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Posts Tagged ‘mysteries’

Colonial Horrors: Denver Life Interview and Appearances

October 9, 2017 1 comment

Hanna Smith of Denver Life magazine recently interviewed me about Colonial Horrors. You can find the interview here.

I’ll be at The Bookies bookstore in Denver on October 29th for a reading and signing. It’s at , a block east of South Colorado Boulevard: I’ll be there from 2:00 pm to 4:00 pm.

Halloween night I will be reading and signing at Denver’s famous Tattered Cover bookstore in LoDo. The address is 1628 16th Street (at Wynkoop), and I will be there from 7:00 pm.

I will be updating this post with more information, link, and reviews as they become available.

If you aren’t in Denver, you can find the book at your favorite bookstore or e-tailer. I have posted some links on the My Books page.

 

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2016: The Year in (belated) Review

March 10, 2017 Leave a comment

Here it is, March already. How did that happen?

While a lot of the most popular posts on this blog are about the old days (and especially my Games Workshop days), I also like to keep readers up to date with what I’m doing now – so go to My Books and BUY! BUY! BUY!

Ahem.

Anyway, here’s a brief look at what came out in 2016.

GAMES AND BOOKS

Dawnbringer
Danish game developer Kiloo is best known for their hit mobile game Subway Surfers. They hired me to help develop the setting and characters for this high fantasy swipe-and-slash game for iOS and Android. You play a fallen angel battling demons in a ruined world, and searching for redemption along the way.
Kiloo’s Dawnbringer page
My earlier post about Dawnbringer

Of Gods and Mortals: Celts
The first army supplement for Andrea Sfiligoi’s mythological skirmish game, and yet another chapter in my ongoing love affair with Celtic history and myth.
Ganesha Games’ Of Gods and Mortals page
My earlier post about Of Gods and Mortals: Celts

The Investigators of Arkham Horror
I contributed five stories to this gorgeously-presented collection based on Fantasy Flight’s acclaimed Cthulhu Mythos boardgame.
Fantasy Flight Games’ page
My earlier post about The Investigators of Arkham Horror

Nazi Moonbase
All the Nazi super-science conspiracy theories I could find, collected and wrapped up in a unifying narrative that also explains the urgency behind the Cold War space race.
Osprey Publishing’s Nazi Moonbase page
My earlier post about Nazi Moonbase

Cthulhu Confidential
I edited the text of Robin Laws’ thought-provoking solo Cthulhupulp game, where the Mythos is arguably the least of the horrors.
Pelgrane Press’ Cthulhu Confidential page

 

ARTICLES

Pyramid 3/92: Zombies
I contributed “The Viking Dead” on Icelandic draugur and haugbui, as well as a systemless look at several varieties of “Indian Ghouls.”
Buy it here

Pyramid 3/87: Low-Tech III
“Tempered Punks” contains some systemless advice for dealing with gadget-happy players whose modern knowledge wrings unbalancing power from old-time technology.
Buy it here

Fenix, Kickstarter special edition
I contributed a systemless article titled “Mummies: A New Approach” to support this bilingual Swedish-English roleplaying magazine. It includes seven mummy sub-types based on the ancient Egyptian multiple-soul concept, along with descriptions of ancient Egyptian mummy amulets with powers to affect both the living and the undead.
Fenix Kickstarter page

Fenix #6/2016
My Call of Cthulhu adventure “Spirit of the Mountain” takes the investigators into the Wild West.
Fenix back issues page

Fenix #2/2016
“La Llorona” discusses the famous Southwestern ghost, with notes for Speltidningen’s Western RPG. I’m told that an English-language edition of Western is in the works: I’ll have more to say about that in the future.
Fenix back issues page

Aviation History, September 2016
I indulge my love of vintage aviation with “Aussie Battler,” tracing the rushed, post-Pearl-Harbor development and surprising career of Australia’s home-grown (and largely improvised) CAC Boomerang fighter.
Aviation History magazine

Freebies
I posted a couple of new pieces in 2016, including “Converting Between Call of Cthulhu and Colonial Gothic” (which does exactly what it says on the tin) and “A Green, Unpleasant Land,” which presents some previously-unpublished British Call of Cthulhu adventure seeds I wrote in early 1986 for Games Workshop’s supplement of a similar name.
Go to the Freebies page

 

 

Chupacabra: A Mystery Solved

November 11, 2016 Leave a comment

This story broke several months ago, but today the BBC News web site carried the most thorough and cogent account of the chupacabra mystery – and its solution – that I have seen so far. Here is the link:

http://www.bbc.com/earth/story/20161109-the-truth-about-a-strange-blood-sucking-monster

 

Image by Alvin Padayachee, from Wikimedia Commons

Image by Alvin Padayachee, from Wikimedia Commons

 

While I have loved mythology, folklore, and monsters from an early age, there are few things I find more satisfying than when science and common sense provide an explanation for something that was previously regarded as supernatural. To my mind, a scientific explanation does not make the world a duller, less magical place, and a myth is no less interesting or beautiful for being debunked: it still provides an insight into humanity’s lifelong struggle to explain and understand the world around us.

And of course, the chupacabra will probably remain a potent image in fantasy and supernatural fiction and games. Rightly so: it has earned its place every bit as much as any ghost or ghoul.

Here are some links to game adaptations of the “fantastic” chupacabra:

Game stats for the Pathfinder fantasy RPG, from Paizo Publishing.

The Chupacabra dice game, from Steve Jackson Games.

Rogue Games’ Colonial Gothic Bestiary includes game stats for the chupacabra as well as other legendary American creatures.

If you know of any more great chupacabra resources for gamers and fantasy fans, feel free to add them in the comments below.

 

Nazi Moonbase – The First Reviews

May 21, 2016 8 comments

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My Dark Osprey book Nazi Moonbase has been out for a couple of weeks now, and is starting to garner some good reviews. If you’d like to know what other people are thinking about the book, here are some links. I’ll add more in the comments section below as I come across them.

Amazon.com: currently rated at 4+ stars. “A great read,” “great dark fantasy … good fun!” and “very well melded fact and fiction” are among the comments.

Goodreads.com: Currently rated at 3.5 stars. “…for those of you who like science fictional worldbuilding (or Nazi Moonbase-building), you’ll have quite a treat.”

Suvudu.com: A nice background article on my book and its place within the greater realm of Nazi superscience conspiracy theories. It sums up very nicely how this became such an irresistible topic for conspiracy fans.

As a lifelong vintage aviation geek who was lucky enough to grow up during the hottest part of the space race, I had a lot of fun researching and writing this book. There are some wild conspiracy theories out there, from Nazi flying saucers to the hidden Antarctic base to the faking of the Apollo moon landings, and I set myself the task of constructing a narrative to support the proposition that every one of the conspiracy theories was true. I also snuck in a few references to movies and video games for people to find.

Whether you use it as a systemless game sourcebook or just as an entertaining read, I hope you enjoy reading this book as much as I enjoyed writing it.

Click here to order Nazi Moonbase and my other current books from your favorite e-tailer.

 

 

My Complete and Utter Colonial Gothic Bibliography

November 23, 2015 15 comments

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Are you a fan of black-powder fantasy? Do you enjoy the backstories of movies and TV shows like Sleepy Hollow and National Treasure? Do you prefer Joseph Curwen and Keziah Mason to Randolph Carter and Charles Dexter Ward? If so, you might like Colonial Gothic.

I haven’t worked on tabletop roleplaying games much over the last few years. While the industry has always been rich in ideas, it is increasingly cash-poor. This earlier post goes into some of the reasons why. But when I came across Colonial Gothic back in 2009, I was intrigued. Thanks to mysteries like the disappearance of the Roanoke Colony, events like the Salem witch trials, and classic American horror fiction from writers like Washington Irving and H. P. Lovecraft, the Colonial era is a rich environment for historical fantasy, and historical fantasy has always been one of my favorite genres. Add in the extensive body of conspiracy theory surrounding the Templars in America, the Freemasons and the American Revolution, Franklin’s alleged occultism – not to mention local legends and Native American lore – and you have a setting that can support just about any kind of fantasy and horror adventure.

The game can be played as Cthulhu 1776 – which was one of its earliest incarnations. It can involve nerve-wracking investigations of the great and powerful. Players can fight an occult war for America’s freedom, confront witch-cults and monsters, and even seek the hiding-place of the Holy Grail in lost Templar colonies.

While Colonial Gothic has received some great reviews and built up a small but passionate following, it has yet to break out from the pack of indie RPGs and achieve the success I think it deserves. But check it out, and judge for yourselves.

Products

Lovecraft (2015) – co-author More Information
Bestiary (2013) – co-author More Information
Locations (2012) – developer
The French & Indian War (2012) – developer
Flames of Freedom: The Philadelphia Affair (2011) – developer
New France (2011) – developer
Organizations Book 1: The Templars  (2010) – author More Information
Templates (2010) – author
Flames of Freedom: Boston Besieged (2010) – co-author, developer
Gazetteer (2010) – author

Articles

“Converting Between Call of Cthulhu and Colonial Gothic,” (2016) – author Download article
“La Llorona: A Legend of New Spain,” (2015) – author Download article
“The Puckle Gun,” (2014) – author Download article

Also Visit

The Rogue Games Colonial Gothic page
The Rogue Games Store
The Colonial Gothic Facebook Group
The Colonial Gothic Google+ Community

Other Bibliography Posts

My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)

My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)

My Complete and Utter Cthulhu Bibliography

My Complete and Utter D&D/AD&D/d20 Bibliography

My Complete and Utter GURPS Bibliography

My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography

My Complete and Utter Fighting Fantasy and Gamebook Bibliography

My Complete and Utter Dark Future Bibliography

My Complete and Utter Video Gameography

My Complete and Utter Bibliography: The Rest of the RPGs

My Complete and Utter Bibliography: Odds and Ends

 

Dark Osprey: Systemless Game Settings, Cheap but Deep

November 17, 2015 2 comments

Dark Osprey banner

 

I’ve been writing for Osprey Publishing’s Dark Osprey line for a little while now: I have two titles published and a third on the way. It is an interesting line, full of books that blend history, fiction, and conspiracy theory to produce well-researched works gamers will love: exactly what you would expect, in fact, when a renowned military history publisher like Osprey expands into science fiction and fantasy.

I’ve blogged about my own Osprey titles before, and you can find all the relevant posts by clicking on this link. But in this post, I’d like to look at the range as a whole.

I’m in some very impressive company as a Dark Osprey author. Series editor Joe McCullough is a longtime tabletop RPG fan, and he has recruited quite a few names you’ll recognize.

War of the Worlds coverMike Brunton was the voice of the multiple award-winning Total War AAA PC strategy game series until recently. Before that, he worked on countless video games, edited White Dwarf magazine during Games Workshop’s late-80s golden age, co-wrote the legendary Realm of Chaos sourcebooks for Warhammer, and authored the rarest D&D module ever published. For Dark Osprey, he turns his considerable command of military history to the Anglo-Martian War of 1895 in his book The War of the Worlds. If you like classic science fiction, military history, steampunk, roleplaying, or miniatures wargaming, I can guarantee you will enjoy this book.

 

Atlantis coverPhil Masters was a regular contributor to White Dwarf in the 80s, and has written a number of sourcebooks for GURPS, Castle Falkenstein, and other tabletop RPGs. He was the only author Terry Pratchett trusted to adapt the Discworld into a game setting. The Wars of Atlantis is not his first work on the Lost Continent – his GURPS Atlantis sourcebook is still available – and The Wars of Atlantis holds a wealth of well-researched information on a subject that is sure to appeal to gamers of all stripes, as well as to anyone with an interest in the Atlantis myth.

 

Nazi Occult coverKenneth Hite is another prolific GURPS author, and together with gaming luminary Robin D. Laws he co-hosts the podcast Ken & Robin Talk About Stuff. His book on The Nazi Occult packs an incredible amount of information between the covers, and offers a fantastic resource to any gamemaster or tabletop gamer with an interest in Weird War II scenarios. Coming in May 2016 is his exhaustive history The Cthulhu Wars: The United States’ Battles against the Mythos. I can hardly wait.

 

zombies coverAs well as editing the series, Joseph McCullough kicked it off with Zombies: A Hunter’s Guide. Zombies are taking over popular culture right now, but Joe digs deeper into zombie lore and covers multiple types, from the brain-eating lurchers we know and love to the voodoo zombies of the Caribbean, the necromantic zombies of fantasy lore, and the atomic zombies of the Cold War era – and much more beside. He also traces the history of zombie outbreaks across the world and offers us an unprecedented level of access to the 34th Specialist Regiment (a.k.a. the Nightmen), the U.S. Army’s elite supernatural warfare unit. Somehow, he has also found time to create the wildly popular Frostgrave fantasy miniatures game for Osprey. Some old Games Workshop fans are hailing it as the new Mordheim.

Orc Warfare coverChris Pramas, founder of Green Ronin and creator of the Freeport fantasy-pirate setting, has written Orc Warfare, a systemless overview of Orc weapons, tactics, and military organization that will be of interest to fantasy fans everywhere. With Dwarf Warfare due out in January, he looks set to turn this into the definitive series on fantasy warfare.

 

To take a look at the whole Dark Osprey range, click this link. No matter what your gaming or reading interests, I expect you will find something to intrigue and entertain. And while you’re there, check out the Osprey Games and Myths and Legends books as well. One thing is for sure: when Osprey Publishing decided to expand into fantasy and games, they did nothing by halves. Just look at what they’ve announced for 2016!

 

 

 

 

Colonial Gothic: Lovecraft

September 9, 2015 5 comments

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Preorders opened yesterday for the new Colonial Gothic sourcebook, Lovecraft. It is available in PDF, ePub, and Kindle formats as well as the physical book. It’s also something I’ve been looking forward to for some time, and here’s why: it is the first time in almost 25 years that I got to work with Tony Ackland.

If you are a fan of Games Workshop’s products from the 80’s, you’ll be familiar with Tony’s work. Tony was instrumental in establishing the look and feel of the Warhammer world, and I worked very closely with him on the first edition of Warhammer Fantasy Roleplay. We also hung out a lot after work a lot, playing Go and talking about everything from World War II aircraft to the campaigns of Napoleon to fossils to classic horror books and movies. A significant quantity of Bass Ale was involved too, I recall.

It’s hard to pick a favorite out of Tony’s enormous output from those years, but I was especially impressed by his monster illustrations for the hardback 3rd edition Call of Cthulhu rulebook published under license by Games Workshop in 1986. For many British players, it was the first edition they could actually afford: the earlier boxed sets, imported from Chaosium in the States, were ruinously expensive.

When he retired, Tony taught himself to use a drawing tablet by creating pictures of – you guessed it – creatures from the Cthulhu Mythos. Every few days, it seemed, his friends would find another batch of unnamably blasphemous goodness in their email. And that’s when I had an idea.

I had been helping Richard Iorio of Rogue Games with the Colonial Gothic product line for a few years. We had talked about a Lovecraft-themed product often. While set in his own “present day” of the 1920s and 1930s, many of Lovecraft’s stories harked back to Colonial times, and in fact Richard had pitched “Cthulhu 1776” to Chaosium before deciding to launch Colonial Gothic through his own company. Tony’s illustrations were an opportunity too good to miss – and I think these new images hold up very well against the Call of Cthulhu bestiary from almost 30 years ago. I’m delighted to see this book come out, for personal reasons as well as professional.

The book covers the best-known gods and beasts of the Cthulhu Mythos, but there are many things that we couldn’t touch for copyright reasons (click here for more on the complex copyright issues surrounding his work and those of the other Mythos authors). If you should happen to want to use another Mythos creature in a Colonial Gothic adventure of your own, converting the stats from Call of Cthulhu is a fairly simple matter. Here is a rough method based on creatures that are common to both systems: the GM may need to make minor adjustments according to personal taste and preferred play style, but this will provide a reasonable starting-point.

Note: these guidelines are given for personal use only, and are not intended to challenge any copyrights held by Chaosium, Inc, or any other party.

Attributes
Might = CoC STR x 0.6
Nimble = CoC DEX x 0.46
Vigor = CoC CON x 0.44
Reason = CoC INT x 0.57
Resolution has no directly comparable stat in Call of Cthulhu. I recommend picking something suitable, bearing in mind that the human average is 7.

Skills
Start with the governing attribute score and adjust according to the needs of the adventure. For more accurate conversions, Call of Cthulhu uses a percentile skill system, so GMs with good math skills can calculate the odds of 2d12 results and come up with a conversion table if they wish.

Attacks
Colonial Gothic non-weapon attacks are attribute-based, so it is easy to assign attack damage. If the GM doesn’t mind a little work, it is possible to derive a damage score by cross-referencing CoC damage with damage from weapons that are common to both Colonial Gothic and Call of Cthulhu (or another Basic Role Playing game, such as Runequest).

Traits
Most creatures of the Cthulhu Mythos have Fear and Horrific Visage to reflect their effect on an observer’s Sanity. The severity of each of these Traits should be proportional to the creature’s SAN loss rating in Call of Cthulhu. Use the creatures from Colonial Gothic: Lovecraft as a guide. Other Traits are at the GM’s option: the book lists several new Traits for Cthulhu Mythos creatures.