If you read my blog from anywhere in the Euro-zone, this might be of interest. I’ve just discovered that Amazon.de has the (English) Kindle version of “Thor: Viking God of Thunder” marked down to 0,99 Euros.
After I finished writing Thor: Viking God of Thunder, Osprey Publishing asked me to write a Templar conspiracy title for their Dark Osprey line. Knights Templar: A Secret History is due for release later this month, and pre-orders are open on your favorite online retailer. The first review I’ve seen tells me the finished product lived up to my intentions, which is always nice to know.
I had a lot of fun writing this book. As well as poking about in the dark corners of history, I was able to spend time reviewing the history of the Templar conspiracy phenomenon and add a brand new one of my own devising. I deliberately refrained from making up any historical facts – that would be too easy – but I really let myself go when drawing conclusions from them. It was something like kitbashing, a modeling term for the process of assembling parts from different kits in a way the designers never intended and producing an entirely new plane, tank, or whatever.
This isn’t my first book on the Templars. The Colonial Gothic Templars sourcebook was a similar exercise on a smaller scale, geared to the needs of the game and focusing on Templar activity in the North American colonies during the Revolutionary War era. This new book suffers no such restrictions, and I trace the Templars – and the Holy Grail – across the Atlantic and back again as they engage in a three-way secret war with the Vatican and the Freemasons. Are the Templars using the European Union to create a global state ruled by a heretical religion? Read the facts and judge for yourself.
I just came across a great guest post from Stephen Blackmoore on Chuck Wendig’s blog Terrible Minds. It’s nothing that most writers haven’t read here and there, but I love the way it collects everything together into a handy list. If you write fiction, take a look. I’ll definitely be turning to this list in the future.
The mention of the cards in the first paragraph made me think of Story Cubes, something that I saw mentioned over on the GMS blog. They have even based a writing competition around them. They are designed as a game rather than as a tool for writers, but the underlying principle seems similar. Has anyone out there played with these, either for entertainment or as a writing tool? What are the tricks you use when a story gets stuck? Let me know!