writing > 2017: The Year in Review

2017: The Year in Review


2017 was not the best of years, but it still brought several things on which I look back with pride – and a few things that make me look forward to 2018. Here are the year’s professional highlights from my point of view:

HAWK: Freedom Squadron
I have blogged before about my love of aviation, so when My.com approached me to work on this bullet hell shooter game I was intrigued. I crafted the main storyline about a ragtag band of heroes coming together to help a peaceful nation resist its brutal neighbor. Released last January, the game has topped five million downloads and seen a billion enemy planes destroyed. It is available at the iTunes Store and the Google Play Store.

 

Fenix Magazine

 


This tabletop roleplaying magazine from Sweden has a mix of Swedish and English content, the latter provided by renowned writers like Kenneth Hite, Pete Nash, Will Hindmarch – and lately, me. I highly recommend checking out their all-English Best of Fenix volumes, which are available in PDF form from DriveThruRPG and other online retailers. I describe their content as “thoughtful articles for grown-up roleplayers,” and whatever games you read or play, you will find something useful and interesting within their pages. I contributed to four issues in 2017, and I have plans to continue in 2018.

  • Fenix 2/17 included a reprint of “As God is My Witness,” a systemless article on the Medieval practice of trial by ordeal which was first published in Imagine magazine in 1984, and “CSI: Fantasy,” a new article on forensic folk-magic from European tradition.
  • For Fenix 4/17, I wrote “Bloodthirsty Blades,” a review of cursed swords in myth and fantasy literature, with some ideas for the GM to make them into a major part of a roleplaying campaign.
  • Fenix 5/17 included “When is a Dragon Not a Dragon?” taking examples from myth and folklore to show how dragons can be more than just a powerful boss monster.
  • Fenix 6/17 included “Creating Cults,” an examination of cults and cultists, examining the structure, organization, and goals of six different types of cult for a fantasy campaign.

 

Warhammer Fantasy Roleplay, 4th Edition

WFRP-4th-Logo-550Toward the end of the year, British tabletop RPG publisher Cubicle 7 announced that they had won a license from Games Workshop to produce a fourth edition of Warhammer Fantasy Roleplay, the game that arguably started my career thirty-odd years ago. I am not allowed to go into too much detail, but I have contributed some writing to the core rulebook and I am currently in the planning phases of a project called The Enemy Within Director’s Cut. I will be going back over the beloved campaign, making some changes based on the experience of thousands of games played over three decades, and adding some new material to bring this version more into line with the vision that Jim Bambra, Phil Gallagher, and I developed for the original. That is all I can say for now, but keep an eye on this blog and the Cubicle 7 web site for more details.

 

Colonial Horrors: Sleepy Hollow and Beyond

Another proud achievement this year was the publication of this anthology of early American horror fiction, all set in or around the Colonial era. I tracked down some great stories by writers famous (Edgar Allan Poe, H. P. Lovecraft), obscure (Charles Brockden Brown, John Neal), and better known for writing outside the horror genre (James Fenimore Cooper, Nathaniel Hawthorne). The book has garnered some good reviews, and I am hoping to edit more anthologies in a similar vein.

 

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  1. January 9, 2018 at 2:29 pm

    The Enemy Within…and not at eBay prices? At last!

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