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Mardagg: A Forgotten WFRP Monster

April 25, 2020 21 comments

Last week I posted about an obscure Warhammer monster called the Viydagg, also known as the Life Elemental. When the miniature was first released in 1985, it was packaged with its counterpart, the Death Elemental. Rules and stats for Warhammer 2nd edition were published in the Third Citadel Compendium, and I adapted them for WFRP in the 1st edition rulebook.

Mardagg - Compendium 3

I was writing at a time before the Warhammer mythos had become really coherent, with specific Daemons serving the four Ruinous Powers of Chaos. Like its companions, the Life Elemental and the Plague Elemental, the Death Elemental clearly couldn’t be an Elemental in the classical sense, so I renamed it the Mardagg and gave it as backstory as a servant of Khorne the Blood God. At the time, he seemed like the most logical patron.

Just two years later, though, Realm of Chaos: Slaves to Darkness began the process of developing and organizing the lore of Chaos in Warhammer, and the Mardagg did not find a place alongside the Bloodthirsters, Bloodletters, and other servants of brass-throned Khorne. Like the Viydagg, the Mardagg spent the next thirty years in obscurity. True, there was an Incarnate Elemental of Death in the 2012 Monstrous Arcanum from Warhammer Forge, but it was a quite different beast from the Mardagg.

People seemed to like my re-imagining of the Viydagg for WRFP 4th edition, and quite a few asked if I would do the same for Mardagg as well. So here it is. Needless to say, what follows is extremely unofficial, completely optional, and does not constitute any challenge to copyrights held by Games Workshop, Cubicle 7, or anyone else.


The Mardagg

Mardagg - Warhammer - The Old World - Lexicanum

The theologians of the Old World argue over the status of the being known as Nagash. It is no secret that he has spent millennia gathering power and trying to ascend to godhood, but the question of whether he has succeeded is a contentious issue.

Those who argue for his divinity often cite the existence of the Mardagg as proof, claiming that it is a an avatar  of Nagash just as the Viydagg is an avatar of the nature goddess Rhya. Others argue that it serves another, such as murderous Khaine or dread Morai-Heg, or some unnamed and ancient god of the Khemrian Liche-Priests.

The Mardagg appears as a hooded, skeletal figure, standing some ten feet tall and armed with a great scythe. Few have seen it at close quarters, though it has been sighted from a distance stalking across battlefields or striding through the night on some enigmatic business. Wherever it goes, death follows.

M WS BS S T I Ag Dex Int WP Fel W
6 90 93 100 120 100 105 90 90 120 100 92

Traits: Armour 2, Chill Grasp, Daemonic 7+, Immunity (Magic: Lore of Death, Lore of Necromancy), Night Vision, Size (Large), Spellcaster (Lore of Death, Lore of Necromancy), Squeeze of Death (see below), Terror 2, Tracker, Zone of Death (see below), Weapon +14

Optional: Blessed (Nagash or Khaine or Morai-Heg), Invoke (Nagash or Khaine or Morai-Heg). (There are no officially published Blessings or Miracles for these deities at the time of posting, so the GM should feel free to improvise.)

New Traits

Squeeze of Death

This is a ranged version of the Chill Grasp Trait. The creature points at a single living target within line of sight, then turns the hand over and closes the fist. Perform an Opposed Willpower Test. If the creature wins, the icy force of death crushes the target’s heart, causing 1d10+SL Wounds with no modification for Toughness Bonus or Armour Points. This attack is Magical.

Zone of Death

The creature is wreathed in an aura of death and decay that extends in a radius of 12 yards. Any living creature must make a Hard (-20) Willpower Test each round while within the zone, gaining one Fatigued Condition for each failure.

In addition, the wind of Shyish blows so strongly within the zone that all spells and magical effects powered by Shyish gain a +30 bonus to all relevant Tests, while all  spells and effects powered by Ghyran or Hyish suffer a -30 penalty.


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