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Posts Tagged ‘Doomstones’

Doomstones 5 – What might have been

March 28, 2022 5 comments

The covers of Flame’s edition of Doomstones.

Hogshead’s 2001 title Heart of Chaos by Robin D. Laws was not the first attempt to wrap up the Doomstones campaign for Warhammer Fantasy Roleplay and solve the problem of what to do with the Player Characters now that they have all four Crystals of Power. When the campaign was adventures originally written for D&D, a concluding episode had gone unpublished.

While I was working on the WFRP adaptations at Flame publications, I started working on an outline for a fifth instalment that would tie things up nicely. I left it behind at Flame when I quit Games Workshop in 1990, and I had assumed that, like so many other things, it had vanished in the mists of time. But I was wrong.

A copy of my outline somehow survived in the archives of Marc Gascoigne, and recently made its way to me. I have no idea whether or not Robin Laws saw it while he was working on Heart of Chaos. There are some clear parallels between my outline and Robin’s final work (take that as a spoiler warning, if you will), but the similarities could be put down to the fact that some events and characters are obvious must-haves in a fifth and final Doomstones adventure.

Apart from saving the original Word file as a PDF, I haven’t done anything to it at all. It is just as I wrote it (though someone – probably Mike Brunton – turned it into a Word file from my original ProText file for Amstrad PCW and formatted it using Flame’s style of the time), so its integrity as a historical document is as good as it can be, for those to whom such things matter. Added later: But see the comment below about an earleir version on Gideon’s Awesome Lies blog.

Anyway, take it for what it is, make of it what you will, and I hope you find it interesting. Like everything else WFRP on this blog, this is completely unofficial and no challenge is intended to copyrights held by Games Workshop, Cubicle 7, or anyone else. Anyway, here it is.

Doomstones 5 GD outline – download PDF


And while you’re here…

Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.

If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.

Discord is the the hub of a vibrant and growing Rookery community.

YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.

Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.

And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
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The Mud Elemental: Two Old Monsters Combined for WFRP4

June 20, 2020 29 comments

The Viydagg and Mardagg were not the only unusual “elementals” in Citadel’s miniatures range in the ’80s. The C22 “Creatures” range included a Mud Elemental, for which game rules and stats were never published.

Ad from the Citadel Journal, Spring 1985

Five years later, in the Doomstones adventure Blood in Darkness, a creature named Xhardja appeared. Also made of living mud, Xhardja took the form of lashing tentacles that rose up to attack trespassers in its mud-choked lair.

Xhardja, from Blood in Darkness. Art by Tony Ackland.

I wondered whether these two creatures might be one and the same. While Xhardja didn’t rear up in humanoid form to talk to the PCs, it is entirely possible that it could have done so. So I decided to combine the two. Here are stats for WFRP4. As always, everything that follows is to be considered a fan work and no challenge is intended to copyrights held by Games Workshop, Cubicle 7, or anyone else.


Mud Elemental

There is some debate among Wizards and other academics over whether or not these entities are true Elementals, or constructs magically animated from mud, or something else entirely. Those who reject the term “Elemental,” and those who do not concern themselves with such distinctions, simply call them Mudmen.

Mudmen are found in swamps and other muddy areas, both above and below ground. They can draw themselves up into a humanoid shape or sink down and become indistinguishable from the mud around them, attacking with a number of tentacles of animated mud.

Two profiles are provided below, one for the creature’s humanoid form and one for a single tentacle. The creature has a number of tentacles equal to its Wounds score, and each tentacle that is destroyed reduces the creature’s overall Wounds total by 1.

Humanoid Form

MWSBSSTIAgDexIntWPFelW
345455045203540552519

Traits: Amphibious, Bash (2) +8, Construct or Daemonic, Dependent (Mud), Dark Vision, Painless, Shapeshift (Mud), Swamp-Strider, Unstable

Optional: Die Hard, Size (Large), Territorial

New Traits

Dependent (Various)
The creature requires something to sustain it. At the end of every round in which it has not been in contact with the required substance, the creature loses 1 Wound regardless of Toughness and armour.

Shapeshift (Mud)
The creature can shift between humanoid form and an amorphous form in which it becomes one with the surrounding mud. The transition takes a full Action. While shapeshifted into amorphous form, the creature is vulnerable only to attacks that have an area of effect or to attacks directed against its tentacles.

Tentacle

MWSBSSTIAgDexIntWPFelW
23345506510151

Traits: Amphibious, Painless, 1 Tentacle +6, Swamp-Strider, Unstable

Optional: Die Hard, Size (Large), Territorial


More Like This

Zoats: From Warhammer to 40K (and back again)
The Ambull: From 40K to WFRP (again)
Viydagg: A Forgotten WFRP Monster
Mardagg: A Forgotten WFRP Monster
Mabrothrax: A Forgotten WFRP Monster
Jabberwock: A Forgotten WFRP Monster
The Devil Eel, a New Monster for WFRP4
Gargoyle: A Forgotten WFRP Monster
The Toad Dragon: An Old Citadel Miniature Described for WFRP4
The Spectral Claw: An Old Citadel Miniature Described for WFRP4
Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
Leaping Slomm Two-Face, Another Old Citadel Miniature
Zygor Snake-Arms, Another Old Citadel Miniature
Independent Daemons for WFRP 4th Edition
Chaos Snakemen – A Forgotten Warhammer Race
Menfish – Another Lost Warhammer Race
Golems in Warhammer