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Posts Tagged ‘the enemy within’

Alphonse Hercules de Gascoigne, Gnome Detective – by Andy Law

August 13, 2021 7 comments

The WFRP4 fan community has been in an uproar lately over a recent reprinting of a beloved NPC.

Clearly based on Agatha Christie’s fictional detective Hercule Poirot, the Bretonnian Gnome Alphonse Hercules de Gascoigne appeared in Carl Sargent’s adventure “With a Little Help from my Friends,” which was published in White Dwarf 105 (September 1988).

While he is not the only Gnome NPC to appear in a WFRP adventure, he is by far the best-loved. So when he appeared as a Halfling in that adventure’s 4th edition update in The Horned Rat Companion, there was a storm of protest from Gnome fans. The hashtag #SaveAlphonse was used in passionate appeals on Twitter and elsewhere.

While the effect of these appeals remains to be seen, I asked Andy Law, the creator of the Gnome rules from Rough Nights and Hard Days, to give us his version of the great Gnome detective. Here it is, along with some notes from Andy explaining his reasoning behind some key decisions.

Like everything WFRP on this blog, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.

Kev Walker’s portrait of Alphonse, from the original adventure.

Alphonse Hercules de Gascoigne

Background

A background for Alphonse is given in The Horned Rat Companion (p. 93), but here are a few extra details:

Originally born in the burrows of Cardinselles in the Massif Orcal to the Skues Clan, Alphonse has not used his given-name of ‘Albros’ since he left home at the tender age of 26. Cardinselles was sacked by Beastmen in 2463IC, so Alphonse has never had the heart to return to the shadowy halls of his birth. He has one surviving sister who lives in Montluc, Quenelles. He occasionally sends goods and coin her way.

Albros Skues – Detective – Silver 5

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Skills: Athletics 73, Bribery 87, Charm 102, Climb 72, Cool 106, Consume Alcohol 42, Dodge 98, Drive 73, Endurance 52, Entertain (Act 72, Jest 70), Evaluate 92, Gamble 87, Gossip 102, Haggle 77, Intuition 111, Language (Bretonnian – 102, Classical 87, Ghassily – Native, Guilder 82, Mootish 92, Reikspiel 92, Thieves’ Tongue 87, Wastelander 80), Leadership 77, Lore (Bretonnia 92, Empire 87, Engineer 87, Heraldry 82, History 87, Metallurgy 82, Law 82, Wasteland 82), Melee (Basic 59, Brawling 64), Navigation 82, Perception 116, Pick Lock 82, Ranged (Blackpowder 52, Engineering 47), Secret Signs (Thief) 97, Sleight of Hand 106, Stealth (Rural 78, Urban 103), Track 96, Trade (Engineer) 87

Talents: Acute Sense (Hearing, Sight, Smell 2, Taste 3), Alley Cat 2, Artistic, Beneath Notice 2, Blather 3, Break and Enter 2, Carouser, Craftsman (Engineer), Etiquette (Criminals 2, Guilder, Nobles 2, Scholars, Servants 3), Fast Hands 3, Flee!, Gregarious, Lip Reading, Mimic, Night Vision, Read/Write, Savvy, Sixth Sense 2, Shadow 3, Sharp, Speedreader, Suave, Tenacious, Tinker, Tower of Memories

Traits: Armour (Leathers) 1, Size (Small), Weapon (Dagger) +5
Trappings: 3 doses of Black Lotus, Engineering Gizmos (GM’s choice), Journal, Lockpicks, Magnifying Glass, Playing Cards (Marked), Quill and Ink, Ring of Belstaff, Ring of Subduction (tHRC, p93), Spyglass

Career Path: Prowler, Thief, Student Engineer, Engineer, Informer, Sleuth, Investigator, Master Investigator, Spy, Detective

The Ring of Belstaff

Created by the Bretonnian Wizard Marie-Celestine de Belstaff in thanks for some service (which Alphonse absolutely refuses to discuss), this ring gathers the wind of Chamon around its wearer, creating a field of dense energy that gives protection equal to 2 APs on all locations.

This protection is only effective if the ring’s wearer avoids metal armour, because a significant amount of metal in contact with the field interferes with the flow of Chamon.

Notes

Rather than go with Watchman to match Hercule Poirot (whose backstory made him a former Belgian policeman), I went with Thief to match the character presented in With A Little Help From My Friends. I also put him through some Engineer to match his 1E description, and some Spy to match the 1E career. It suggests he’s had quite the life! I mentioned the little sister in Montluc as a light reference to Poirot, whose younger sister is mentioned in passing.


Thanks, Andy!

If you don’t already know about it, you should check out Andy’s Lawhammer blog for more WFRP goodness.

Also, I gave a brief history of Gnomes in WFRP (before 4th edition was published) in this post from a while ago

…and another blogger makes some interesting observations here.

Rookery Publications

Andy and I are two-fifths of Rookery Publications, a new indie TTRPG studio producing system-agnostic adventures and supplements designed to be usable with any game and setting. You can find out more about the Rookery here:

Facebook: https://www.facebook.com/RookeryPublications

Twitter: @RookeryP

Discord: https://discord.gg/awjDfSpH

Leaping Slomm Two-Face: Another Old Citadel Miniature

July 11, 2020 19 comments

Here is another creature from the  “The Mark of Chaos” article in The First Citadel Compendium

Slomm was one of three creatures presented as worked examples of the article’s Chaos attributes system.

Miniatures were made for all three, but Slomm was the only one to appear in two versions. According to the excellent Stuff of Legends web site, the original design, based on Tony Ackland’s illustration, did not cast well. By the time the second Citadel Compendium was published the following year, it had been replaced by a more upright version, and the original is now a collector’s item.

Slomm has sunk into undeserved obscurity, although there was a flurry of excitement in 2014 when some images of Tim Prow’s “Son of Slomm” project appeared on the Realm of Chaos 80s blog.

Tim’s Diehard Miniatures still produces the “Son of Slomm,” though I didn’t know until Garrett Sheehan pointed me to it. Thanks, Garret!

The two versions of the C27 Chaos Troll miniature for Leaping Slomm Two-Face. Both images were swiped from the internet, copyright original owners. Painted figure by Jani Kortesluoma.

Below is my re-imagining for Warhammer Fantasy Roleplay 4th edition, using the expanded Physical Mutations table in the Enemy in Shadows Companion and the free 4th Edition Conversion Rules from Cubicle 7. Needless to say, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.


Leaping Slomm Two-Face, Chaos Troll

Trolls are often found among the forces of Chaos, and many show signs of corruption and mutation. Some acquire too many mutations and become Chaos Spawn. This fate almost certainly awaits Slomm, at some point in the future.

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Traits: Ambidextrous, Armour 2, Bounce, Die Hard, Fear 2, Frenzy, Infected, Mutation (see below), Regenerate, Size (Large), Stupid, Tough, 2 Tusks +9, 2 x Vomit, 2 Weapons +9

Mutations: An asterisk (*) indicates that Slomm’s stats and Traits have been amended to reflect the mutation’s effects.

  • Multiple Heads (new)*
  • Beast Head (Walrus – new)*
  • Long Legs*

Walrus?
There are no rules for a Walrus head in the Enemy in Shadows Companion, so I decided that Slomm’s tusks replace his normal bite attack, adding +1 to Damage because of their size.
The second miniature has much smaller tusks, and it would be appropriate to give it the Bite +8 attack common to all Trolls. The same is true of Tim Prow’s “Son of Slomm,” which has one dog head and one Rat-Ogre head.


More Like This

Zoats: From Warhammer to 40K (and back again)
The Ambull: From 40K to WFRP (again)
Viydagg: A Forgotten WFRP Monster
Mardagg: A Forgotten WFRP Monster
Mabrothrax: A Forgotten WFRP Monster
Jabberwock: A Forgotten WFRP Monster
Devil Eel: A New Monster for WFRP4
Gargoyle: A Forgotten WFRP Monster
The Toad Dragon: An Old Citadel Miniature Described for WFRP4
The Spectral Claw: An Old Citadel Miniature Described for WFRP4
The Mud Elemental: Two Old Monsters Combined for WFRP4
Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
Leaping Slomm Two-Face, Another Old Citadel Miniature
Zygor Snake-Arms, Another Old Citadel Miniature
Independent Daemons for WFRP 4th Edition
Chaos Snakemen – A Forgotten Warhammer Race
Menfish – Another Lost Warhammer Race
Golems in Warhammer

A Load of the Blings

April 23, 2020 7 comments

This time, there’s no theme – it’s just a few bits and pieces that have caught my eye.

This delicate memento mori ring would look good on the hand of a gothic lady, or even a female necromancer. In the latter case, it might be enchanted – giving a bonus to dice rolls when casting necromantic spells, perhaps, or protecting the wearer from necromancy or the undead.

This ring and bracelet combination is a lot less subtle, and could have some serious necromantic properties. It might give the wearer’s touch the same effects as a touch-range necromantic spell, for example. Or the wearer might gain the touch ability of some undead monster, like the Chill Grasp of a WFRP4 Cairn Wraith or the paralysis of a D&D ghoul.

Not magical, but still quite useful, is this ring with a concealed pin. No well-dressed assassin should be without one: just a dab of blade venom, and you’re good to go. A targeted strike to the bare neck of an unsuspecting mark might even merit a small bonus to hit if your GM is in a good mood. Damage will be poison only.

This one made me think of Ranald, the god of thieves and gamblers in the Warhammer Old World setting. Appropriately, its effects depend on the dice that are handily built in: a 12 might win you a full-blown miracle, while a 2. . . well, it was nice knowing you.

Clocks are large, cumbersome devices in most medieval fantasy settings, but a sundial like this one tells the time more or less accurately – provided you understand the seasonal shifts in the sun’s path.

Here’s one that every Dwarf engineer will want. The telescope function is useful by itself, of course, but add a compass and you’ve got a primitive theodolite for making maps.

That’s all for this time. Stay in, stay well, and stay safe!

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Bling V: I’ve Got My Eye On You

April 16, 2020 8 comments

The eye has been a symbol of protection since ancient Egyptian times, and quite possibly longer. To this day, fishermen in many parts of the Mediterranean paint eyes on the bows of their boats, and all over the world, stylized eyes made of glass are worn as pendants or hung from rear-view mirrors.

Trad

A few antique and traditional designs.

And then, of course, there’s the Eye of Sauron. The Egyptian goddess Sekhmet was called the Eye of Ra when she nearly destroyed the world at his behest. And when you think about it, doesn’t the Death Star look a lot like an eye, shooting a deadly glance at the unfortunate planet Alderaan like an angry god?

Evil

You’ve heard the expression “looking daggers”? That’s nothing.

In the course of looking at other interesting bits of bling, I came across a lot of rings set with eyes. The eye is a potent motif with a number of possible interpretations and functions, and I started thinking about what such these rings might do, if they were found by characters in a fantasy roleplaying campaign. Feel free to take, use, and adapt any ideas that appeal to you – and if you have any ideas of your own, please share them in the comments section.

Protection

Most game rules include rings or amulets of protection, and some of them might incorporate an eye motif.

Vision

The wearer gains some form of enhanced vision. This might be night vision or dark vision, or immunity to visual illusions, or a bonus to spotting secret doors, traps, and other hidden things, or a bonus to general perception skills, or even an all-of-the-above option like D&D’s true seeing. 

Alternatively, the ring might simply function as a third eye, allowing the wearer to peek around a corner or over a wall without risking their whole head.

Gaze Weapon

From the petrifying gaze of Medusa and the basilisk to the death glance of the catoblepas to the D&D beholder’s terrifying array of attacks, gaze weapons are well known in fantasy games, and a ring with an eye might be capable of using one of them – especially if the eye is from the creature in question, and not simply made of glass.

Beast

If those were real monster eyes, what might they do?

Divination

The eye might be capable of seeing through time, showing the scene as it was in the past – or possibly the future. The wearer would be well advised to close their own eyes while using this ability: otherwise they may see past and present overlaid upon one another in a very disorienting way.

Alternatively, the ring might see through space rather than time, allowing the wearer to see a distant place to which the ring is bonded. This might be a specific place, or it might be the location of another ring with which this one is paired. Or the ring might function like a crystal ball, showing visions in the wearer’s mind rather than in its own depths.

Detection

The eye sees into hearts and souls, showing it wearer the subject’s alignment or intentions in the form of a colored aura. Most fantasy games include spells and items that detect good and evil, and any necessary rules can be adapted from them.

Or perhaps the eye sees magical auras, allowing the wearer to detect magical items and residues of magical energy. Magical energies of different types might show up as different colored auras.

Unspeakable Evil

Instead of helping its wearer, the ring might be working for a distant evil, like an evil deity or a demon prince. This being might give rings to cult leaders and other favored servants, watching over them through the magical eye. If things look particularly grim for the cultists, and their role in the Big Evil Plan is critical, perhaps the deity or demon can possess the ring’s wearer – or manifest through their body in a suitably spectacular and disturbing way – and join the fight in person.

Eyelid

With some powers, it’s good to be able to shut them off.

Pictures borrowed from around the Internet. All images copyright their original owners.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

The Cook: A #MondayMutant for WFRP 4th Edition

April 13, 2020 2 comments

 

 

Following on from last Monday’s post, and inspired by one of the images there, here is a Mutant concept that fuses the living and the inanimate. It might be encountered in a place like Castle Wittgenstein from Death on the Reik, or the dread Castle Drachenfels, or anywhere else that has been seriously warped by the influence of Chaos.

 

Let me know what you think, especially if you have any ideas or suggestions for refining the stats. And if you use this Mutant in a game, please share your account of the battle!

 


 

The Cook

 

Cook

 

Encountered in the castle’s kitchens, the cook has become fused with a pot of boiling, bubbling stew. In addition to two legs of flesh, the cook has three short stubby, metal legs attached to its pot-body.

M WS BS S T I Ag Dex Int WP Fel W
3 30 30 30 30 30 5 30 30 30 30 12

Mutations: Fused Body (Body and Legs, Metal), Multiple Legs

Traits: Armour 2 (Body and Metal Legs), Painless (Body and Metal Legs), Ranged +2 (Stew – see below) Ladle (Improvised Weapon) +1

 

When a leg hit is indicated, take into account the direction from which the attack has come. The cook’s human legs are placed normally, while one of the three metal pot-legs is in front of each human leg, and the final metal leg is centrally placed at the front of the Mutant’s body.

For random generation, roll 1d10 and consult the following table:

1d10 Leg
1-2 Human, left
3-4 Metal, left
5-6 Metal, front
7-8 Metal, right
9-10 Human, right

 

Stew (Ranged Weapon)

The cook can use its ladle to splash hot stew at an enemy. This is a Ranged attack (Range 3) with the Blast 1 Quality and the Imprecise and Undamaging Flaws. Damage is +2, and any successful head hit causes one Blinded condition.

For a tougher encounter, the stew may be tainted by Chaos, with each damaging hit counting as Minor exposure to Corruption. It may even lash out on its own, giving the cook the Trait Tentacles in addition to those listed above.

 

Variant: The Laundress

Encountered in the castle’s laundry – or perhaps by a nearby stream, beating wet clothes on a rock – the laundress is pretty much identical to the cook. The only differences, apart from the location, are that hot, soapy water takes the place of stew and animated clothes take the place of tentacles.

 


 

A Couple More Variants

 

François Rabelais. Les Songes Drolatiques de Pantagruel. Paris : Edwin Tross, 1869.

This simpler variant has the usual number of legs, a metal body and head, and a Vomit attack.

 

 

This one has the Headless mutation, Small size, and just two metal legs.

 


 

Be Our Guest. . . .

 

With a little work, it’s possible to come up with an entire staff of Mutants, like a dark and twisted version of the castle’s inhabitants from Disney’s Beauty and the Beast. Have fun – and feel free to share your creations in the comments section below.

 


 

 

Monday Mutants

April 6, 2020 6 comments

Well, the Monday Maps haven’t been as big a hit as I had hoped, so here’s something different.

 

For a long time, mutants were only found in science fiction settings, their forms warped by radiation or other more-or-less scientific causes. Medieval art is full of weird and grotesque figures, though, and in a game such as Warhammer Fantasy Roleplay, the Ruinous Powers of Chaos twist bodies and minds into unimaginable shapes. The Enemy in Shadows Companion has a chapter on Mutants in the Empire, and in the thirty-odd years since the first edition of WFRP was published, other games have taken similar approaches to Chaos and mutation.

 

Mix-and-match animal heads, arms, and legs are commonplace in fantasy these days, but here are some old pictures that take mutation to another level. Why not try to stat them and post your ideas in the comments below? It could be fun.

 

Mutants 1

 

Mutants 2

 

If these are too tame for you, mix in some inorganic parts for the full, Heironymus Bosch level of crazy.

 

Mutants 3

For more wacky mutant goodness like this, use “The Drolatic Dreams of Pantagruel” as a search term.

 

The mutation tables in the Enemy in Shadows Companion don’t cover anything like this, so here’s a stab. Perhaps some of you will have better ideas, in which case please drop them in the comments below.

 

New Mutation: Fused Body

A part of your body becomes fused with an inanimate object.

 

Random Generation

I recommend that you use this mutation deliberately rather than using random generation, but if you strongly prefer to do so, make two rolls on the Physical Corruption table. If they are identical, use this mutation; otherwise, apply the first roll as usual.

 

Use the Hit Locations table on page 159 of the WFRP rulebook to determine which body part is affected, and then choose from what is close by or roll on the following table:

 

Roll Material Examples
01-25 Wood Barrel, chair, chest
26-50 Stone Statue, rock, planter
51-75 Ceramic Pot, bowl, lamp
76-00 Metal Jug, tub, poker

 

Armor may not be worn on a location affected by this mutation.

 

Wood gives a Mutant +1 AP and the Painless Trait, both on the affected location only. The location gains one Ablaze condition on any critical hit with a fire weapon. Other effects are:

Wood

 

Stone gives a Mutant +3 AP and the Painless Trait, both on the affected location only. Critical hits to the location are ignored when the attack roll is a double. Other effects are:

Stone

 

Ceramic (including glass) gives a Mutant +1 AP and the Painless Trait, both on the affected location only. Because ceramic is brittle, use the higher number as tens when rolling on the Critical Tables. Other effects are:

Ceramic

 

Metal gives a Mutant +2 AP and the Painless Trait, both on the affected location only.  Other effects are:

Stone

 

Use Your Imagination!

More than any other mutation, this one requires some imagination on the part of the GM. It is not possible to cover in detail the effects of fusing with every possible inanimate object, so feel free to treat the effects above as guidelines rather than hard rules. Use them as a starting point, play around with the modifiers, and produce something that you personally find satisfying.

 

Bling IV: This Time It’s War

April 2, 2020 1 comment

It’s a funny thing about Pinterest – well, it’s probably a carefully planned, algorithm-driven, site stickiness enhancing sort of thing – but once I started looking at trick rings and other jewelry there, my feed filled up with more and more of the same. So here’s another type of cunning ring. I can see them appealing to Dwarves in particular.

Rings inspired by the American Civil War, by Patrick C. Walter. Sadly his website has gone offline. Image borrowed from The Carrotbox jewelry blog.

Gun Rings

Images from around the Internet. Copyright original owners.

Cased French pinfire pistol ring, 19th century. From imgur. Click image for link.

In a blackpowder fantasy setting like Warhammer, rings like these could be practical weapons. They can give an enemy a nasty surprise, though between their tiny caliber and short barrel length it’s not certain that they could do very much damage. Still, they are exactly the sort of unusual item that a group of PCs might find a Dwarf gunsmith tinkering with, and if you like a James Bond pastiche they might be issued to Imperial secret agents by their equivalent of Q Branch.

Just for fun, here is a quick set of weapon stats for WFRP4. Feel free to add a comment with any feedback, suggestions, or playtest experiences.

Gun Ring Stats

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Bling the Third: Poison Rings

March 12, 2020 7 comments

The poison ring. It’s one of the oldest trick rings in fiction, but who knew there were so many different designs?

Poison rings

Poison rings from various online sources. All images copyright of their respective owners.

And of course, you can put other things than poison in the secret compartment. Healing balm, perhaps (though it had better be magical for such a small amount to be effective), or even a secret message, in very fine writing on very thin paper: no bigger than the slip of paper that might be tied to the leg of a carrier pigeon. Larger cargo might be carried if it is magically shrunk down – though things could get interesting if the spell is dispelled or wears off to early!

No doubt ingenious players will be able to think of many other uses for such a tiny hidden space. Meanwhile, here are a few pictures for inspiration, and search terms like “poison ring” and “secret compartment ring” will find many more images, and quite a few vendors.

So the next time you are at a gathering, keep an eye on your drink and watch the hands of your fellow guests!

Poison rings 2

Poison rings from various online sources. All images copyright of their respective owners.

A More Serious Point

Sad to say, that last advice is as necessary in real life as it is in a roleplaying game. While you’re Googling poison rings, search for “date rape awareness,” too: I’ve added a few links below.

Date Rape Drugs: The Office on Women’s Health (U.S.)

RAINN: The largest U.S. organization campaigning against sexual violence

Sexual Assault hotlines in the U.S.

Rape Crisis England and Wales (UK)

Look after yourselves and each other, and let’s work to create a time when warnings like this – and organizations like these – will no longer be needed.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Compartment Rings: Hide your true allegiance, or carry a secret message.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

Another Bit of Bling

February 26, 2020 8 comments

While I was looking at images for my previous post on armillary rings, I came across this image. The ring has four secret doors covering a design inside – something like an advent calendar.

Compartment Ring

Here is a link to an article on compartment rings, as they are called. It seems they were quite fashionable at one time.

There are many uses for this type of ring in a fantasy roleplaying game. As well as covering the name of a lover (a secret lover, perhaps, constituting proof of an illicit affair that could get the wearer beaten, locked up, or even killed), a compartment ring might hide the insignia of a secret organization, and act as proof of membership. This organization might be a spy ring (spy ring! … oh, please yourselves), an elite secret agency serving a monarch or powerful noble, a society of forward-thinking academics whose ideas might get them into trouble – or, of course, an evil cult or a revolutionary movement.

Single message

A player character might be given an identifying ring like this by a patron, or – arguably more fun – they might loot it from a fallen foe (like Kastor Lieberung in the Warhammer Fantasy Roleplay adventure Enemy in Shadowsfor instance) and find themselves plunged into a world of intrigue and deception. In the right circumstances, showing the ring’s secret may save the party’s lives; in the wrong circumstances, it might condemn them to arrest, torture, and execution.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Armillary Rings: Handy for astronomers, astrologers, and navigators.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.

A Bit of Bling

February 19, 2020 7 comments

Astronomical Ring

Here’s an interesting little trinket for a scholarly character: a ring that opens up into an armillary sphere. In a game I was running, a piece like this would allow a character a small bonus to skill rolls in astronomy and astrology, and perhaps a time bonus as well, since it would help the character make the necessary calculations more quickly. If the ring were magic, the bonuses might be even higher, all the way up to instant, error-free success every time.

I found this image on Pinterest, and it turns out that rings like this are available from a number of retailers at quite reasonable prices. If you like the idea of owning one, for cosplay or LARPing or just for fun, a search for “armillary sphere ring” or “astronomical ring” should find you plenty of options.

The My Modern Met web site has short article on armillary rings, which includes photos of some items from the British Museum’s collection. Here is a link.

In the Old World of WFRP, rings like this might have variants that chart the movement of the Chaos moon Morrslieb, and allow cult magi to make the sort of calculations that could get a person burned. The Enemy in Shadows Companion, now available as a PDF and coming soon in dead-tree format, includes a chapter on the dreaded Purple Hand cult which includes a new Cult Magus career.

It Don’t Mean a Thing if it Ain’t Got That Bling

If you like this kind of post, you’ll also want to see these:

Compartment Rings: Hide your true allegiance, or carry a secret message.

Poison Rings: An old classic.

Gun Rings: Add more punch to your punch.

Eye Rings: Protection, divination, gaze weapons, and more.

Miscellany: No theme, but lots of possibilities.

Let us Bling: A Ring for Clerics that unfolds into a portable shrine.

Architectural Rings: A building on your finger.