My interest in Celtic history and lore started in my teens. I had been reading Penguin translations of Greek and Latin literature for a while when I discovered the Irish sagas such as The Tain and the early stories of Cu Chulainn. A wave of Irish rock was hitting the UK: Thin Lizzy and Rory Gallagher were having their first hits around then, and a band called Horslips released two epic concept albums based on Irish mythology: The Tain (1973) and The Book of Invasions (1976). In 1978, Jim Fitzpatrick published his lavishly-illustrated Book of Conquests, and I started playing Dungeons & Dragons. In 1979, I went to Durham University to study archaeology, intending to specialize in the British Iron Age: the Celtic-dominated era that was brought to an end by the Roman invasion. (I refuse to call it a conquest – they never got us out of the hills, by Touatis!)
My Celtic obsession followed me into the games industry, and now I could back it up with some actual learning. I wrote articles for two Celtic-themed issues of TSR UK’s now-legendary British AD&D magazine Imagine: my adventure “The Taking of Siandabhair” was reprinted in a “Best Of” issue and you can download it from my Freebies page. In 1986 I created the Fimir for Warhammer Fantasy Roleplay, basing them on a mix of creatures from Irish and Scottish legends including the evil Fomorians. Despite some very controversial aspects of the background I created for them, they still have fans today. When I left Games Workshop in 1990, one of my first freelance projects was the HR3 Celts Campaign Sourcebook for AD&D 2nd edition. I also wrote an adventure for Mongoose Publishing’s Slaine RPG, based on the 2000AD comic property: back at Games Workshop, I pushed hard for a Slaine RPG to go alongside their Judge Dredd and Rogue Trooper games, but to no avail. And a few years ago, I snuck some Welsh, Irish, and Scottish lore into the single-player campaign I wrote for Kabam’s hit mobile strategy game Kingdoms of Camelot: Battle for the North.
The latest fruit of my Celtic obsession is a sourcebook for Andrea Sfiligoi’s excellent tabletop skirmish game Of Gods and Mortals. If you like mythology and miniatures, you should definitely check this game out. The rulebook, published by Osprey Publishing and widely available, is slim and affordable; the rules themselves are simple enough to pick up quickly and powerful enough to make for some interesting challenges. I liked it so much that I contacted Andrea out of the blue and asked if we could collaborate.
Celts was released today as an e-book via Andrea’s Ganesha Games web site (where you can also find several freebies for OGAM), and over the next few weeks it will become available in dead-tree form and via all the usual e-tailers. I am very pleased with it. I’m always happy to have another Celtic-themed project under my belt, and Andrea’s art for the project is fantastic. He (yes, it’s a male name in Italian) is ludicrously talented: a first-rate game designer (working in his second language, no less) and a talented artist to boot. Anything he does is worth your attention.
To tempt you further, here is the back cover blurb:
The first warp-spasm seized Cu Chulainn, and turned him into something monstrous, horrible and shapeless…
This supplement for Of Gods and Mortals delves deeper into the myths of the Celts. Within its pages you will find:
- More options for existing units, along with brief descriptions of their roles in Celtic history and mythology;
- Statistics and rules for six new Gods, 18 new Legends, and 10 new Mortal troop types, based on myths and folklore from across the Celtic world;
- Ten new traits, including a range of warrior-feats from the Irish sagas;
- Detailed rules for Celtic war-chariots;
- Optional warband lists to help you build a mythologically consistent warband;
- Allied forces for more force customization options;
- New scenarios, based on the greatest battles from the Celtic myths and sagas;
- A detailed bibliography for more information about the Celts and their gods.
Let the red rage descend, and feed the Morrigan’s crows with the bodies of your foes!
My Dark Osprey book Nazi Moonbase has been out for a couple of weeks now, and is starting to garner some good reviews. If you’d like to know what other people are thinking about the book, here are some links. I’ll add more in the comments section below as I come across them.
Amazon.com: currently rated at 4+ stars. “A great read,” “great dark fantasy … good fun!” and “very well melded fact and fiction” are among the comments.
Goodreads.com: Currently rated at 3.5 stars. “…for those of you who like science fictional worldbuilding (or Nazi Moonbase-building), you’ll have quite a treat.”
Suvudu.com: A nice background article on my book and its place within the greater realm of Nazi superscience conspiracy theories. It sums up very nicely how this became such an irresistible topic for conspiracy fans.
As a lifelong vintage aviation geek who was lucky enough to grow up during the hottest part of the space race, I had a lot of fun researching and writing this book. There are some wild conspiracy theories out there, from Nazi flying saucers to the hidden Antarctic base to the faking of the Apollo moon landings, and I set myself the task of constructing a narrative to support the proposition that every one of the conspiracy theories was true. I also snuck in a few references to movies and video games for people to find.
Whether you use it as a systemless game sourcebook or just as an entertaining read, I hope you enjoy reading this book as much as I enjoyed writing it.
Click here to order Nazi Moonbase and my other current books from your favorite e-tailer.