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Posts Tagged ‘Warhammer Old World’

Alphonse Hercules de Gascoigne, Gnome Detective – by Andy Law

August 13, 2021 8 comments

The WFRP4 fan community has been in an uproar lately over a recent reprinting of a beloved NPC.

Clearly based on Agatha Christie’s fictional detective Hercule Poirot, the Bretonnian Gnome Alphonse Hercules de Gascoigne appeared in Carl Sargent’s adventure “With a Little Help from my Friends,” which was published in White Dwarf 105 (September 1988).

While he is not the only Gnome NPC to appear in a WFRP adventure, he is by far the best-loved. So when he appeared as a Halfling in that adventure’s 4th edition update in The Horned Rat Companion, there was a storm of protest from Gnome fans. The hashtag #SaveAlphonse was used in passionate appeals on Twitter and elsewhere.

While the effect of these appeals remains to be seen, I asked Andy Law, the creator of the Gnome rules from Rough Nights and Hard Days, to give us his version of the great Gnome detective. Here it is, along with some notes from Andy explaining his reasoning behind some key decisions.

Like everything WFRP on this blog, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.

Kev Walker’s portrait of Alphonse, from the original adventure.

Alphonse Hercules de Gascoigne

Background

A background for Alphonse is given in The Horned Rat Companion (p. 93), but here are a few extra details:

Originally born in the burrows of Cardinselles in the Massif Orcal to the Skues Clan, Alphonse has not used his given-name of ‘Albros’ since he left home at the tender age of 26. Cardinselles was sacked by Beastmen in 2463IC, so Alphonse has never had the heart to return to the shadowy halls of his birth. He has one surviving sister who lives in Montluc, Quenelles. He occasionally sends goods and coin her way.

Albros Skues – Detective – Silver 5

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Skills: Athletics 73, Bribery 87, Charm 102, Climb 72, Cool 106, Consume Alcohol 42, Dodge 98, Drive 73, Endurance 52, Entertain (Act 72, Jest 70), Evaluate 92, Gamble 87, Gossip 102, Haggle 77, Intuition 111, Language (Bretonnian – 102, Classical 87, Ghassily – Native, Guilder 82, Mootish 92, Reikspiel 92, Thieves’ Tongue 87, Wastelander 80), Leadership 77, Lore (Bretonnia 92, Empire 87, Engineer 87, Heraldry 82, History 87, Metallurgy 82, Law 82, Wasteland 82), Melee (Basic 59, Brawling 64), Navigation 82, Perception 116, Pick Lock 82, Ranged (Blackpowder 52, Engineering 47), Secret Signs (Thief) 97, Sleight of Hand 106, Stealth (Rural 78, Urban 103), Track 96, Trade (Engineer) 87

Talents: Acute Sense (Hearing, Sight, Smell 2, Taste 3), Alley Cat 2, Artistic, Beneath Notice 2, Blather 3, Break and Enter 2, Carouser, Craftsman (Engineer), Etiquette (Criminals 2, Guilder, Nobles 2, Scholars, Servants 3), Fast Hands 3, Flee!, Gregarious, Lip Reading, Mimic, Night Vision, Read/Write, Savvy, Sixth Sense 2, Shadow 3, Sharp, Speedreader, Suave, Tenacious, Tinker, Tower of Memories

Traits: Armour (Leathers) 1, Size (Small), Weapon (Dagger) +5
Trappings: 3 doses of Black Lotus, Engineering Gizmos (GM’s choice), Journal, Lockpicks, Magnifying Glass, Playing Cards (Marked), Quill and Ink, Ring of Belstaff, Ring of Subduction (tHRC, p93), Spyglass

Career Path: Prowler, Thief, Student Engineer, Engineer, Informer, Sleuth, Investigator, Master Investigator, Spy, Detective

The Ring of Belstaff

Created by the Bretonnian Wizard Marie-Celestine de Belstaff in thanks for some service (which Alphonse absolutely refuses to discuss), this ring gathers the wind of Chamon around its wearer, creating a field of dense energy that gives protection equal to 2 APs on all locations.

This protection is only effective if the ring’s wearer avoids metal armour, because a significant amount of metal in contact with the field interferes with the flow of Chamon.

Notes

Rather than go with Watchman to match Hercule Poirot (whose backstory made him a former Belgian policeman), I went with Thief to match the character presented in With A Little Help From My Friends. I also put him through some Engineer to match his 1E description, and some Spy to match the 1E career. It suggests he’s had quite the life! I mentioned the little sister in Montluc as a light reference to Poirot, whose younger sister is mentioned in passing.


Thanks, Andy!

If you don’t already know about it, you should check out Andy’s Lawhammer blog for more WFRP goodness.

Also, I gave a brief history of Gnomes in WFRP (before 4th edition was published) in this post from a while ago

…and another blogger makes some interesting observations here.

Rookery Publications

Andy and I are two-fifths of Rookery Publications, a new indie TTRPG studio producing system-agnostic adventures and supplements designed to be usable with any game and setting. You can find out more about the Rookery here:

Facebook: https://www.facebook.com/RookeryPublications

Twitter: @RookeryP

Discord: https://discord.gg/awjDfSpH

Golems in Warhammer

August 22, 2020 23 comments

Golems have a rather patchy history in Warhammer and WFRP. The conventional four types – clay, flesh, iron, and stone – were established in fantasy games by the AD&D Monster Manual back in 1977, and Citadel made a few Golem figures in the late 70s and early 80s.

From the first Citadel Compendium, 1983
Citadel Flyer, November 1986

No rules were published for Golems in Warhammer, although it might be argued that the Ushabti from the Tomb Kings army lists are a form of Golem.

A couple of Flesh Golems appeared in WFRP 1st edition adventures. Death on the Reik featured the Wittgenstein Monster, and a similar creature appeared in the adventure “The Curse of the Reichenbachs” in Death’s Dark Shadow. Golems were mentioned in the WFRP 2nd edition supplements Liber Necris and Renegade Crowns, but without game stats. A kind of Flesh Golem appeared in Forges of Nuln, but it was far from standard – if a Flesh Golem can ever be described as standard.

My earlier post on Gargoyles covered the living-statue type of that creature, and can be used for Stone Golems. Another take on Stone Golems is given below, along with the other three “classic” Golem types. As always, everything that follows is completely unofficial and should be regarded as a fan work. No challenge is intended to trademarks or copyrights held by Games Workshop, Cubicle 7, or anyone else.


Golems

Imbued with a semblance of life through magical and alchemical processes, Golems are Constructs of flesh or other materials. Most take humanoid form, but theoretically that can be any shape.

A distinction must be made between true Golems and the humanoid mechanical constructs made by some Dwarven and other engineers. Golems are animated by magic rather than engineering, while the others rely on steam and other power sources and move by the action of gears, wires, and levers.

Stone Golems include the massive Ushabti of ancient Khemri, animated Gargoyles, and other living statues. They are often created as guards, and given orders to attack anyone except their controllers.

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Traits: Armour 3, Construct, Dark Vision, Fear 1, Hardy, Immunity (poison, fire, electricity), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +10

Optional: 2 Fists +10, Die Hard, Size (Small to Enormous), Magic Resistance 1-2, Ranged (Throw) +10

Iron Golems (and more rarely, Golems of brass or other metals) are also used as guards and troops, although they can only guard a location for a few centuries before becoming corroded and useless. Their great strength makes them useful as menials and labourers.

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Traits: Armour 2, Construct, Dark Vision, Fear 1, Hardy, Immunity (poison, fire), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +9

Optional: 2 Fists +9, Die Hard, Size (Small to Enormous), Magic Resistance 1-2, Ranged (Throw) +9

Clay Golems are less durable than most other types but easier to make, and the secrets of their construction are more widely available. There are many tales of a Clay Golem being constructed by a learned priest or other scholarly individual as a bodyguard or servant.

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Traits: Armour 1, Construct, Dark Vision, Fear 1, Immunity (poison), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +8

Optional: 2 Fists +8, Die Hard, Size (Small to Large), Magic Resistance 1

Flesh Golems are often made by necromancers, although they are not undead. Instead, they use alchemical processes to imbue a dead body – or a construct assembled from parts of several bodies – with a semblance of life and intelligence.

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Traits: Afraid (Fire), Construct, Fear 2, 2 Fists +7, Stupid, Territorial (one building or small area), Weapon +7

Optional: Die Hard, Size (Large)


More Like This

Zoats: From Warhammer to 40K (and back again)
The Ambull: From 40K to WFRP (again)
Viydagg: A Forgotten WFRP Monster
Mardagg: A Forgotten WFRP Monster
Mabrothrax: A Forgotten WFRP Monster
Jabberwock: A Forgotten WFRP Monster
Devil Eel: A New Monster for WFRP4
Gargoyle: A Forgotten WFRP Monster
The Toad Dragon: An Old Citadel Miniature Described for WFRP4
The Spectral Claw: An Old Citadel Miniature Described for WFRP4
The Mud Elemental: Two Old Monsters Combined for WFRP4
Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
Leaping Slomm Two-Face, Another Old Citadel Miniature
Zygor Snake-Arms, Another Old Citadel Miniature
Independent Daemons for WFRP 4th Edition
Chaos Snakemen – A Forgotten Warhammer Race
Menfish – Another Lost Warhammer Race

A Load of the Blings

April 23, 2020 8 comments

This time, there’s no theme – it’s just a few bits and pieces that have caught my eye.

This delicate memento mori ring would look good on the hand of a gothic lady, or even a female necromancer. In the latter case, it might be enchanted – giving a bonus to dice rolls when casting necromantic spells, perhaps, or protecting the wearer from necromancy or the undead.

This ring and bracelet combination is a lot less subtle, and could have some serious necromantic properties. It might give the wearer’s touch the same effects as a touch-range necromantic spell, for example. Or the wearer might gain the touch ability of some undead monster, like the Chill Grasp of a WFRP4 Cairn Wraith or the paralysis of a D&D ghoul.

Not magical, but still quite useful, is this ring with a concealed pin. No well-dressed assassin should be without one: just a dab of blade venom, and you’re good to go. A targeted strike to the bare neck of an unsuspecting mark might even merit a small bonus to hit if your GM is in a good mood. Damage will be poison only.

This one made me think of Ranald, the god of thieves and gamblers in the Warhammer Old World setting. Appropriately, its effects depend on the dice that are handily built in: a 12 might win you a full-blown miracle, while a 2. . . well, it was nice knowing you.

Clocks are large, cumbersome devices in most medieval fantasy settings, but a sundial like this one tells the time more or less accurately – provided you understand the seasonal shifts in the sun’s path.

Here’s one that every Dwarf engineer will want. The telescope function is useful by itself, of course, but add a compass and you’ve got a primitive theodolite for making maps.

That’s all for this time. Stay in, stay well, and stay safe!

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Bling V: I’ve Got My Eye On You

April 16, 2020 9 comments

The eye has been a symbol of protection since ancient Egyptian times, and quite possibly longer. To this day, fishermen in many parts of the Mediterranean paint eyes on the bows of their boats, and all over the world, stylized eyes made of glass are worn as pendants or hung from rear-view mirrors.

Trad

A few antique and traditional designs.

And then, of course, there’s the Eye of Sauron. The Egyptian goddess Sekhmet was called the Eye of Ra when she nearly destroyed the world at his behest. And when you think about it, doesn’t the Death Star look a lot like an eye, shooting a deadly glance at the unfortunate planet Alderaan like an angry god?

Evil

You’ve heard the expression “looking daggers”? That’s nothing.

In the course of looking at other interesting bits of bling, I came across a lot of rings set with eyes. The eye is a potent motif with a number of possible interpretations and functions, and I started thinking about what such these rings might do, if they were found by characters in a fantasy roleplaying campaign. Feel free to take, use, and adapt any ideas that appeal to you – and if you have any ideas of your own, please share them in the comments section.

Protection

Most game rules include rings or amulets of protection, and some of them might incorporate an eye motif.

Vision

The wearer gains some form of enhanced vision. This might be night vision or dark vision, or immunity to visual illusions, or a bonus to spotting secret doors, traps, and other hidden things, or a bonus to general perception skills, or even an all-of-the-above option like D&D’s true seeing. 

Alternatively, the ring might simply function as a third eye, allowing the wearer to peek around a corner or over a wall without risking their whole head.

Gaze Weapon

From the petrifying gaze of Medusa and the basilisk to the death glance of the catoblepas to the D&D beholder’s terrifying array of attacks, gaze weapons are well known in fantasy games, and a ring with an eye might be capable of using one of them – especially if the eye is from the creature in question, and not simply made of glass.

Beast

If those were real monster eyes, what might they do?

Divination

The eye might be capable of seeing through time, showing the scene as it was in the past – or possibly the future. The wearer would be well advised to close their own eyes while using this ability: otherwise they may see past and present overlaid upon one another in a very disorienting way.

Alternatively, the ring might see through space rather than time, allowing the wearer to see a distant place to which the ring is bonded. This might be a specific place, or it might be the location of another ring with which this one is paired. Or the ring might function like a crystal ball, showing visions in the wearer’s mind rather than in its own depths.

Detection

The eye sees into hearts and souls, showing it wearer the subject’s alignment or intentions in the form of a colored aura. Most fantasy games include spells and items that detect good and evil, and any necessary rules can be adapted from them.

Or perhaps the eye sees magical auras, allowing the wearer to detect magical items and residues of magical energy. Magical energies of different types might show up as different colored auras.

Unspeakable Evil

Instead of helping its wearer, the ring might be working for a distant evil, like an evil deity or a demon prince. This being might give rings to cult leaders and other favored servants, watching over them through the magical eye. If things look particularly grim for the cultists, and their role in the Big Evil Plan is critical, perhaps the deity or demon can possess the ring’s wearer – or manifest through their body in a suitably spectacular and disturbing way – and join the fight in person.

Eyelid

With some powers, it’s good to be able to shut them off.

Pictures borrowed from around the Internet. All images copyright their original owners.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Bling IV: This Time It’s War

April 2, 2020 1 comment

It’s a funny thing about Pinterest – well, it’s probably a carefully planned, algorithm-driven, site stickiness enhancing sort of thing – but once I started looking at trick rings and other jewelry there, my feed filled up with more and more of the same. So here’s another type of cunning ring. I can see them appealing to Dwarves in particular.

Rings inspired by the American Civil War, by Patrick C. Walter. Sadly his website has gone offline. Image borrowed from The Carrotbox jewelry blog.

Gun Rings

Images from around the Internet. Copyright original owners.

Cased French pinfire pistol ring, 19th century. From imgur. Click image for link.

In a blackpowder fantasy setting like Warhammer, rings like these could be practical weapons. They can give an enemy a nasty surprise, though between their tiny caliber and short barrel length it’s not certain that they could do very much damage. Still, they are exactly the sort of unusual item that a group of PCs might find a Dwarf gunsmith tinkering with, and if you like a James Bond pastiche they might be issued to Imperial secret agents by their equivalent of Q Branch.

Just for fun, here is a quick set of weapon stats for WFRP4. Feel free to add a comment with any feedback, suggestions, or playtest experiences.

Gun Ring Stats

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Bling the Third: Poison Rings

March 12, 2020 8 comments

The poison ring. It’s one of the oldest trick rings in fiction, but who knew there were so many different designs?

Poison rings

Poison rings from various online sources. All images copyright of their respective owners.

And of course, you can put other things than poison in the secret compartment. Healing balm, perhaps (though it had better be magical for such a small amount to be effective), or even a secret message, in very fine writing on very thin paper: no bigger than the slip of paper that might be tied to the leg of a carrier pigeon. Larger cargo might be carried if it is magically shrunk down – though things could get interesting if the spell is dispelled or wears off to early!

No doubt ingenious players will be able to think of many other uses for such a tiny hidden space. Meanwhile, here are a few pictures for inspiration, and search terms like “poison ring” and “secret compartment ring” will find many more images, and quite a few vendors.

So the next time you are at a gathering, keep an eye on your drink and watch the hands of your fellow guests!

Poison rings 2

Poison rings from various online sources. All images copyright of their respective owners.

A More Serious Point

Sad to say, that last advice is as necessary in real life as it is in a roleplaying game. While you’re Googling poison rings, search for “date rape awareness,” too: I’ve added a few links below.

Date Rape Drugs: The Office on Women’s Health (U.S.)

RAINN: The largest U.S. organization campaigning against sexual violence

Sexual Assault hotlines in the U.S.

Rape Crisis England and Wales (UK)

Look after yourselves and each other, and let’s work to create a time when warnings like this – and organizations like these – will no longer be needed.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Another Bit of Bling

February 26, 2020 9 comments

While I was looking at images for my previous post on armillary rings, I came across this image. The ring has four secret doors covering a design inside – something like an advent calendar.

Compartment Ring

Here is a link to an article on compartment rings, as they are called. It seems they were quite fashionable at one time.

There are many uses for this type of ring in a fantasy roleplaying game. As well as covering the name of a lover (a secret lover, perhaps, constituting proof of an illicit affair that could get the wearer beaten, locked up, or even killed), a compartment ring might hide the insignia of a secret organization, and act as proof of membership. This organization might be a spy ring (spy ring! … oh, please yourselves), an elite secret agency serving a monarch or powerful noble, a society of forward-thinking academics whose ideas might get them into trouble – or, of course, an evil cult or a revolutionary movement.

Single message

A player character might be given an identifying ring like this by a patron, or – arguably more fun – they might loot it from a fallen foe (like Kastor Lieberung in the Warhammer Fantasy Roleplay adventure Enemy in Shadowsfor instance) and find themselves plunged into a world of intrigue and deception. In the right circumstances, showing the ring’s secret may save the party’s lives; in the wrong circumstances, it might condemn them to arrest, torture, and execution.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

A Bit of Bling

February 19, 2020 8 comments

Astronomical Ring

Here’s an interesting little trinket for a scholarly character: a ring that opens up into an armillary sphere. In a game I was running, a piece like this would allow a character a small bonus to skill rolls in astronomy and astrology, and perhaps a time bonus as well, since it would help the character make the necessary calculations more quickly. If the ring were magic, the bonuses might be even higher, all the way up to instant, error-free success every time.

I found this image on Pinterest, and it turns out that rings like this are available from a number of retailers at quite reasonable prices. If you like the idea of owning one, for cosplay or LARPing or just for fun, a search for “armillary sphere ring” or “astronomical ring” should find you plenty of options.

The My Modern Met web site has short article on armillary rings, which includes photos of some items from the British Museum’s collection. Here is a link.

In the Old World of WFRP, rings like this might have variants that chart the movement of the Chaos moon Morrslieb, and allow cult magi to make the sort of calculations that could get a person burned. The Enemy in Shadows Companion, now available as a PDF and coming soon in dead-tree format, includes a chapter on the dreaded Purple Hand cult which includes a new Cult Magus career.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.