Contact and Bio
Graeme Davis published his first paying article in 1982 and has worked as a staff and freelance writer since 1986. He helped develop Games Workshop’s blockbuster Warhammer fantasy game setting and White Wolf’s Gothic classic Vampire: the Masquerade.
Moving to video games in the early 90s, he has worked on over 40 shipped titles including two installments in the award-winning Total War historical strategy series and the chart-topping mobile strategy game Kingdoms of Camelot: Battle for the North. His employers and clients have included Microsoft, Microprose, America Online, Hasbro Interactive, SEGA, and Kabam.
His career has been driven by a lifelong interest in history, myth and folklore, and especially in the monsters that haunt a culture’s stories. Davis has written books on fey and undead creatures around the world, as well as a survey of werewolf lore and retellings of Greek and Norse myths for adults.
A native of the UK, Davis studied European archaeology at one of Britain’s leading universities and has published books and articles on the Romans, the Vikings, and the Middle Ages for readers from 5th grade to adult. He has also published one fantasy novel and short fiction ranging from fantasy to airpulp.