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Posts Tagged ‘Ambull’

Zoats: From Warhammer to 40K (and back again)

March 28, 2020 24 comments

A little while ago, I wrote a post about the Ambull, a Warhammer 40,000 creature that had a (very) short career in WFRP. I was inspired in part by the Ambull’s reappearance in Warhammer Quest: Blackstone Fortress, and back in January Games Workshop revealed a new Zoat miniature for the same game.

The Zoat’s history in Warhammer and 40K is a troubled one. Its origins are tied up with those of the Fimir, which the excellent Luke Maciak discussed in a post on his Terminally Incoherent blog a few years ago.

In short, Bryan Ansell came in one day with a sketch of a Zoat, and wanted the creatures added to WFRP as a new race which would be distinctive and unique to Warhammer. We already had Warriors of Chaos and the recently-released Skaven, so we writers thought Warhammer and WFRP were pretty safe on that score, and to be honest we didn’t find the sketch too inspiring. By the way, I vaguely remember that Bryan put a note on the sketch giving the pronunciation as “Zow-at.” I don’t know if anyone else spotted that at the time, but we all pronounced the name to rhyme with “goat” and as far as I know everyone else has done the same ever since.

Bryan was not discouraged by our lukewarm response to his idea. He told us that Zoats would have to go in, or we would have to come up with something else that satisfied the same requirements. That was when Jes Goodwin, Tony Ackland, and I began to develop the Fimir.

WFRP1

Zoats from the WFRP 1st edition rulebook. Left: Bob Naismith. Right: Tony Ackland.

To be on the safe side, I also wrote Zoats up for the WFRP 1st edition rulebook. Perhaps some memory of The Dark Crystal was rattling about in my brain at the time, because I ended up making them reclusive forest mystics and possible Wood Elf allies. Rules for Zoat allied contingents appeared in Ravening Hordes for Warhammer 2nd edition and Warhammer Armies for 3rd edition, but they never really caught on and by 4th edition Warhammer they were gone. They reappeared in the Storm of Magic supplement for Warhammer 8th edition in 2011, but never re-established themselves firmly in the lore of the Old World.

Warhammer Armies

Zoats from Warhammer Armies.

Zoats did rather better in Warhammer 40,000. The masters for the slow-selling fantasy miniatures were given face masks and futuristic weapons, and they got a new backstory making them a servitor race of the Tyranids. More on their 40K career can be found on the Warhammer 40,000 wiki, and of course that is how they came to Blackstone Fortress, in the form of a single miniature.

zoat-2020-1

The new Blackstone Fortress Zoat.

I don’t expect Zoats will reappear in Game Workshop’s reboot of the Old World setting, or in anything Cubicle 7 publishes for WFRP. Still, for those who may be interested I have done a quick WFRP 4th edition profile for them, based on the entry in the WFRP 1st edition rulebook. Let me have your thoughts. Also let me know if you feel inspired to use Zoats in a WFRP adventure, or if you know of any appearance in an official Warhammer or WFRP publication that I have missed.

Needless to say, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.


ZOATS

WFRP1_RulebookIn many parts of the Old World, Zoats are regarded as creatures of legend. They are solitary by nature, living in the depths of the most ancient forests. Despite their bulk, they are quiet and reclusive, and can move through the densest undergrowth with hardly a sound. Occasionally, they have dealings with the Wood Elves, and on rare occasions they have been known to make contact with Humans. It is said that they strive to keep the forests free of monsters such as Beastmen and Goblinoids. Ancient Elvish songs tell of single Zoats coming to the aid of beleaguered Wood Elf settlements.

Zoats are centauroid in appearance, standing some six feet high and eight feet long. Heavy plates of fused scales cover their shoulders, back, and hindquarters. Their heads are reptilian in appearance, with a broad, slightly domed skull, large eyes, and a wide mouth that gives them a wry expression. Colour ranges from dark brown through maroon to purple. They do not wear clothing or armour.

Their characteristic weapon is a long, two-handed mace whose tip is a cylinder of black stone bound in a silvery metal. The head is carved with strange runes that are indecipherable by other races. All Zoats seem to speak a common grinding, rumbling tongue; they may also speak Eltharin and occasionally the local Human language.

M WS BS S T I Ag Dex Int WP Fel W
7 59 25 50 50 50 25 43 45 43 40 19

Traits: Arboreal, Armour 3 (body/hindquarters, Armour 1 (elsewhere), Night Vision, Size (Large), Stride, Tracker, Weapon +8

Optional: Spellcaster (Amber)

Zoat Mace

Price Enc Availability Reach Damage Qualities and Flaws
N/A 3 Exotic 3 +SB+6 Damaging, Impact1, Pummel, Unbreakable, Tiring2

1. A Zoat Mace wielded by a spellcaster is normally inscribed with a mystical rune that gives it the Impact Quality.

2. Only if the wielder’s SB is 3 or less.


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The Ambull: From 40K to WFRP (again)

March 14, 2020 21 comments

The Ambull is a beast that originally comes from the Warhammer 40,000 Rogue Trader rulebook. It was adapted for WFRP in an adventure called “Terror in the Darkness,” which appeared in White Dwarf 108 (December 1988). Back in 2014 I posted about this adventure, and the series which it was intended to kick off.

Ambull 1

The Ambull from 1988. Art by Tony Ackland from the Warhammer 40,000 Rogue Trader rulebook. Miniature by Citadel Miniatures.

That was the Ambull’s one and only appearance in WFRP to date, although the beast has made a comeback in a Warhammer Quest product titled The Dreaded Ambull. There’s a new and terrifying miniature to go with it, and now seems like a good time to update the Ambull for WFRP 4th edition.

The Ambull in 2019 (Games Workshop)

The Ambull

The Ambull is a large, barrel-chested creature with an ape-like stance. Both arms and legs end in iron-hard claws used for tunnelling through stone. It spends most of its time underground, preying on other subterranean creatures. As it moves, it creates vast tunnel systems·of remarkable complexity. Ambulls are uncomfortable in large, open spaces and do not enter them willingly. Stalking and ambush are their favourite tactics, closing rapidly with prey in order to minimize exposure to spells and ranged attacks.

The Ambull attacks with two claws and one bite. It can divide these attacks between two Average sized opponents if it wishes, attacking one target with one claw and using its other two attacks against a second target.

M WS BS S T I Ag Dex Int WP Fel W
6 50 50 50 50 20 20 14 43 20 38

Traits: Armour 2, Bestial, 2 Claws +8, Dark Vision, Enclosed Fighter (as Talent), Jaws +8, Size (Large), Tunneller (see below), Tunnel Rat (as Talent)

Optional: Armour 3, Belligerent, Brute, Hardy, Immunity to Psychology, Size (Enormous)

New Trait: Tunneller

The creature can dig through soil at 2/3 its normal M score, and rock at 1/3 normal M.

In “Terror in the Darkness,” the lone Ambull was said to have come to the Warhammer world from its 40K home on the Deathworld of Luther MacIntyre IX by some unknown means. At that time there was a strand of Games Workshop lore, never fully explored, which posited that the Warhammer world might be a remote feral world in the 40K universe. You can use that explanation if you like, or you might decide that Ambulls are native to the underground parts of the Old World, and the existence of their species is well known to the Dwarves, the Skaven, and other underground peoples.


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Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
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Terror in the Darkness

December 11, 2014 9 comments

Wfrp_logo

There was a miniature painting contest at Oldhammer 2014, and one of the winners was a beautifully painted Ambull miniature. That brought back some memories, and a recent Facebook post in the Oldhammer Community finally stirred me to action.

Ambull mini

The Ambull miniature is pretty rare. The beast was created by Rick Priestley and can be found in the 1st edition Warhammer 40K rulebook along with quite a few other critters that were never used in WH40K army lists. As far as I can remember, it was the only one of these unaffiliated monsters to be made into a miniature. Since it didn’t have a home in any army list, I’m sure it didn’t sell well.

But that’s not the story I wanted to tell. I want to tell you about Compleat Encounters, and how an Ambull came to be featured in a WFRP adventure.

It was 1988, just over a year since WFRP and WH40K had been released. TSR UK’s Imagine magazine was gone by this time, but its former editor Paul Cockburn was now editing White Dwarf. One of Imagine’s many good points had been “Brief Encounters” – short, 1-2-page adventures showcasing a particular monster or situation – and Paul (or someone else in GW management) had the perfectly sensible idea of doing the same thing with short WFRP encounters in White Dwarf. They were called “Compleat Encounters.”

I loved the idea, all except for one thing. I wasn’t allowed to write any. Nor was anyone in the GW Design Studio. In a move that foreshadowed one of my greatest frustrations at GW, it was decided that all the work would be farmed out to external writers. We were to write briefs, but not encounters.

It’s already on record that I wanted every miniature in the Citadel catalogue to find a place in WFRP. As I set about churning out briefs (which, to be honest, took just as much time as if I’d written the encounters myself), I turned to the miniatures catalogue for inspiration. One of my early efforts featured a renowned sculptor who cheated using a cockatrice; it was written (by whom, I no longer remember) but as far as I know it was never published. I used another encounter brief to import the Ambull into the Warhammer Fantasy setting.

Tony Ackland's Ambull illo from the WH40K rulebook. You can see how closely the miniature followed it.

Tony Ackland’s Ambull illo from the WH40K rulebook. You can see how closely the miniature followed it.

At the time, there was a lot of discussion within the Studio about the relationship between the Warhammer world and the WH40K universe. The Ruinous Powers of Chaos were active in both settings, so there had to be a link – but what was it? Was the Terra of WH40K actually a future version of the Warhammer world? Was the Warhammer world a remote feral world in some backwater of the WH40K universe, where degenerate members of the various WH40K races lived in ignorance of the galaxy and its greater conflicts? The question was never definitively answered, and in time it was forgotten altogether – but not before several photographs had been published showing a mix of Warhammer and WH40K miniatures on the same table.

Historically, I think this was probably a stopgap measure allowing players to bulk out WH40K forces with “feral world” Warhammer miniatures until the WH40K miniatures line could be expanded. Once that happened, the whole matter was quietly dropped. I don’t know. Still, it was against that background that I started combing through the bestiary section of the WH40K rulebook for more monsters to bring across to the Warhammer world and WFRP.

Of all the WH40K creatures I looked at, the Ambull struck me as being best suited to a fantasy world. I converted the stats for WFRP, came up with an idea for an adventure to showcase it, and wrote the brief.

220px-WD108

The result can be seen in White Dwarf 108, written by Carl Sargent and titled “Terror in the Darkness”. I haven’t been able to find a scan of the original, but here’s a link to a fan-converted WFRP2 version. When I talked about this adventure at Oldhammer 2014, I wrongly said that I’d written it myself. I had completely forgotten about the Compleat Encounters and the time when WFRP staff writers weren’t allowed to write anything except briefs for freelancers.