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Posts Tagged ‘new hero’

The Pyrates are Coming!

October 17, 2012 4 comments

As regular readers (and tabletop game geeks) will know, Robin D. Laws is an industry luminary. He consistently comes up with challenging and innovative ideas that are also fun to play. He’s also an accomplished author and a newly-minted fiction publisher, which means he knows one end of a story from the other better than most.

So when he announced the Kickstarter campaign for his latest project, the DramaSystem roleplaying game, I was intrigued. I was even more intrigued when I learned that the system would launch with an Iron Age setting called Hillfolk.

But then, intriguing is what Robin does. When he announces a new project, everyone sits up and takes notice. The campaign has now reached its nineteeth – count ’em, nineteenth – stretch goal and shows no sign of slowing down in its sixteen remaining days. Of course, Robin, being a man who Knows What He’s At, has offered some pretty spectacular stretch goals. Some of the greatest names in tabletop roleplaying are helping out: names like Michelle Nephew, Kenneth Hite, Matt Forbeck, Chris Pramas, James Wallis, and John Tynes – and, as they say, many more.

And then he asked me if I wanted to do something. Well, how could I spurn company like that?

So as of today, my Pyrates setting is officially the 20th stretch goal. I pitched it as “Firefly of the Caribbean” and that sums up what I’m thinking pretty well. When Robin first contacted me I sat down and came up with almost 20 ideas, but Pyrates was the first and we both agreed that it’s the best. I’m hoping you’ll like it too.

If you love the sound of shivered timbers and aim to misbehave – or if you just like innovative and thought-provoking roleplaying games – check out the Hillfolk Kickstarter page and marvel at the wealth of creativity on offer from a galaxy of top-flight writers. And me.

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International Short Story Day


Today is International Short Story Day. Why today? Because it’s the shortest night of the year. Kind of cunning, don’t you think?

One of many events to mark the day will be taking place at The Book Club in London, starting at 7:00 pm. That’s where Stone Skin Press will be launching a preview edition of The New Hero, their inaugural story collection. Renowned game and fiction author Robin D. Laws has put together an impressive roster of writers (and a great cover artist) for this volume of iconic hero tales – and he also asked me to pitch in a story.

My airpulp yarn “Against the Air Pirates” features a rogue German zeppelin in the inter-war Pacific: I pitched it as “Disney’s Tale Spin written by Robert E. Howard.” More on my obsession with vintage aviation can be found here.

The story was a lot of fun to write, and I hope that some day I’ll be able to revisit Louie’s Place and see what Mike Finnegan and the other regulars are up to. Meanwhile, though, I can’t wait to hold the book in my hands and see what wonders the other writers have come up with.

“The New Hero” Cover Revealed

October 19, 2011 2 comments

Artist Gene Ha has taken the hero theme to heart and given the world a twist on ancient Greek pottery (Attic Red-Figure Ware, to be precise) for the cover of Stone Skin Press’ anthology The New Hero. As I said in an earlier post, I’m very happy to have had a story accepted for the collection.

I learned as an archaeology student that this style of pottery often bore mythic and heroic images, and Gene has included an element for every piece in the book. It’s a very impressive piece of work.

And if you’re interested, my story Against the Air Pirates is reflected in the second row, right hand side.

Airpulp

May 14, 2011 12 comments

Anyone who has known me for any length of time will be able to tell you that I’m a plane geek. Specifically, a vintage plane geek. More specifically still, a 30s and 40s plane geek. I can bore the pants off anyone with trivia about obscure WWII fighters like the Commonwealth Boomerang and lost designs like the Grumman Skyrocket. If the Westland Whirlwind had been fitted with Merlin engines instead of those wimpy Peregrines, would the Mosquito have even flown? After all, the Whirlwind would have been exactly what de Havilland did with the Hornet a few years later. All right, I’m stopping. I can hear your eyes glazing over even at this distance.

I suppose it was inevitable. For one thing I grew up in 60s Britain, where films and comics bombarded a whole generation of boys with heroic images of WWII. Commando Comics, 633 Squadron, The Battle of Britain, The Guns of Navarone, Where Eagles Dare, The Longest Day, the list goes on and on. Add to that the seemingly endless Saturday-morning TV reruns of The Dam Busters and the wartime exploits of John Wayne, and it’s no surprise that I spent much of my youth running around the playground shouting things like “achtung, Spitfeuer!” and “squadron scramble!” I knew with an absolute certainty that if I couldn’t grow up to be the pilot of Thunderbird 1, I wanted to fly Spitfires.

Added to that, I was an airline brat. My parents met at a BOAC staff dance in the 50s, and my dad continued to work at Heathrow (or “on the airport” as we in the know liked to say) until the 70s merger that created British Airways. By the age of seven I had been around the world twice, with a surprising number of legs flown on planes with actual propellors. I knew a Boeing 707 from a de Havilland Comet from a Lockheed Constellation from a Bristol Britannia from a Vickers Viscount, and thought the clean-winged, high-tailed Vickers VC-10 was quite the most beautiful plane ever built.

At school, my art teacher needed the patience of a saint, and not just because I couldn’t draw to save my life. I taught myself to draw the planes from my extensive collection of Airfix models – but only from the side, by copying the outlines in the painting guides. I worked them into every assignment, no matter how much I had to twist and turn. “Home from Abroad” – probably intended to get us to draw happy holidaymakers coming back from the Costa del Package Tour or the far corners of the Commonwealth – ended up as a night-time shot of a Lancaster coming in with one engine on fire, from a rigid side view.

One of the most treasured comments from my English teacher was “you follow very closely the style of professional writers of this kind of story,” affixed to a – though I do say so myself – fairly tense and atmospheric few pages about an RAF fighter squadron in the Blitz waiting for the order to scramble. “The Storm” became about an Australian bush pilot fighting to land his elderly DC-3 on a tiny Pacific island in the teeth of a cyclone. And on and on and on.

I tell people I cried when I learned that the RAF no longer flew Spitfires. I don’t remember if that’s literally true, but my obsession abated a little as I entered my teens. The Farnborough Air Show was still a regular birthday outing, but I found the world was full of other intriguing things like archaeology, progressive rock, beer, girls, amateur dramatics – with girls – and later, roleplaying games. But I still couldn’t be kept out of an aircraft museum and to this day the sight of a World War II plane in the air brings a tear to my eye. Even watching the Battle of Britain Memorial Flight go over Buck House for the Royal Wedding did it. A couple of my classmates went into the RAF – one even flew for my boyhood heroes the Red Arrows – but in my heart I knew I was far too attached to my own opinions to last long in a military environment. I spent three soul-crushing years as a bank clerk and went to college to study archaeology before my urge to write reasserted itself and I ended up in the games industry.

As a game designer and writer, I still gravitate toward vintage aviation in general and World War II in particular. At MicroProse UK I hung models of a Mustang and a Thunderbolt over my desk as part of a hearts-and-minds campaign to support my endless stream of proposals for a WWII title. It didn’t work. I spent hours – in the name of research, honest – playing Aces of the Pacific and Aces Over Europe, and wrote plaintive letters to Dynamix, the developers, begging for a job. That didn’t work either. Although I wasn’t an official member of the development team for the game that became Microsoft Fighter Ace, I bombarded the modelers with source material and minor corrections. I even came up with the title, something of which I remain absurdly proud.

Along the way, I watched Disney’s Tale Spin and countless old air movies like Only Angels Have Wings. I enjoyed Crimson Skies immensely, although I thought it would have been better if the planes had been a little less fanciful. There are plenty of cool designs that never made it into production and service, after all. Sky Captain and the World of Tomorrow remains a guilty pleasure, though again I would have preferred to see Cap in something like a Grumman Skyrocket instead of his standard P-40. It was good enough for the Blackhawk Squadron.

Then a few months ago, something marvelous happened. I received an email from tabletop gaming luminary Robin Laws telling me that his company Pelgrane Press was launching a fiction arm called Stone Skin Press and inviting me to contribute a story to their inaugural compilation, The New Hero. The theme was iconic heroes, and that was all I needed to know. Within minutes my mind was off in the South Pacific of the inter-war years, battling megalomaniacs in rogue zeppelins and winding up at Louie’s (it has to be called Louie’s) for drinks as the sun set behind the palm trees. The New Hero has turned into two volumes, but my story Against the Air Pirates made it into the first. To say I’m happy about it is an understatement – indeed, to call it an understatement is an understatement – and I can’t wait to find out the release date. Make no mistake, you’ll see plenty of gloating here when I finally hold it in my hands.

Air pulps died out in the 50s, and the brief pulp resurgence of the 80s focused on the two main subgenres: adventures and detective stories. Nowadays we have steampunk and dieselpunk, and a lot of people have assumed from its title that Against the Air Pirates is a steampunk yarn. In my wildest dreams, airpulp will come back some day, just like a two-fisted pilot flying out of the fireball that engulfs the villain’s lair. Hey, I can dream.