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Zygor Snake-Arms: Another Old Citadel Miniature
Zygor is the last of the worked examples from the “The Mark of Chaos” article in The First Citadel Compendium, published in 1983. The article didn’t give Zygor much of a backstory, except that he started out as a Night Goblin.

Night Goblins
This Goblin subspecies lives underground. While slightly smaller than the average Goblin, their stealth skills combine with Goblinoid viciousness to make them a menace. Night Goblin fanatics are especially dangerous because of their psychotic ferocity and utter lack of fear.
Night Goblins have the same profiles as normal Goblins (WFRP, page 326), with the following additional Traits:
Traits: Enclosed Fighter (Talent), Stealthy, Tunnel Rat (Talent)
Optional: Berserk Charge (Talent), Dark Vision, Frenzy
Below is my re-imagining for Warhammer Fantasy Roleplay 4th edition. Needless to say, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.
Zygor Snake-Arms, Night Goblin Mutant
Zygor’s Night Goblin tribe was wiped out by a Chaos band some time ago, but his ferocity led them to recruit him rather than killing him. Since then, he has pleased their dark patron well, and been rewarded with several mutations.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 25 | 35 | 30 | 30 | 20 | 35 | 30 | 30 | 20 | 20 | 11 |
Traits: Animosity, Armour 1, Enclosed Fighter (Talent), Fear 2, Hatred (Dwarves), Infected, Mutation (see below), Night Vision, Stealthy, 3 x Tentacles +7, Tunnel Rat (Talent), 3 x Weapon +7
Mutations: An asterisk (*) indicates that Zygor’s stats and Traits have been amended to reflect the mutation’s effects.
- Fleshy Tentacles*
- Headless* – Head hits count as misses
- Tail*
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The Spectral Claw: An Old Citadel Miniature Described for WFRP4
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Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
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The Toad Dragon: An Old Citadel Miniature Described for WFRP4
According to the Stuff of Legends miniatures site, Citadel’s CM3 Toad Dragon (Dragon Toad in some versions) first appeared in the Third Citadel Compendium, which appeared in November 1985. It was sculpted by Nick Bibby, who created many of the larger Citadel monsters, and it was one of several variant dragon types that Citadel released before Warhammer lore was organized for WFRP 1st edition and Warhammer 3rd edition.

As far as I know, no game statistics have ever been published for this beast, which is a pity because it’s a lovely miniature and an intriguing concept.
Here is a Toad Dragon for WFRP 4th edition. As always, everything that follows is to be considered a fan work and no challenge is intended to copyrights held by Games Workshop, Cubicle 7, or anyone else.
Toad Dragon
The depths of the Empire’s great forests are home to many strange creatures such as Basilisks, Hydras, and Jabberslythes. Toad Dragons are found in remote wetlands such as the Mirror Moors, the Midden Marshes, the remote lakes of the Howling Hills, and the marshes of the Wasteland. These huge predators are greatly feared, for their long, sticky tongues can ensnare a creature as big as a horse, dragging it inexorably to the creature’s gaping maw.
The Toad Dragon’s wings are too small to keep its bulk in the air, but permit it to hop surprisingly long distances.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
6 | 55 | 65 | 55 | 55 | 55 | 15 | – | 10 | 35 | – | 72 |
Traits: Amphibious, Bestial, Bite +10, Bounce, 2 Claws +6, Cold-Blooded, Hungry, Night Vision, Size (Enormous), Swallow Whole (see below), Swamp-Strider, Tail +6, Tongue Attack +10 (18)
Optional: Immunity to Psychology, Infected, Monstrous, Mutation, Territorial, Venom (Challenging)
New Trait: Swallow Whole
The creature can swallow anything that is two or more steps smaller than itself. The victim can avoid being swallowed by dodging the creature’s Bite attack. A victim who is swallowed gains 2 Entangled conditions owing to the confined space, and suffers 6-TB Wounds per Round from stomach acid, ignoring armour. Only one creature may be swallowed at a time. After the creature is killed, it takes one Round to cut its stomach open and free its victim.
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Zoats: From Warhammer to 40K (and back again)
The Ambull: From 40K to WFRP (again)
Viydagg: A Forgotten WFRP Monster
Mardagg: A Forgotten WFRP Monster
Mabrothrax: A Forgotten WFRP Monster
Jabberwock: A Forgotten WFRP Monster
The Devil Eel, a New Monster for WFRP4
Gargoyle: A Forgotten WFRP Monster
The Spectral Claw: An Old Citadel Miniature Described for WFRP4
The Mud Elemental: Two Old Monsters Combined for WFRP4
Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
Leaping Slomm Two-Face, Another Old Citadel Miniature
Zygor Snake-Arms, Another Old Citadel Miniature
Independent Daemons for WFRP 4th Edition
Chaos Snakemen – A Forgotten Warhammer Race
Menfish – Another Lost Warhammer Race
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Troll à la Morceaux: A Warhammer Recipe
This short piece of fiction was written in 1989 or 1990 for a never-published sourcebook on Ogres and Trolls in Warhammer Fantasy Roleplay. Marcel de Morceaux is mentioned in the adventure collection Rough Nights and Hard Days, and I might use him in some future adventure if the opportunity presents itself.
Marcel’s cookbook Adventures in Gastronomy includes some of the most ambitious – and dangerous – recipes ever published in the Old World. It is banned in many places, and of all its contents, Troll à la Morceaux is considered the riskiest. Even if every precaution is taken to ensure that the Troll does not regenerate back to life during the cooking process, one can never be sure….
Very few are brave or foolish enough to try this dish, but there are some in the Old World who will venture beyond the limits of convention and common sense in search of new and unique experiences.
Picture from Lure of Power: Nobility in the Empire (Fantasy Flight Games, 2009). Used without permission. No challenge intended to copyright holders.
The preparation of the flesh of the Troll requires the greatest care and the most trustworthy of assistants, but if the many pitfalls can be overcome, a chef who can present his lord with a dish such as Troll à la Morceaux will never want for employment. But you must remember, mes amis, that one mistake can lead to disaster, and such a disaster can lead to the gallows or worse.
Firstly, your Troll must be absolutely fresh. Do not trust those robbers who will sell you venison at ten times the price and tell you it is Unicorn or Troll. Great cookery demands that no short-cuts may be taken.
The butchering of a Troll presents several unique problems, but a chef who is truly dedicated to his art may be daunted by nothing. The Troll must be securely bound, with its head held in such a way that it cannot eat the ropes that bind it. As each cut of meat is removed from the carcass, it must be placed immediately in a strong marinade of vinegar – the strongest vinegar you can find, for the presence of acid will slow down the process of regeneration.
Any waste and off-cuts must be burned immediately, or if you have arranged to sell pieces to a wizard or alchemist, he must be on hand to take them away tout à l’instant. Remember, and drum constantly into your servants, that not even the smallest scrap of the carcass must be left lying about.
You must be extremely careful when cleaning the carcass, Remember the great size of the stomach, and the immense power of the acid it contains. If at all possible, seek the guidance of a wizard or alchemist in carrying out this process; it is not too much to offer him the stomach in payment for his supervision, for a mishap with a Troll’s stomach can be a catastrophe véritable.
After the meat has stood in the vinegar marinade for two hours, inspect it closely; if it shows the slightest signs of regeneration, add more vinegar. Keep the meat in the marinade for as long as you can – the longer it stays there, the more tender it will be when cooked – but take no chances.
Enfin, we come to the cooking of the meat. This requires the greatest of care, and must be carried out in two stages.
First, the meat must be seared to prevent it regenerating once it is removed from the vinegar marinade. Use a large skillet of cast iron, and heat it until it literally begins to glow. Drop the meat in, turning it repeatedly until all sides are seared black.
This done, the meat is roasted, fried, or stewed in the same way as beef or venison, allowing double the normal cooking time.
A final word of warning. Do not – jamais, never – undercook Troll. When le patron demands his Troll medium rare, it is perhaps time to consider a change of employment.

If something goes wrong, the result could be like this – but not as funny.