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Alphonse Hercules de Gascoigne, Gnome Detective – by Andy Law
The WFRP4 fan community has been in an uproar lately over a recent reprinting of a beloved NPC.
Clearly based on Agatha Christie’s fictional detective Hercule Poirot, the Bretonnian Gnome Alphonse Hercules de Gascoigne appeared in Carl Sargent’s adventure “With a Little Help from my Friends,” which was published in White Dwarf 105 (September 1988).
While he is not the only Gnome NPC to appear in a WFRP adventure, he is by far the best-loved. So when he appeared as a Halfling in that adventure’s 4th edition update in The Horned Rat Companion, there was a storm of protest from Gnome fans. The hashtag #SaveAlphonse was used in passionate appeals on Twitter and elsewhere.
While the effect of these appeals remains to be seen, I asked Andy Law, the creator of the Gnome rules from Rough Nights and Hard Days, to give us his version of the great Gnome detective. Here it is, along with some notes from Andy explaining his reasoning behind some key decisions.
Like everything WFRP on this blog, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.
Alphonse Hercules de Gascoigne
Background
A background for Alphonse is given in The Horned Rat Companion (p. 93), but here are a few extra details:
Originally born in the burrows of Cardinselles in the Massif Orcal to the Skues Clan, Alphonse has not used his given-name of ‘Albros’ since he left home at the tender age of 26. Cardinselles was sacked by Beastmen in 2463IC, so Alphonse has never had the heart to return to the shadowy halls of his birth. He has one surviving sister who lives in Montluc, Quenelles. He occasionally sends goods and coin her way.
Albros Skues – Detective – Silver 5
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
3 | 54 | 42 | 37 | 32 | 76 | 68 | 62 | 77 | 71 | 67 | 13 |
Skills: Athletics 73, Bribery 87, Charm 102, Climb 72, Cool 106, Consume Alcohol 42, Dodge 98, Drive 73, Endurance 52, Entertain (Act 72, Jest 70), Evaluate 92, Gamble 87, Gossip 102, Haggle 77, Intuition 111, Language (Bretonnian – 102, Classical 87, Ghassily – Native, Guilder 82, Mootish 92, Reikspiel 92, Thieves’ Tongue 87, Wastelander 80), Leadership 77, Lore (Bretonnia 92, Empire 87, Engineer 87, Heraldry 82, History 87, Metallurgy 82, Law 82, Wasteland 82), Melee (Basic 59, Brawling 64), Navigation 82, Perception 116, Pick Lock 82, Ranged (Blackpowder 52, Engineering 47), Secret Signs (Thief) 97, Sleight of Hand 106, Stealth (Rural 78, Urban 103), Track 96, Trade (Engineer) 87
Talents: Acute Sense (Hearing, Sight, Smell 2, Taste 3), Alley Cat 2, Artistic, Beneath Notice 2, Blather 3, Break and Enter 2, Carouser, Craftsman (Engineer), Etiquette (Criminals 2, Guilder, Nobles 2, Scholars, Servants 3), Fast Hands 3, Flee!, Gregarious, Lip Reading, Mimic, Night Vision, Read/Write, Savvy, Sixth Sense 2, Shadow 3, Sharp, Speedreader, Suave, Tenacious, Tinker, Tower of Memories
Traits: Armour (Leathers) 1, Size (Small), Weapon (Dagger) +5
Trappings: 3 doses of Black Lotus, Engineering Gizmos (GM’s choice), Journal, Lockpicks, Magnifying Glass, Playing Cards (Marked), Quill and Ink, Ring of Belstaff, Ring of Subduction (tHRC, p93), Spyglass
Career Path: Prowler, Thief, Student Engineer, Engineer, Informer, Sleuth, Investigator, Master Investigator, Spy, Detective
The Ring of Belstaff
Created by the Bretonnian Wizard Marie-Celestine de Belstaff in thanks for some service (which Alphonse absolutely refuses to discuss), this ring gathers the wind of Chamon around its wearer, creating a field of dense energy that gives protection equal to 2 APs on all locations.
This protection is only effective if the ring’s wearer avoids metal armour, because a significant amount of metal in contact with the field interferes with the flow of Chamon.
Notes
Rather than go with Watchman to match Hercule Poirot (whose backstory made him a former Belgian policeman), I went with Thief to match the character presented in With A Little Help From My Friends. I also put him through some Engineer to match his 1E description, and some Spy to match the 1E career. It suggests he’s had quite the life! I mentioned the little sister in Montluc as a light reference to Poirot, whose younger sister is mentioned in passing.
Thanks, Andy!
If you don’t already know about it, you should check out Andy’s Lawhammer blog for more WFRP goodness.
Also, I gave a brief history of Gnomes in WFRP (before 4th edition was published) in this post from a while ago…
…and another blogger makes some interesting observations here.
Rookery Publications
Andy and I are two-fifths of Rookery Publications, a new indie TTRPG studio producing system-agnostic adventures and supplements designed to be usable with any game and setting. You can find out more about the Rookery here:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Discord: https://discord.gg/awjDfSpH
Golems in Warhammer
Golems have a rather patchy history in Warhammer and WFRP. The conventional four types – clay, flesh, iron, and stone – were established in fantasy games by the AD&D Monster Manual back in 1977, and Citadel made a few Golem figures in the late 70s and early 80s.


No rules were published for Golems in Warhammer, although it might be argued that the Ushabti from the Tomb Kings army lists are a form of Golem.
A couple of Flesh Golems appeared in WFRP 1st edition adventures. Death on the Reik featured the Wittgenstein Monster, and a similar creature appeared in the adventure “The Curse of the Reichenbachs” in Death’s Dark Shadow. Golems were mentioned in the WFRP 2nd edition supplements Liber Necris and Renegade Crowns, but without game stats. A kind of Flesh Golem appeared in Forges of Nuln, but it was far from standard – if a Flesh Golem can ever be described as standard.
My earlier post on Gargoyles covered the living-statue type of that creature, and can be used for Stone Golems. Another take on Stone Golems is given below, along with the other three “classic” Golem types. As always, everything that follows is completely unofficial and should be regarded as a fan work. No challenge is intended to trademarks or copyrights held by Games Workshop, Cubicle 7, or anyone else.
Golems
Imbued with a semblance of life through magical and alchemical processes, Golems are Constructs of flesh or other materials. Most take humanoid form, but theoretically that can be any shape.
A distinction must be made between true Golems and the humanoid mechanical constructs made by some Dwarven and other engineers. Golems are animated by magic rather than engineering, while the others rely on steam and other power sources and move by the action of gears, wires, and levers.
Stone Golems include the massive Ushabti of ancient Khemri, animated Gargoyles, and other living statues. They are often created as guards, and given orders to attack anyone except their controllers.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 45 | 25 | 75 | 75 | 10 | 10 | 10 | – | – | – | 28 |
Traits: Armour 3, Construct, Dark Vision, Fear 1, Hardy, Immunity (poison, fire, electricity), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +10
Optional: 2 Fists +10, Die Hard, Size (Small to Enormous), Magic Resistance 1-2, Ranged (Throw) +10
Iron Golems (and more rarely, Golems of brass or other metals) are also used as guards and troops, although they can only guard a location for a few centuries before becoming corroded and useless. Their great strength makes them useful as menials and labourers.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 45 | 25 | 70 | 70 | 10 | 10 | 10 | – | – | – | 28 |
Traits: Armour 2, Construct, Dark Vision, Fear 1, Hardy, Immunity (poison, fire), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +9
Optional: 2 Fists +9, Die Hard, Size (Small to Enormous), Magic Resistance 1-2, Ranged (Throw) +9
Clay Golems are less durable than most other types but easier to make, and the secrets of their construction are more widely available. There are many tales of a Clay Golem being constructed by a learned priest or other scholarly individual as a bodyguard or servant.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 25 | 25 | 65 | 65 | 10 | 10 | 10 | – | – | – | 18 |
Traits: Armour 1, Construct, Dark Vision, Fear 1, Immunity (poison), Immunity to Psychology, Magical, Painless, Stupid, Territorial (one building or small area), Weapon +8
Optional: 2 Fists +8, Die Hard, Size (Small to Large), Magic Resistance 1
Flesh Golems are often made by necromancers, although they are not undead. Instead, they use alchemical processes to imbue a dead body – or a construct assembled from parts of several bodies – with a semblance of life and intelligence.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 20 | 0 | 60 | 60 | 10 | 10 | 10 | – | – | – | 18 |
Traits: Afraid (Fire), Construct, Fear 2, 2 Fists +7, Stupid, Territorial (one building or small area), Weapon +7
Optional: Die Hard, Size (Large)
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