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My Top Five Monster Books (that I worked on)
In an earlier post, I wrote about my love for monsters and picked out a few of my favorite rpg monster books. A lot of you got back to me with your own favorites, either in the comments section or through Facebook or other means, and now I have quite a few more books to look at – so thanks for that!
This time, I’ll be looking at some monster books that I’ve written or co-written. I’ll explain what I hoped to achieve with each one, and you can judge for yourselves how well I succeeded or failed. As always, I’d love to have your thoughts on each one, especially what you think would have made it better.
There’s more to this request than simple nostalgia, or a need for validation. You see, I’m gearing up for a new project (more than one, in fact: #secretprojects) and I’m studying previous rpg monsters books to figure out what features turn a good one into a great one. I’ll be issuing a formal announcement about the project some time in the next few weeks, but until then, tell me what would make a monster book irresistible to you. What are the must-haves, what are the cut-aboves, and what are the mind-blowing, come-look-at-this, can-you-believe-it features that turn a monster treatment into something that you have to use as soon as you can, and that you will talk about for the rest of your gaming career?
Creatures of Freeport
https://greenroninstore.com/products/creatures-of-freeport-pdf
A great attraction of this project was the opportunity to work with my friend Keith Baker. Before Keith created Eberron, Gloom, and the other games that have made him rightly famous, we worked together in a video game studio in Boulder, Colorado. We were both impressed by Green Ronin’s Freeport setting: I mean, D&D with pirates – what’s not to love? I had been thinking of ways to expand and improve the way monsters are covered in tabletop rpgs ever since my Games Workshop days, and Keith was a whiz at the complex process of creating monster stats for the 3.5/d20 system.
We added three sections to the standard treatment. The first set out the kind of information about the creature that might be available on a successful knowledge check, the second covered various magical, alchemical, and other uses for the dead creature’s remains, and the third presented a selection of adventure hooks.
The book got some good reviews, and we were both quite happy with it. But I’m still left with the feeling that it is possible to do better.
Atlas of the Walking Dead
https://www.drivethrurpg.com/product/566/Atlas-of-the-Walking-Dead?affiliate_id=386172
Eden Studios’ zombie survival-horror game All Flesh Must Be Eaten came out just at the start of that heady (brain-y?) period in which zombie horror began to take over the zeitgeist. Since the undead have always been one of my favorite classes of monsters, I jumped at the chance to pitch them a monster book.
I took myth and folklore as my starting point here. Over the years, I had read an enormous amount on the subject, especially on the creatures of folklore around the world. I found that the walking dead – which I defined as all kinds of corporeal undead, not just zombies – broke down into a number of classes, with variants from different parts of the world. For each type, I started with a short piece of atmospheric fiction to set the scene, defined the base creature in terms of the game’s rules, and added a short section on variants. In many cases it was necessary to define new traits (Aspects in the game’s lingo), and as in Creatures of Freeport I finished up with a selection of adventure hooks.
GURPS Faerie
http://www.sjgames.com/gurps/books/faerie/
Like all the GURPS worldbooks, this was as much a setting as a bestiary. Faeries are found across the world under a range of local names, and like the walking dead they break down into a number of distinct types. In addition to chapters on faerie lands, faerie magic, and faerie nature, I wrote a chapter of templates for the various types with variants on each. Following the format established by previous monster-centric sourcebooks for GURPS, a chapter on campaigns and adventures took the place of adventure seeds per template.
I like this book because faeries are another favorite class of monsters, and because it allowed me to examine their folkloric context in greater depth than a bestiary-style book would have permitted. Faerie is a tone as much as a class of monster, with its own feel and its own tropes, and to neglect this would have been to do the subject matter a grave injustice – and who knows, possibly to suffer spoiled milk and bedbugs for the rest of my life!
Werewolves: A Hunter’s Guide
https://ospreypublishing.com/werewolves-a-hunter-s-guide
Is this an rpg monster book, really? There’s not a rule or a game stat in sight, but I think of all the Dark Osprey line as systemless rpg sourcebooks. I took the example set by line editor (and future designer of the excellent fantasy skirmish game Frostgrave) Joe McCullough in his book Zombies: A Hunter’s Guide, and set my werewolf book in the same alternate reality.
Although I already knew quite a bit about werewolves, the research for this book led me to the conclusion that there are at least five distinct kinds. Each one got a chapter, supported by case studies drawn (mostly) from genuine historical and mythological sources, and I took a couple of chapters to shoot a glance at other shapeshifters (such as Japanese hengeyokai and Indian weretigers) and to invent various organizations that hunt and/or study werewolves. Of course, I covered werewolves at war, from Norse ulfhednar to the ever-popular Nazi werewolves and various Cold War spin-offs from Nazi research in that area.
The viewpoint is from contemporary urban fantasy rather than medieval fantasy, but that made a nice change, and I didn’t think that it lessened the book’s usefulness for rpgs set in any time or place. It is not aimed at any particular rules set, so there is some work for the GM to do, but I still hope that it offers a good source of information and ideas.
Colonial Gothic Bestiary
https://www.rogue-games.net/bestiary
Colonial Gothic is a very nice historical-fantasy game published by Rogue Games. I met Rogue’s head honcho Richard Iorio years ago when we were both working on the Hogshead Publishing booth at GenCon, and when he published Colonial Gothic I got in touch. A solid monster book is an essential part of an rpg’s core, and I aimed to provide one in the Colonial Gothic Bestiary.
As monster books go, it’s fairly unambitious. The aim was to cover a large number of critters and provide the GM with options, rather than to look at a smaller number in detail. What I like most about it is the way that it reflects the setting in its blend of North American wildlife, Native American folklore monsters, fearsome critters from tall tales, and Old World monsters that might believably have come across with the colonists.
So there you have it – or them. I will look forward to hearing your views, and discussing what features make a monster treatment really shine. And as soon as I can, I’ll be lifting the curtain on my #secretprojects. Bye for now!
The Twelve Books of Christmas: Part One
You can find links to buy a lot of my work on the My Books page, but in the run-up to Christmas I will be showcasing a dozen of them that make ideal gifts for the geek in your life. The first is Colonial Horrors, a curated anthology of tales from the earliest years of American horror.
The book was first published last October in hardback, and a paperback edition was released a few weeks ago: Amazon also offers a Kindle version. It is a curated anthology, with an introduction discussing the origins of horror fiction in America, and individual notes on each story.
There are seventeen tales in all, published from 1684 to 1927, all of them chosen for the light they shed on the Colonial era and its role in American horror. Just as the European Gothic features the wild mountains, crumbling castles, and ruined monasteries of that continent, so the American Gothic looks to the dark forests, inward-looking towns, and stifling religion of the colonies. From the accounts of the Salem witch trials in 1692 to the 2015 movie The VVitch with its old-fashioned typography, from the earliest tales of the Jersey Devil to the beloved and oft-adapted tale “The Legend of Sleepy Hollow,” the collection covers both the familiar and the unexpected.
Unexpected, you say? How about this:
- The legend of the Jersey Devil began in a religious dispute between two publishers at the start of the 18th century;
- The contributions from Cotton and Increase Mather, well known for their involvement in the Salem hysteria, were believed by their authors to be nonfiction;
- America’s first Gothic novelist, Charles Brockden Brown, is remembered today only by a handful of academics;
- Nathaniel Hawthorne, a descendent of a Salem judge, wrote horror tales as well as moral commentary;
- The cult movie The Blair Witch Project was based (very loosely, as it turns out) on a reported haunting.
But don’t take my word for it. Here are extracts from some reviews:
“For lovers of American literature and horror fiction fans, this important anthology reveals how the religious beliefs, historical events, and folktales of the colonial period influenced the writerly imaginations that led to the evolution of the modern horror genre.”
– Library Journal (starred)“A well-curated collection of creepy, spooky, and downright weird pieces by a core group of American authors. As the nights grow cooler and the shadows longer, stoke the fire and curl up with this excellent example of true American horror.”
– Booklist“Rather than the gothic castles of Europe, these feature witch trials and dark and foreboding forests. The colonial period was truly the birthplace of American horror, as these stories point out.”
– The News-Gazette (Champaign, IL)
Colonial Horrors can be found at any online retailer and at many good bookstores. The publisher, Pegasus Books, has this to say about it.
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
Click here for Part Eleven: The Dirge of Reason.
Click here for Part Twelve: More Deadly than the Male.
Colonial Horrors: Denver Life Interview and Appearances
Hanna Smith of Denver Life magazine recently interviewed me about Colonial Horrors. You can find the interview here.
I’ll be at The Bookies bookstore in Denver on October 29th for a reading and signing. It’s at 4315 E Mississippi Ave, a block east of South Colorado Boulevard: I’ll be there from 2:00 pm to 4:00 pm.
Halloween night I will be reading and signing at Denver’s famous Tattered Cover bookstore in LoDo. The address is 1628 16th Street (at Wynkoop), and I will be there from 7:00 pm.
I will be updating this post with more information, link, and reviews as they become available.
If you aren’t in Denver, you can find the book at your favorite bookstore or e-tailer. I have posted some links on the My Books page.
Colonial Horrors: Goodreads Giveaway!
I’m looking forward to the release of my anthology Colonial Horrors in October. Between now and Halloween, I’ll be posting details of promotional events, including some readings and appearances that I will be doing in the Denver area. The first, though, is global: a Goodreads giveaway where you can win one of three copies that are up for grabs.
Here’s the publisher’s blurb for the book:
The most spine-tingling suspense stories from the colonial era—including Washington Irving, Nathaniel Hawthorne, James Fenimore Cooper, Edgar Allan Poe, Henry James, and H. P. Lovecraft—are presented anew to the contemporary reader.
This stunning anthology of classic colonial suspense fiction plunges deep into the native soil from which American horror literature first sprang. While European writers of the Gothic and bizarre evoked ruined castles and crumbling abbeys, their American counterparts looked back to the Colonial era’s stifling religion and its dark and threatening woods.
Today the best-known tale of Colonial horror is Washington Irving’s “The Legend of Sleepy Hollow,” although Irving’s story is probably best-known today from various movie versions it has inspired. Colonial horror tales of other prominent American authors—Nathaniel Hawthorne and James Fenimore Cooper among them—are overshadowed by their bestsellers and are difficult to find in modern libraries. Many other pioneers of American horror fiction are presented afresh in this breathtaking volume for today’s reading public.
Some will have heard the names of Increase and Cotton Mather in association with the Salem witch trials, but will not have sought out their contemporary accounts of what were viewed as supernatural events. By bringing these writers to the attention of the contemporary reader, the book will help bring their names—and their work—back from the dead. Featuring stories by Cotton Mather, Washington Irving, Nathaniel Hawthorne, James Fenimore Cooper, Edgar Allan Poe, Henry James, H. P. Lovecraft, and many more.
The book was inspired by the success of the TV show Sleepy Hollow – now canceled, alas – and my involvement with Colonial Gothic, Rogue games’ tabletop roleplaying game of adventure, horror, and conspiracy at the dawn of American history. As I read more about the period, I found a whole body of literature – some famous, some long forgotten – and discovered the native soil of American horror fiction.
Publisher Pegasus Books has done a bang-up job of design and production, creating a book that I’m very proud of. Here are a few more links:
Colonial Horrors at Pegasus Books
Amazon
Amazon.co.uk
Barnes & Noble
Waterstone’s
Books-A-Million
Goodreads