Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
Five years before Realm of Chaos, an article titled “The Mark of Chaos” appeared in The First Citadel Compendium. Written by Bryan Ansell and illustrated by Tony Ackland, it was the first in-depth examination of Chaotic attributes in the Warhammer world, with tables for random generation and three worked examples of Chaos-warped creatures. In this post I’ll be looking at one of them: the C27 Chaos Harpy, also known as Ngaaranh Spawn of Chaos.

This is how she looked in the First Citadel Compendium, with a short background and stats for Warhammer 1st edition. No game statistics were included with the description, although Harpies were covered in the Tabletop Battles book in the Warhammer 1st edition boxed set.
The miniature is very rare today, but here’s a photo of a painted example that I swiped from the Rogue Heresy Oldhammer blog:

Below is my re-imagining for Warhammer Fantasy Roleplay 4th edition, using the expanded Physical Mutations table in the Enemy in Shadows Companion and the free 4th Edition Conversion Rules from Cubicle 7. Needless to say, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.
Ngaaranh, Spawn of Chaos
Ngaaranh was once a Harpy, but was lured away from the warhost of Naggaroth to serve an entity she knew as Kka – which was one of the thousand names of Tzeentch, the Great Mutator. She pleased her master well, and has been rewarded with many of his gifts. Feared and respected by the others of her kind, she haunts the wild and barren mountains of the Old World, sometimes alone and sometimes in the company of other twisted creatures of Chaos.
Aside: The last two adventures in The Enemy Within Director’s Cut are in the process of writing and development at the time of this posting. Both involve some mountain travel, which would offer a great opportunity to use her.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 41 | 25 | 42 | 59 | 20 | 27 | 33 | 14 | 40 | 10 | 18 |
Traits: Acute Sense (Sight) Perception 30, Armour 2, Breath 5 (Fire), 2 Claws +8, Distracting (Foul Odour), Fear 1, Flight 90, Mutation (see below) Night Vision, 3 Weapons +9
Mutations: An asterisk (*) indicates that Ngaaranh’s stats and Traits have been amended to reflect the mutation’s effects.
- Breathe Fire*
- Crest: Ngaaranh has birdlike combs instead of hair (cosmetic only).
- Eyestalks: Ngaaranh can see over and around objects.
- Evil Eye (new): As an Action, Ngaaranh can cast lock eyes with a single victim within 30 yards. Her gaze has the same effect as the Witchcraft spell The Evil Eye, but there is not need for a casting roll.
- Foul Odour*
- Iron Skin*
- Multiple Arms*
- Multiple Heads (new)*
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You should probably add the fear trait to this.
I toyed with it. In WFB 1, most if not all flying units caused Fear, and this one looks so bizarre… Yes – you’re right. Done.
It’s a fascinating window back in time, looking at a Warhammer that was far less codified than it is today. As a mechanical quirk, flying monsters definitely need some sort of trait for effectively ride by attacks, swooping down, attacking then flying off again.
As always thank you for great article