Archive
The Twelve Books of Christmas: Part Six
My sixth book of Christmas is the third title I wrote for the Dark Osprey line. Knights Templar: A Secret History was actually my first contribution to that series.
I first read The Holy Blood and the Holy Grail back in the 80s, and I was amused when The Da Vinci Code turned the same basic story into a blockbuster success. I had a lot of fun chasing the Templars through a maze of history, rumour, conspiracy theory, and wild speculation, and I crafted the device of Dr. Emile Fouchet as an overarching structure to hold everything together, and create a fiction within which everything – absolutely everything – was true. I have since been approached a couple of times by people wanting to get their hands on Fouchet’s research, which I take as a sign that my fiction was a successful one!
Here is what some reviewers said about the book:
“It all makes for a fascinating read, and like the best fiction, leaves that nagging thought that it just might be true.”
– RPGNow.com“…the most interesting retelling of the Knights Templar history I’ve seen … this is the first time that I’ve seen the dots connected so flawlessly.”
– Weirdmage’s Reviews
…and here’s a link to the book’s page on Osprey’s web site. It is available in paperback, ePub, and PDF formats.
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
The Twelve Books of Christmas: Part Three
Today, I am showcasing another book I wrote for the Dark Osprey line: Werewolves: A Hunter’s Guide. As always, you can find links to various online retailers on the My Books page.
This was a companion volume to two previous titles, covering zombies and vampires. In the first, author Joe McCullough had established the fiction of the Nightmen, a fictional U.S. Army unit specializing in supernatural warfare. Using this as a basis, I examined werewolves in film, folklore (including historical trials), and elsewhere.
The first thing I discovered was that there are many different kinds of werewolf. As well as the classic movie version – the “viral” werewolf – I identified shamanic werewolves created by spirit travel, sorcerous werewolves created by witchcraft – by far the most common kind in records of medieval trials – werewolves created by divine and saintly curses, and those arising from delusion and other mental illness. I also looked into other animal shapechangers, such as Native American skinwalkers and Japanese hengeyokai.
I had almost as much fun with the various werewolf-hunting organizations worldwide. In addition to the Nightmen of the U.S. Army, you will find the Tyana Society founded by Benjamin Franklin, which did much to combat British Freemasons in the Revolutionary War; Britain’s Talbot Group, founded during World War II for commando and anti-supernatural operations; the Japanese yokai jingcha, the aristocratic Zaroff Society, among others. The obligatory Nazi werewolves are covered, as are the ulfhednar berserkers of Norse traditions.
Here is what some reviewers had to say:
“I can’t imagine anyone with even a passing interest in horror and werewolves passing on this particular book, but if you’re considering doing so, then well…. just think very, very carefully before the next full moon.”
– Unbounded Worlds
“I don’t usually take notes when I read a book for entertainment, but in this case I did. … [A] well-researched, lavishly illustrated and clearly organized book.”
– Goodreads
…and here’s a link to the book’s page on Osprey’s web site. It is available in paperback, ePub, and PDF formats.
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
The Twelve Books of Christmas: Part Two
In the run-up to Christmas, I will be talking about twelve of my books that might make good last-minute gifts for gamer and geek friends – or for yourself, if you are expecting some gift tokens. Details of all these books, including links to various online retailers, can be found on the My Books page.
I wrote Nazi Moonbase for Osprey’s excellent Dark Osprey line, which also includes Ken Hite’s The Nazi Occult and a couple of other titles of mine that touch upon Weird War II. The main Dark Osprey page can be found here.
To write the book, I collected every Nazi superscience conspiracy theory I could find online, added a few details from movies like Iron Sky and games like Castle Wolfenstein, and created an overarching narrative that links everything together. My intention was to create an entertaining read for history and conspiracy buffs, and a coherent setting that could be used for strategy and roleplaying games set anywhere from 1945 to the near future. As well as Nazi UFOs, foo fighters, and zero-point power sources, you will find orbital mirror weapons, lunar drone strikes, and an explanation for mysterious light sources observed on the moon since the 1960s.
As one would expect from an Osprey publication, the book is packed full of historical (and not-so-historical) illustrations, including some gorgeous paintings by Singapore-based artist Darren Tan, who also illustrated The Nazi Occult. Here is what some critics have to say:
“I have to say that the author has done a superb job of melding events of the time with some rather fanciful, but fascinating fiction. It is a book that I thoroughly enjoyed reading and give it my highest recommendation.” – Modeling Madness
“I highly recommend this book as it gives some great ideas for what if models and with the detailed illustrations give you great information for potential dioramas.” – IPMS
…and here is a link to the book’s page on Osprey’s web site. It is available in paperback, ePub, and PDF formats.
I would never downplay the evil of Nazism or the horrors perpetrated by the Third Reich, but one has to admit, they do make the perfect bad guys for a story or game. Mel Brooks once said that his mission was to ensure that no one took Nazis seriously ever again, and I see their reduction to a pop-culture trope, fueled by over-the-top conspiracy theories, as part of the same process. Your mileage may vary.
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like.
Click here for Part One: Colonial Horrors.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
Click here for Part Eleven: The Dirge of Reason.
Click here for Part Twelve: More Deadly than the Male.
Colonial Horrors: Denver Life Interview and Appearances
Hanna Smith of Denver Life magazine recently interviewed me about Colonial Horrors. You can find the interview here.
I’ll be at The Bookies bookstore in Denver on October 29th for a reading and signing. It’s at 4315 E Mississippi Ave, a block east of South Colorado Boulevard: I’ll be there from 2:00 pm to 4:00 pm.
Halloween night I will be reading and signing at Denver’s famous Tattered Cover bookstore in LoDo. The address is 1628 16th Street (at Wynkoop), and I will be there from 7:00 pm.
I will be updating this post with more information, link, and reviews as they become available.
If you aren’t in Denver, you can find the book at your favorite bookstore or e-tailer. I have posted some links on the My Books page.
Of Gods and Mortals: Celts
My interest in Celtic history and lore started in my teens. I had been reading Penguin translations of Greek and Latin literature for a while when I discovered the Irish sagas such as The Tain and the early stories of Cu Chulainn. A wave of Irish rock was hitting the UK: Thin Lizzy and Rory Gallagher were having their first hits around then, and a band called Horslips released two epic concept albums based on Irish mythology: The Tain (1973) and The Book of Invasions (1976). In 1978, Jim Fitzpatrick published his lavishly-illustrated Book of Conquests, and I started playing Dungeons & Dragons. In 1979, I went to Durham University to study archaeology, intending to specialize in the British Iron Age: the Celtic-dominated era that was brought to an end by the Roman invasion. (I refuse to call it a conquest – they never got us out of the hills, by Touatis!)
My Celtic obsession followed me into the games industry, and now I could back it up with some actual learning. I wrote articles for two Celtic-themed issues of TSR UK’s now-legendary British AD&D magazine Imagine: my adventure “The Taking of Siandabhair” was reprinted in a “Best Of” issue and you can download it from my Freebies page. In 1986 I created the Fimir for Warhammer Fantasy Roleplay, basing them on a mix of creatures from Irish and Scottish legends including the evil Fomorians. Despite some very controversial aspects of the background I created for them, they still have fans today. When I left Games Workshop in 1990, one of my first freelance projects was the HR3 Celts Campaign Sourcebook for AD&D 2nd edition. I also wrote an adventure for Mongoose Publishing’s Slaine RPG, based on the 2000AD comic property: back at Games Workshop, I pushed hard for a Slaine RPG to go alongside their Judge Dredd and Rogue Trooper games, but to no avail. And a few years ago, I snuck some Welsh, Irish, and Scottish lore into the single-player campaign I wrote for Kabam’s hit mobile strategy game Kingdoms of Camelot: Battle for the North.
The latest fruit of my Celtic obsession is a sourcebook for Andrea Sfiligoi’s excellent tabletop skirmish game Of Gods and Mortals. If you like mythology and miniatures, you should definitely check this game out. The rulebook, published by Osprey Publishing and widely available, is slim and affordable; the rules themselves are simple enough to pick up quickly and powerful enough to make for some interesting challenges. I liked it so much that I contacted Andrea out of the blue and asked if we could collaborate.

Brigid, by Andrea Sfiligoi
Celts was released today as an e-book via Andrea’s Ganesha Games web site (where you can also find several freebies for OGAM), and over the next few weeks it will become available in dead-tree form and via all the usual e-tailers. I am very pleased with it. I’m always happy to have another Celtic-themed project under my belt, and Andrea’s art for the project is fantastic. He (yes, it’s a male name in Italian) is ludicrously talented: a first-rate game designer (working in his second language, no less) and a talented artist to boot. Anything he does is worth your attention.
To tempt you further, here is the back cover blurb:
The first warp-spasm seized Cu Chulainn, and turned him into something monstrous, horrible and shapeless…
This supplement for Of Gods and Mortals delves deeper into the myths of the Celts. Within its pages you will find:
- More options for existing units, along with brief descriptions of their roles in Celtic history and mythology;
- Statistics and rules for six new Gods, 18 new Legends, and 10 new Mortal troop types, based on myths and folklore from across the Celtic world;
- Ten new traits, including a range of warrior-feats from the Irish sagas;
- Detailed rules for Celtic war-chariots;
- Optional warband lists to help you build a mythologically consistent warband;
- Allied forces for more force customization options;
- New scenarios, based on the greatest battles from the Celtic myths and sagas;
- A detailed bibliography for more information about the Celts and their gods.
Let the red rage descend, and feed the Morrigan’s crows with the bodies of your foes!
Links
Osprey Wargames’ Of Gods and Mortals page
Ganesha Games’ Of Gods and Mortals page
Of Gods and Mortals Facebook group
North Star Miniatures official Of Gods and Mortals miniatures
Nazi Moonbase – The First Reviews
My Dark Osprey book Nazi Moonbase has been out for a couple of weeks now, and is starting to garner some good reviews. If you’d like to know what other people are thinking about the book, here are some links. I’ll add more in the comments section below as I come across them.
Amazon.com: currently rated at 4+ stars. “A great read,” “great dark fantasy … good fun!” and “very well melded fact and fiction” are among the comments.
Goodreads.com: Currently rated at 3.5 stars. “…for those of you who like science fictional worldbuilding (or Nazi Moonbase-building), you’ll have quite a treat.”
Suvudu.com: A nice background article on my book and its place within the greater realm of Nazi superscience conspiracy theories. It sums up very nicely how this became such an irresistible topic for conspiracy fans.
As a lifelong vintage aviation geek who was lucky enough to grow up during the hottest part of the space race, I had a lot of fun researching and writing this book. There are some wild conspiracy theories out there, from Nazi flying saucers to the hidden Antarctic base to the faking of the Apollo moon landings, and I set myself the task of constructing a narrative to support the proposition that every one of the conspiracy theories was true. I also snuck in a few references to movies and video games for people to find.
Whether you use it as a systemless game sourcebook or just as an entertaining read, I hope you enjoy reading this book as much as I enjoyed writing it.
Click here to order Nazi Moonbase and my other current books from your favorite e-tailer.