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Golems in Warhammer
Golems have a rather patchy history in Warhammer and WFRP. The conventional four types – clay, flesh, iron, and stone – were established in fantasy games by the AD&D Monster Manual back in 1977, and Citadel made a few Golem figures in the late 70s and early 80s.


No rules were published for Golems in Warhammer, although it might be argued that the Ushabti from the Tomb Kings army lists are a form of Golem.
A couple of Flesh Golems appeared in WFRP 1st edition adventures. Death on the Reik featured the Wittgenstein Monster, and a similar creature appeared in the adventure “The Curse of the Reichenbachs” in Death’s Dark Shadow. Golems were mentioned in the WFRP 2nd edition supplements Liber Necris and Renegade Crowns, but without game stats. A kind of Flesh Golem appeared in Forges of Nuln, but it was far from standard – if a Flesh Golem can ever be described as standard.
My earlier post on Gargoyles covered the living-statue type of that creature, and can be used for Stone Golems. Another take on Stone Golems is given below, along with the other three “classic” Golem types. As always, everything that follows is completely unofficial and should be regarded as a fan work. No challenge is intended to trademarks or copyrights held by Games Workshop, Cubicle 7, or anyone else.
Golems
Imbued with a semblance of life through magical and alchemical processes, Golems are Constructs of flesh or other materials. Most take humanoid form, but theoretically that can be any shape.
A distinction must be made between true Golems and the humanoid mechanical constructs made by some Dwarven and other engineers. Golems are animated by magic rather than engineering, while the others rely on steam and other power sources and move by the action of gears, wires, and levers.
Stone Golems include the massive Ushabti of ancient Khemri, animated Gargoyles, and other living statues. They are often created as guards, and given orders to attack anyone except their controllers.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 45 | 25 | 75 | 75 | 10 | 10 | 10 | – | – | – | 28 |
Traits: Armour 3, Construct, Dark Vision, Fear 1, Hardy, Immunity (poison, fire, electricity), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +10
Optional: 2 Fists +10, Die Hard, Size (Small to Enormous), Magic Resistance 1-2, Ranged (Throw) +10
Iron Golems (and more rarely, Golems of brass or other metals) are also used as guards and troops, although they can only guard a location for a few centuries before becoming corroded and useless. Their great strength makes them useful as menials and labourers.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 45 | 25 | 70 | 70 | 10 | 10 | 10 | – | – | – | 28 |
Traits: Armour 2, Construct, Dark Vision, Fear 1, Hardy, Immunity (poison, fire), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +9
Optional: 2 Fists +9, Die Hard, Size (Small to Enormous), Magic Resistance 1-2, Ranged (Throw) +9
Clay Golems are less durable than most other types but easier to make, and the secrets of their construction are more widely available. There are many tales of a Clay Golem being constructed by a learned priest or other scholarly individual as a bodyguard or servant.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 25 | 25 | 65 | 65 | 10 | 10 | 10 | – | – | – | 18 |
Traits: Armour 1, Construct, Dark Vision, Fear 1, Immunity (poison), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +8
Optional: 2 Fists +8, Die Hard, Size (Small to Large), Magic Resistance 1
Flesh Golems are often made by necromancers, although they are not undead. Instead, they use alchemical processes to imbue a dead body – or a construct assembled from parts of several bodies – with a semblance of life and intelligence.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 20 | 0 | 60 | 60 | 10 | 10 | 10 | – | – | – | 18 |
Traits: Afraid (Fire), Construct, Fear 2, 2 Fists +7, Stupid, Territorial (one building or small area), Weapon +7
Optional: Die Hard, Size (Large)
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Mardagg: A Forgotten WFRP Monster
Mabrothrax: A Forgotten WFRP Monster
Jabberwock: A Forgotten WFRP Monster
Devil Eel: A New Monster for WFRP4
Gargoyle: A Forgotten WFRP Monster
The Toad Dragon: An Old Citadel Miniature Described for WFRP4
The Spectral Claw: An Old Citadel Miniature Described for WFRP4
The Mud Elemental: Two Old Monsters Combined for WFRP4
Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
Leaping Slomm Two-Face, Another Old Citadel Miniature
Zygor Snake-Arms, Another Old Citadel Miniature
Independent Daemons for WFRP 4th Edition
Chaos Snakemen – A Forgotten Warhammer Race
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Shrove Tuesday

Mike Brunton: White Dwarf editor, Realm of Chaos author, Total War head writer, and shrove aficionado. Dearly missed by all who knew him.
It’s Shrove Tuesday, and that always makes me think of my friend Mike Brunton. Readers may know him as a legend of the UK’s games industry, and I’ll add some links to interviews at the end of this post.
We lost Mike less than a year ago, but his stories live on. Everyone who knew him can recount at least one ridiculous (but strangely believable) story he told, or quote one of his many quotable quotes, or tell of some incident or anecdote in which he figured. This is one of my favourites.
Shrove Tuesday is the opening of the shrove season. These small creatures overwinter on Scotland’s grouse moors, feeding on the heather to keep it from overgrowing. On this day they are cleared out so the grouse can nest without danger to their eggs. The race is on to bring the first brace of shrove to the Savoy in London!
Thanks, Mike, for all the laughter and silliness you brought to those around you.
Links
An interview from 2014 on the Realm of Chaos 80s blog.
Mike’s last interview, for the Grognard Files podcast.
Monday Maps #5: An Interesting Patreon
Instead of just one map, or one type of building, this week I’ve found a Patreon campaign that seems worth a look.
Jerome Huguenin creates plans and isometrics under the title Architecture for Adventure. His Patreon campaign has two very affordable backer levels – $2/month and $3/month – and he gives a lot of his plans away for free. Plans like this one: Map 30, Doctor’s House.

One of the delights you’ll find for free at the Architecture for Adventure Patreon page – whether you’re a backer or not.
From what I’ve seen, Jerome’s work is easily as good as anything you’ll find in a professional publication – and at $2.00 or $3.00 a month, cheaper than most maps you’ll find. You won’t be sorry you checked it out.
And now for something a little (but not completely) different:
Patreon. It will probably play a part in my unfolding plans for two #secretprojects. I’m doing some research, but I would really love to hear from all of you.
Do you back Patreon campaigns? Would you back mine?
What would you be willing to pay per month, assuming one article per month? Or would you prefer to pay per item?
What other Patreons do you currently back? What kinds of rewards would you like to see at higher levels?
Do you have a Patreon of your own? Is there any advice you would be willing to share with me? Any tips, or warnings?
Please let me have your thoughts in the comments section below. And if you’d like to be kept in the loop, take a moment to follow this blog. I’ll be using it as the main channel for news and updates.
Thanks!
Women in Horror Month
February is Women in Horror Month. This event has grown over the years into an international movement supporting and celebrating women authors, artists, film-makers, and everyone else who contributes to the horror genre. If you don’t already know about it, you should. Here are a few links to get you started.
The Women in Horror Month web site: https://www.womeninhorrormonth.com/
The WiHM Facebook page: https://www.facebook.com/WomenInHorrorMonth/
…and Facebook group: https://www.facebook.com/groups/womeninhorrormonth/
…and Twitter feed: @WiHmonth
…and hashtag: #WiHM
But, of course, women in horror are not something to be celebrated in February and forgotten for the rest of the year. These sites and groups are busy year-round. There is always news, and there are always creators in need of support. Today, I heard about Debbie Lynn Smith Daughetee, the owner of Kymera Press. She has just announced a Kickstarter campaign for Mary Shelley Presents, the Trade Paperback.
Using Mary and Frankenstein’s monster as hosts, this project will use the graphic novel format to retell stories by the great female horror writers of the Victorian era. It looks good – very good. Here’s a link to the Kickstarter page.
Kymera Press is one of the few woman-owned comic book publishers in the industry. They embrace the fact that women are the fastest growing demographic in comic book readership, and in their own words, they “publish comics that are written and drawn by women, to be loved and cherished by folks of all sexes.” Here’s a link to their web site.
As in science, art, and just about everything else, women have been involved in horror from the very beginning, and their contributions to the genre are just starting to be recognized. Everyone knows about Mary Shelley, of course, but she was not alone. This BBC article claims that women wrote as much of 70% of the horror tales published during the form’s first golden age in the 19th century.
Here are some names to conjure with: Louisa May Alcott, Harriet Beecher Stowe, Edith Nesbit, Helena Blavatsky, and Edith Wharton. In addition to the titles for which they are famous, all of these ladies wrote horror tales. And there are many more ladies whose work is being brought back to life – if you’ll pardon the expression – by Kymera Press and others.
A couple of years ago, I published an anthology called More Deadly Than the Male, in which I showcased the work of these ladies and others. That’s one reason why this Kickstarter campaign is especially interesting to me. If you’d like to know more about the book, here’s a post I wrote about it, and here is an interview I did for Colorado Public Radio talking about the book and the ladies whose work features in it.
I’m working on a couple more anthologies, and part of me hopes to compile another anthology of stories by even more of the ladies who helped define horror in its early days. Another part of me hopes that it will no longer be necessary to showcase women – as writers of horror or in any other context – with the unspoken subtext “…and they’re girls!” Rather, I hope for a world in which they and their work are recognized on their own merits, on equal terms with the male writers whose names are still much better known.
To me, Women in Horror Month is part of the process of bringing that about – and of helping ensure that today’s women in horror will never face such undeserved obscurity.
The Twelve Books of Christmas: Part Twelve
My twelfth book of Christmas is not actually published until February, but it can be pre-ordered now – and arrive in time for Valentine’s Day, so there’s another holiday covered. You’re welcome.
Following on from the success of Colonial Horrors, I have assembled another anthology of pioneering horror stories, this time from female authors. More Deadly than the Male includes a story by Mary Shelley, of course, but there are some surprises as well. When she was not writing about the March family in Little Women and its sequels, Louisa May Alcott took time out to write one of the first mummy tales. Harriet Beecher Stowe wrote several ghost stories, one of which is also in the collection. British readers of a certain age will remember Edith Nesbit’s classic The Railway Children with affection, but may not be aware of her extensive horror output. There are also obscure names like Vernon Lee (Violet Paget, adopting a male nom-de-plume in order to be take seriously) and forgotten ones like Alice Rea.
The publication date is well chosen, since February 2019 will be the tenth annual Women in Horror Month, while March is Women’s History Month. All of the ladies in this collection led surprising and inspiring lives: some were remarkable only for the fact that they made their mark in the male-dominated world of literature, while others achieved far more.
Most surprising of all, perhaps, is the claim made in a BBC online article that at the height of the 19th-century fashion for horror stories, more than 70% of published tales were written by women. They often brought a psychological dread to their horror, as well as some social commentary: Charlotte Perkins Gilman’s “The Yellow Wall-Paper” is a vivid portrait of psychological disintegration on the one hand, and on the other a savage indictment of the so-called “rest cure” – effectively a form of solitary imprisonment which kept women from embarrassing their families, under the guise of paternalistic concern for the delicate nature of the “weaker sex.”
Here are extracts from some early reviews:
“Davis (Colonial Horrors) has done thoughtful literary excavation, and the stories he has selected are a trove of fantastic gems.”
– Publisher’s Weekly“An incredible collection of lesser-known ghost stories from female writers of the 18th and 19th centuries.”
– Goodreads
…and here is a link to the book’s page on the Pegasus Books web site.
This concludes my twelve books of Christmas. Thank you for reading, and I hope you have found something interesting – and perhaps some inspiration for a last-minute gift – among them. Links to various online retailers can be found on the My Books page, but if you find them at a brick-and-mortar store, your purchase will help them as well as helping me.
Merry Christmas to all, or the compliments of whichever season you celebrate at this time of year. May 2019 be a year in which unity triumphs over division, compassion over hate, and understanding over fear. And may it be a year in which more people discover, or rediscover, the joy of reading.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
Click here for Part Eleven: The Dirge of Reason.
The Twelve Books of Christmas: Part Eleven
My eleventh book of Christmas is The Dirge of Reason, a tie-in novella I wrote for Fantasy Flight’s Arkham Horror boardgame. It was part of a series giving an origin story for each character in the game, and my assigned character was Agent Roland Banks of the Bureau of Investigation (the FBI not being founded until some nine years after the game’s date of 1926). I researched 20s slang and did my best to channel Dashiell Hammett in this tale of a boy-scout agent forced into a situation where the rules – not just of the Bureau, but of physics and sanity – no longer make sense.
The story itself has a longer history. I first came up with the basic idea around 1982, when I had just purchased the first edition of Call of Cthulhu and was running a campaign for my college gaming group. I wrote up the first part as an adventure and sent it to Chaosium; I received a very nice letter back from Sandy Petersen himself, telling me that he liked the adventure and planned to use it in the Second Cthulhu Companion.
When that book was published in 1985, though, my adventure – then titled “Rhapsody in Fear” – was not included, so I approached Games Workshop, who had just started publishing small Call of Cthulhu adventures including the excruciatingly-titled Trail of the Loathsome Slime and the double feature Shadow of the Sorcerer and The Vanishing Conjurer (for which I wrote a sequel, “Ghost Jackal Kill,” which was published in White Dwarf #79). I got another nice letter back, this time from Call of Cthulhu editor (and future Fighting Fantasy honcho) Marc Gascoigne, encouraging me to develop the adventure further. But then I was offered a job at Games Workshop developing Warhammer Fantasy Roleplay, and all things Cthulhu went on a back burner.
Fast-forward twenty-five years or so, and I was writing WFRP for Fantasy Flight’s third edition when I heard of the proposed Arkham Horror novella line. I put “Rhapsody in Fear” forward, and this time – with a new title and a few changes – it was published. In addition to the story itself, the handsome hardback package includes a lavish color section with reproductions of various documents from the story, and some exclusive game cards relating to the character of Roland Banks. As a side-project (my eleven-and-a-halfth book of Christmas?), I was hired to write more short fiction featuring Roland and a few other game characters for the imposing tome The Investigators of Arkham Horror.
While The Dirge of Reason was written as a game tie-in, I made sure that the story, with its mix of hard-boiled action and cosmic horror, would be accessible to readers who are not familiar with the game. Here is what some reviewers had to say about it:
“Pulp fiction of an agreeably lowbrow caliber. That’s not a slam. It’s exactly what I wanted, and exactly what I got.”
– Goodreads“
…and the book’s page on the Fantasy Flight web site is here.
Tomorrow I cover the last of my Twelve Books of Christmas. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like. Links to online retailers selling this and many of my other books can be found on the My Books page.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
Click here for Part Twelve: More Deadly than the Male.
The Twelve Books of Christmas: Part Ten
My tenth book of Christmas is an audio book, although you can still find print copies occasionally. Blood and Honor is a 2006 novel set in the Eberron campaign world for Dungeons & Dragons, involving a disgraced younger son’s quest to find his missing older brother.
After my friend and erstwhile colleague Keith Baker won the 2004 Wizards of the Coast setting search with his fantasy-pulp hybrid world of Eberron, the company announced an Eberron fiction competition. I won, with a novel proposal that was called Blood and Honor but which bore little resemblance to the story that was originally published. Over the next few months, with help from the editors at Wizards, I created my first, and so far only, novel.
Blood and Honor appeared as volume four in the War-Torn series: four different stories by different authors, linked only by the theme of the Last War and its effect upon those who had survived it.
Here is what a couple of reviewers had to say about it:
“The book delivers on Eberron’s setting of noir detective work and non-stop pulp action, with fights on airships, raiding secret strongholds, in military installations, and throughout the dark streets of a bustling city. Davis does a particularly good job of keeping things interesting.”
– Goodreads
“A solid story that serves its purpose well. …if you are a fan of Eberron you will enjoy this novel.”
– Amazon.com
The book is no longer sold through Wizards’ web site, but its Amazon page has some reviews and a link to the audio version (which is free with a trial of their Audible service).
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like. Links to online retailers selling this and many of my other books can be found on the My Books page.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.