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Monday Gun Day, Part 2: Combi-Weapons

May 11, 2020 2 comments

There’s an old saying about bringing a knife to a gunfight, but the painfully slow reload rates of black-powder firearms made it advisable to have a backup weapon. Some attempts were made to combine the two: bayonets became the most popular solution, but there were quite a few attempts to build pistols into melee weapons of various kinds.

These included swords:

Sword Gun

Daggers:

Dagger Gun

Axes:

Axe Gun

And warhammers.

Hammer Gun

In a roleplaying game, a combi-weapon is a one-shot firearm. Most would be pistols, though some, attached to two-handed weapons, might count as larger firearms. They reduce the time needed to switch weapons, perhaps to no time at all. However, they have some significant drawbacks:

In the first place, they are not generally available. Almost all will have to be made to order, which takes both time and money. The cost will be at least twice the sum of the cost of the two base weapons, and the same is true of the time needed.

An artisan charged with making a combi-weapon must be skilled as a gunsmith as well as a bladesmith. All skill rolls involved in making a combi-weapon carry a significant penalty.

The finished article represents the worst of both worlds. It is heavy and awkward to aim, and ill-balanced for close combat. In game terms, the very best combi-weapons, made by master artificers (even Dwarves!) can never be better than average quality. Most are inferior, and if your game system has a way to rate quality, a combi-weapon is at least two quality steps below the normal level of quality produced by the artisan who made it. There are attack penalties, an increased chance of misfires, and the weapon is weaker overall, meaning that it is more easily damaged in combat if your rules set covers damage to weapons.

That said, though, it can give a wielder the advantage of surprise. An unexpected gunshot at the start of a fight can unnerve the enemy, who will be left wondering what other tricks the character might have up his or her sleeve. Enemies will be warier, even if they don’t mean to be, adopting a more defensive, cautious stance. How this is handled in a game’s rules is a matter for the GM to decide. Especially skittish foes may have to make Fear checks to get over the surprise of a combi-weapon firing, running away if they fail.

So there you have it – and you can see why they didn’t really catch on. Still, I can imagine some players’ eyes lighting up at the thought of a sword that is also a gun, and you can have a lot of fun if the party decides to track down an artisan capable of making such a weapon and persuade them to try.

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Monday Gun Day: Multi-Barrel Weapons

April 27, 2020 4 comments

The “Bling” post on ring guns was well received, so here are a few more interesting and surprising guns for your black-powder fantasy games.

 

Before metal cartridges were invented in the 19th century, reloading was a major limiting factor on a gun’s usefulness. One idea to mitigate the problem was the development of multi-barreled weapons. They fall into two broad classes: volley guns, where all the barrels fire at once; and single-fire guns.

 

Volley Guns

 

Volley guns can do a lot of damage, but reloading takes a very long time and the recoil of so many barrels firing at once can injure the user. To make things worse, some designs allow misfires to cascade from one barrel to the others, turning the weapon into a fragmentation grenade held right by the user’s cheek. A few years ago I wrote an article on the 19th-century Nock Volley Gun for Pyramid magazine, which includes rules for GURPS.

 

Here is a video of a Nock gun firing.

 

The Nock volley gun: The seven shot 'sea-sweeper'

 

 

Duck-Foot Pistols

True to their name, duck-foot pistols have 3-5 barrels that splay out like the toes of a duck’s foot. They may be useful in a one-against-many situation – for example, a ship’s captain faced with a mutinous crew – but historically they were more intimidating than deadly. The recoil from three to five barrels whose caliber could be as much as .50 was considerable.

 

Here is a typical duck-foot, listed as .52 caliber.

Rare Flintlock "Duckfoot" 4-Barrel Pistol, c.1780 with two inch barrels in .52 calibre

Here is a video that goes into more detail.

 

With eight barrels, a mini-bayonet, and a spiked club pommel, this duck-foot certainly gives its user a lot of options!

Pin on art

 

Single-Fire Guns

 

Some single-fire guns (I don’t know if there’s a better term for a multi-barrelled firearm where the barrels fire one at a time, but if there is, please let me know!) have multiple triggers like a double-barrelled shotgun, if there are not too many barrels. They can be fired one at a time or in a both-barrels volley.

 

This pistol is three guns in one.

 

 

 

Others anticipate the design of the revolver by having a single trigger and firing mechanism, and rotating the cluster of barrels to fire them in succession. Depending on the game system, the act of moving a new barrel into line may require a short action, or it may be free. “Pepperbox” pistols, as they were called, were first made in the 1500s and by the 19th century they could have as many as 24 barrels.

 

 

While their recoil is not as dangerous as that of a volley gun, these weapons were still heavier than their single-barrelled counterparts, making them harder to raise and aim. Depending on the rules set you use, some kind of strength check might be required to avoid a penalty to hit.

 


 

For WFRP fans, Cubicle 7 recently re-released the 1st edition Warhammer Companion, which includes an article on duck-foot and other interesting gunpowder weapons. You can get it from DriveThruRPG.com. Maybe one day when I have a little more time I’ll do a new version for WFRP 4th edition.

 

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Detlef Sierck Presents: Mostellaria (The Haunted House), by Plautus

March 25, 2020 2 comments

Borrowed from the Long Island Press. Uncredited.

 

You have probably never heard of Titus Maccius Plautus. He lived in Rome in the second century BCE, when it was still a republic, and he wrote farces. Shakespeare stole his play The Brothers Menaechmus and called it A Comedy of Errors, and Molière stole The Pot of Gold for his play L’Avare (“The Miser”). The musical (and movie) A Funny Thing Happened on the Way to the Forum combined elements from several of Plautus’s plays, and the 1963 London production starred Frankie Howerd, whose TV comedy series Up Pompeii was almost certainly inspired by it.

 

I discovered Plautus in the mid-70s, reading his plays in translation as part of a side-project from my Latin class. It was a golden age for farce and low comedy in Britain, with the Carry On films on television every weekend, or so it seemed, and TV shows like Up Pompeii, Are You Being Served?, On the Buses, and others holding out against the more surreal comedy stylings of Monty Python’s Flying Circus and The Goodies. Discovering Plautus and his fellow Classical farceurs Terence and Menander was an eye-opening experience, proving that farce is eternal – and that there’s no such thing as a new story.

 

Mostellaria (“The Haunted House”) has a timeless setup. With his father out of town, young Philolaches is hosting an epic rager – and Dad returns early. There’s no time to stop the party and clear everyone out, so it carries on unabated while a resourceful servant named Tranio intercepts his master.

 

Tranio spins the best lie he can think of: the house is haunted. The merry din from inside is really the moans and screams of tortured souls, and the sounds of breaking crockery and furniture are violent poltergeist manifestations. An inconvenient money-lender has to be explained away, and other obstacles are overcome before the truth comes out.

 

Many English translations of Mostellaria are available, including this free one from Project Gutenberg. A Funny Thing Happened on the Way to the Forum is available on multiple streaming services, and among its many other attractions it features the immortal Buster Keaton in one of his last roles as the returning father, Erronius.

 

While A Funny Thing combined it with plots and characters from several of Plautus’s other plays, the basic idea of Mostellaria could make an entertaining one-shot adventure in an urban setting. The PCs are friends of a young noble, or they need to curry favor with him for some reason. As the party rages on, ever louder and more obvious, they must devise an explanation to save their patron from his father’s wrath, and maintain it in the face of all manner of problems from late-arriving guests to impatient creditors. In a fantasy setting, a real ghost might provide a plot twist, as the party literally wakes the dead and the outraged spirits of family ancestors must be pacified.

 

What other plots and incidents would you add to turn The Haunted House into a full-fledged “Rough Nights” adventure? Drop your ideas in the comments section below. Meanwhile, Monday Maps #8 has some plans and elevations of noble mansions that you might find useful.

 

Other Detlef Sierck Productions

The Alchemist, by Ben Jonson

 

About Detlef Sierck

Detlef Sierck, the greatest dramatist of his day, was created by Kim Newman (under the pesudonym Jack Yeovil) for the Warhammer novel DrachenfelsHe made guest appearances in Jack Yeovil’s Genevieve Undead and William King’s Skavenslayer, and has appeared in two products for Warhammer Fantasy Roleplay: the Warhammer Companion for  WFRP 1st edition and Rough Nights and Hard Days for WFRP 4th edition.

Although Sierck is a part of Warhammer’s Old World, the plays and other sources in this series can serve as inspiration for almost any roleplaying game, in almost any kind of setting.

Detlef Sierck Presents: The Alchemist, by Ben Jonson

January 29, 2020 1 comment

subtle

 

I first got into roleplaying games through amateur theatre. I was a member of a couple of different local groups in the 70s and 80s, and while I was working at Games Workshop I joined Nottingham’s Lace Market Theatre and got a part in this play. I don’t think it inspired “A Rough Night at the Three Feathers” directly, but it is certainly similar in that it features a single location – in this case, a London town house – in which multiple plots collide over a short period of time.

The house’s owner, Mr. Lovewit, has gone to the country to escape an outbreak of plague, leaving his servant Jeremy to look after the place in his absence. Jeremy has plans of his own, though, and joins forces with two confederates to cook up a number of schemes. One is a con man named Subtle, and the other is a prostitute named Doll Common. Jeremy himself adopts the persona of Captain Face, with the social acceptability that brings, and lures prospective marks to the house.

Dapper is a lawyer’s clerk who wants better luck at the gaming tables. Subtle convinces him to seek the favor of the Queen of the Fairies (played by Doll) and the two subject him to various “fairy” tricks and humiliations while relieving him of all his valuables.

Abel Drugger is a tobacconist who wants his newly-opened shop to succeed. Under the guise of advising him on the luckiest stock and furnishings, the trio robs him of a lot of valuable tobacco.

Drugger introduces them to two acquaintances recently arrived from the country. Kastril is a quarrelsome young gentleman who wants to learn how to argue in the sophisticated manner of the town. His sister, Dame Pliant, is wealthy and recently widowed. The three smell profit in both of them.

Sir Epicure Mammon is rich, and would like to be richer – and younger, and more sexually vital. He is quickly convinced that Subtle is close to perfecting the Philosopher’s Stone that can turn all things into gold and is a key ingredient in the Elixir of Youth. Mammon hands over a fortune in household goods to pay for Subtle’s experiments. He also falls in love (or more likely, in lust) with Doll after catching an unintended glimpse of her. He is accompanied by Sir Pertinax Surly, a skeptical friend who tries without success to expose the con, dressing up as a Spanish nobleman at one point and allowing himself to be led towards a marriage with Dame Pliant.

Tribulation Wholesome and his sidekick Ananias are Anabaptists, members of a strict Protestant church with puritanical leanings. Despite this, though, they are intent on perpetrating a con of their own: using Subtle’s gold-making prowess to counterfeit Dutch money in order to advance their sect’s position there – increasing their own wealth and influence in the process.

Needless to say, the various plots collide horribly over the course of the play. The three con artists quarrel endlessly, refusing to trust each other because they are all liars and cheats. Subtle’s lab explodes at a critical moment. People from one plot arrive unexpectedly to interrupt the progress of another. In other words, farce ensues.

At the height of the chaos, the householder Lovewit returns unexpectedly. Despite his servant’s best efforts, the various plots are exposed one by one as things come undone. Subtle and Doll flee empty-handed rather than face the wrath of the law. Face – now Jeremy again – placates his master by offering him marriage to the wealthy Dame Pliant. The remaining plots are quickly wrapped up and the play ends with Lovewit triumphant and Jeremy chastened.


 

Ben Jonson

Ben Jonson by Abraham van Blyenberch, circa 1617

Ben Jonson was a contemporary of Shakespeare, and this play was first performed in 1610. His language is similar to Shakespeare’s, but includes more contemporary London slang. Don’t be put off by that, though. Any edition worth its salt will come with explanations and footnotes. If you can find a stage production, you will find that the frantic pace pulls everything together beautifully. I would recommend a film or TV adaptation, but there don’t seem to be any, which is a pity.

Alchemist cover

 

So there you have it. A town setting, multiple plots, colorful characters, greed, lust, chicanery – it’s all very WFRP, even though it’s not fantasy.

Watch out for more #DetlefSierckPresents posts, and I’ll share more of the things I was watching and reading when I worked on WFRP. Perhaps they will inspire you, too.

 

Other Detlef Sierck Productions

Mostellaria (The Haunted House) by Titus Maccius Plautus

About Detlef Sierck

 

Detlef Sierck, the greatest dramatist of his day, was created by Kin Newman (under the pesudonym Jack Yeovil) for the Warhammer novel DrachenfelsHe made guest appearances in Jack Yeovil’s Genevieve Undead and William King’s Skavenslayer, and has appeared in two products for Warhammer Fantasy Roleplay: the Warhammer Companion for  WFRP 1st edition and Rough Nights and Hard Days for WFRP 4th edition.

 

Although Sierck is a part of Warhammer’s Old World, the plays and other sources in this series can serve as inspiration for almost any roleplaying game, in almost any kind of setting.