Archive

Posts Tagged ‘mythology’

HR3 Q&A: The AD&D Celts Campaign Sourcebook

June 7, 2016 3 comments

ADD Celts

 

Every so often, I get an email out of the blue from someone who is interested in some corner or another of my long and varied career as a writer for tabletop roleplaying games. They never fail to surprise me – people are still reading things I wrote twenty years ago or more? Inconceivable! – but last weekend I got one that surprised me more than most.

Tamara Rüther is studying for a Master’s degree in Celtic Civilization at Philipps-Universität at Marburg in Germany. As part of a study of how the Celts have been presented in popular culture, she wanted to ask me some questions about my work on the AD&D Celts Campaign Sourcebook from 1992.

Tamara graciously agreed to let me post her questions and my answers here on my blog. I hope you find them interesting. As for me, I’m still staggered that anything I wrote could possibly end up as the object of academic study.

 

– My first question then would be, whether TSR asked you to write the Sourcebook or whether you approached them about it?

 

Here is how I remember it, although my memory may not be 100% accurate after all this time. When I went to GenCon for the first time in 1991, I talked to a lot of people about finding work, including someone at TSR. I think it was Bruce Heard, but I may be wrong. I mentioned my background in European archaeology and my long-standing interest in the Celts, and so I suppose I proposed the idea to them, although of course it was a good fit with their HR series of supplements and they may already have been thinking that a volume on the Celts would be desirable.

 

– Was it your first official attempt at writing mythology/history into a fantasy-based roleplay or were there others (and if so how was this one similar or different)?

 

It was not my first attempt. I had written a few historical and mythological articles already. Most were for TSR UK’s Imagine magazine, which had published two Celtic-themed issues (#5 and #17) as well as issues on Egypt, Asia, and the Vikings. When I left Games Workshop to pursue a freelance career, one of the first contracts I won was for GURPS Vikings, and GURPS Middle Ages 1 followed shortly thereafter. I wrote both of those in the months before I started work on the AD&D Celts Campaign Sourcebook.

 

 

– Also, I read on your blog that you had started working on a Celtic RPG setting early on in your ‘Gaming career’. Did any of that material make it into the Celts Sourcebook or did you take a completely new approach on it when you started working on the AD&D Sourcebook?

 

I drew on the same pool of research, of course, but my embryonic game Fianna used a home-brewed game system and was set exclusively in the Ireland of the sagas, so it was not possible simply to copy Fianna material into the AD&D Celts manuscript.

 

– Possibly a slightly random question – but how much time did you put into research and how easy was it? (I’m asking because some of the books you mentioned are still used in Academia today and they’re not always easy to get.) Did you still have access to University libraries or did you have to find everything elsewhere – and how did it go?

 

When I started work on Fianna, I was still working on my never-completed Ph.D. project at Durham University in England. I had access to the main university library as well as the Archaeology Department’s library and my own college’s library. When I started work on the AD&D Celts Campaign Sourcebook, I had some photocopies of key passages from various books from those libraries along with my notes for Fianna, as well as my own copies of most of my undergraduate archaeology textbooks. While writing, I relied mostly on what was already in my head, although of course I paused to look things up as I needed to. The most research went into the monsters, I think, but I was working from books with which I was already familiar.

 

– Also can you think of any books that you used at the time that didn’t make it into the ‘further reading’ section, but that helped with your work? (And if there’s reasons other than space issues, why didn’t they make it into the further reading?)

 

There were some books that didn’t make it into the reading list: mostly archaeology textbooks such as Barry Cunliffe’s Iron Age Communities in Britain. I tried to focus the list on titles that the general reader would find accessible and useful.

 

– Did TSR have any specific requests concerning the Celts Sourcebook (i.e. its accuracy, for example whether things should be closer to the truth or easier to understand) or were you able to do whatever you wanted? And did they do much editing after you were done?

 

If my memory can be relied upon, I submitted a proposal with an outline before the contract was issued. I based the structure of the book very closely on that of HR1: Vikings Campaign Sourcebook, and I do not remember anyone at TSR asking for any changes. They requested a few minor changes after I submitted the manuscript, but these were so minor that I cannot now remember what any of them were. The only editing that I remember is the omission of the rules for the tathlum (which I have since posted to my blog ). At the time I thought this was because the subject matter was rather gruesome, involving severed heads as it did, but I never found out the reason for the cut. Perhaps my rules were weak, too – this was my first attempt at writing for AD&D Second Edition.

 

– How closely did you work with the illustrator of the Sourcebook, or did you have any influence on the graphics at all?

 

I submitted detailed art briefs as part of the contract requirement, and the artist followed them very closely. I do not remember having any opportunity to approve the art before publication.

 

– I’ve seen you’ve written other games afterwards, which more or less touch on Celtic materials (Gurps Faerie, or the more recent Camelot-related games) – do you think the AD&D research has played into that a lot, or did you treat each of these topics seperately? Also, was the approach to the topic the same each time or, if not, what were the differences?

 

The AD&D Celts Campaign Sourcebook included a lot of material taken from the later folklore of the Celtic Fringe, especially Ireland, Scotland, and Wales. This was partly because the Irish sagas which made up my main documentary source contained very little in the way of monsters and magic and I felt that an AD&D supplement absolutely needed these elements. Since my earliest days of playing D&D, and then AD&D, I had turned to British folklore and faerie lore as a source of ideas, and at the time of writing the New Age movement, then in its early days, was beginning the process of coalescing Celtic traditions and later faerie lore into a coherent world-view.

 

To answer your question, though, I approached each project separately, but drew on the same well of education and experience – my academic background in archaeology, my lifelong interest in myth and folklore, and my emotional attachment to the history and culture of the Celtic Fringe – for each one.

 

– Compared to other Sourcebooks how popular was/is the Celts campaign? (is there anywhere I can get sales figures?)

 

I never saw any sales figures. My contract was work-for-hire (one-time payment with no royalties) so I could not even guess from how much money I made. If any sales figures still exist, I would guess that they are somewhere in the vaults of Wizards of the Coast, along with all the other financial data that came with WotC’s purchase of TSR. My guess, though, is that such figures would have been destroyed by now, or would be on 1990s-era media that are probably no longer readable.

 

 – The book itself is out of print by now, isn’t it, but I think the PDF version is still available, so do you know whether it’s still bought today and how frequently?

 

I have no idea. The only source of book sales data I have available is Nielsen BookScan via Amazon Author Central, and that tells me that no copies have been sold through that channel for as long as their records go back.

 

– Did you get feedback on how people found it? What they liked and didn’t like etc.?

 

I did not see many reviews at the time. I remember hearing from one German reader who was disappointed that the book focused so heavily on the insular Celts, and a couple of reviewers were pleased that I had distinguished the Druids and Bards of Celtic lore from the standard AD&D character classes of the same names. The enech rules (which I stole from AD&D Oriental Adventures) were also well-received, I seem to remember. A few people expressed disappointment that I did not cover all the standard AD&D character races: I remember one reviewer listing the choice as “human, human, or human.”

 

– Is there a specific age group that would be more likely to use the Celts Sourcebook more than others?

 

I intended the book to be used by anyone who played AD&D 2nd Edition. At that time most players were aged 15 and up, I think, although I heard of some as young as 8 – which may account for the cutting of the tathlum mentioned above.

 

My Complete and Utter Myth and Monsterography

February 27, 2016 2 comments

jason-and-the-argonauts

The skeleton battle from Ray Harryhausen’s movie version of “Jason and the Argonauts.” This was the start of my interest in mythology and monsters.

 

I was about six or seven, I guess, when I first became aware of mythology – Greek mythology, to be specific – and the wealth of monsters it contained. In rapid succession, I discovered a children’s version of Homer’s Odyssey in my school library, and I saw a Saturday-morning screening of Jason and the Argonauts (dir. Don Chaffey, 1963) on my parents’ black-and-white TV. Ray Harryhausen’s monsters entranced me, especially the skeletal Children of the Hydra’s Teeth.

DnD Blue book

A decade or so later, I discovered Dungeons & Dragons. In my first game I ran two characters, both thieves and both killed by a minotaur in an epic battle. I bought a copy of the Games Workshop “blue book” printing, with John Blanche artwork on the cover and illustrations by Fangorn and others inside. While I appreciated the Tolkienesque elves, dwarves, and so on, it was the creatures from myth that caught and held my imagination. Now it was possible to see whether a mummy could beat a gorgon (a medusa according to the book, “gorgon” being a bull-like creature; that bothered me at the time, and still does).

To me, the monsters have always been the stars of myth, folklore, and fantasy. In  search of new beasts for my D&D games I plundered my collection of mythology books and ransacked the local library for anything on myth and folklore. Along the way, I became especially interested in the undead and in Celtic faerie lore, although I still devour all kinds of monster tales from all over the globe.

Over the years, some of my favorite work has been on monsters. As well as collections for tabletop roleplaying games, I have consulted on monster concepts for historical-fantasy video games and written books and articles on some of the classic creatures from myth, legend, and folklore.

Among other things, I have created:

  • Seven mummy types based on the ancient Egyptian concept of multiple souls;
  • Five classes of werewolf drawn from folklore, movies, and medieval trials;
  • A dozen classes of faerie encompassing creatures from all over the world;
  • Over 60 types of walking dead from A (aptrgangr: Scandinavia) to Z (zmeu: Eastern Europe).

For a recent videogame project (sadly canceled and subject to a non-disclosure agreement) I defined over 400 monsters from Greek mythology, including physical descriptions, broad definition of abilities and attack forms, and notes on affiliations to particular gods, titans, and other powers.

I plan to keep researching monsters in the future, but here is a list of everything myth and monster related so far.

Video Games
Blades of Excalibur (Arcade, Web), Kabam 2014 – Localization Editor
Heroes of Camelot (Card Battle, iOS/Android), Kabam 2013 – Story Designer/Writer Google Play iTunes Store
Dragons of Atlantis: Heirs of the Dragon (Strategy, iOS/Android), Kabam 2013 – Writer Google Play iTunes Store
Kingdoms of Camelot: Battle for the North
(Strategy, iOS), Kabam 2012 – Story Designer/Writer Google Play iTunes Store
Spartan: Total Warrior (Action, Console), SEGA 2005 – Writer
Medieval: Total War – Viking Invasion
(Strategy, PC), Activision 2003 – Writer/Researcher

Books
Werewolves: A Hunter’s Guide, Osprey Publishing (Dark Osprey), 2015.
Theseus and the Minotaur, Osprey Publishing (Myths and Legends), 2014.
Thor: Viking God of Thunder, Osprey Publishing (Myths and Legends), 2013.
More information on my books

Tabletop Games
Colonial Gothic Bestiary, Rogue Games,  2013 – co-author. Buy it here
Pathfinder Bestiary 2, Paizo Publishing, 2010 – contributing author. Buy it here
Mythic Vistas: Eternal Rome, Green Ronin Publishing 2005 – author. Buy it here
Creatures of Freeport,
Green Ronin Publishing 2004 – co-author. Buy it here
GURPS Faerie, Steve Jackson Games, 2003. Buy it here
Atlas of the Walking Dead, Eden Studios 2003. Buy it here
Slaine: Teeth of the Moon Sow, Mongoose Publishing 2002 – author Buy it here
Mummy, Second Edition, White Wolf Publishing, 1997 – co-author. Buy it here
GURPS Vikings, Second Edition, Steve Jackson Games, 1991 and 2002. Buy it here
GURPS Middle Ages 1, Second edition, Steve Jackson Games, 1992 and 2002. Buy it here
AD&D Celts Campaign Sourcebook, TSR, Inc., 1992. Buy it here

Articles
“The Viking Dead,” Pyramid #3/92, June 2016. Buy it here
“Indian Ghouls,” Pyramid #3/92, June 2016. Buy it here
“Mummies: A New Approach,” Fenix (Kickstarter special edition), January 2016. Buy it here
“The Tathlum,” (AD&D Celts Campaign Sourcebook outtake), personal blog, December 2015. Download free here
“La Llorona,” personal blog, 2015. GURPS versionColonial Gothic version
“Mummy Amulets.” Pyramid #3/17, March 2010. Buy it here
“Bloodlines,” Adventures Unlimited #6, Summer 1996.
“Black Dogs, Church Grims and Hell Hounds,” Roleplayer #30, Jan 1993. View here
“Norse Trolls,” Roleplayer #24, June 1991. View here
“Fimir,” White Dwarf #102, Jul 1988. More on the Fimir
“Magic & Mayhem: Viking!” Imagine #30, Sep 1985.
“Monsters from the Folklore of the Philippines,” Imagine #25, Apr 1985. Download free here
“Haunters of the Dark,” White Dwarf #67, Aug 1985.
“Magic & Mayhem: Celts,” Imagine #17, Aug 1984. Download free here
“Sobek, God of Marshes and Crocodiles,” Imagine #16, Jul 1984. Download free here
“Sethotep,” Imagine #16, Jul 1984. Download free here
“The Taking of Siandabhair,” Imagine #5, Aug 1983. Download free here

 

Other Bibliography Posts

My Complete and Utter Warhammer Bibliography (Warhammer, WFRP, HeroQuest, AHQ)

My Complete and Utter Warhammer 40,000 Bibliography (WH40K, Adeptus Titanicus/Epic Scale)

My Complete and Utter Cthulhu Bibliography

My Complete and Utter D&D/AD&D/d20 Bibliography

My Complete and Utter GURPS Bibliography

My Complete and Utter Vampire: the Masquerade and World of Darkness Bibliography

My Complete and Utter Fighting Fantasy and Gamebook Bibliography

My Complete and Utter Colonial Gothic Bibliography

My Complete and Utter Dark Future Bibliography

My Complete and Utter Video Gameography

 

 

 

Dark Osprey: Systemless Game Settings, Cheap but Deep

November 17, 2015 2 comments

Dark Osprey banner

 

I’ve been writing for Osprey Publishing’s Dark Osprey line for a little while now: I have two titles published and a third on the way. It is an interesting line, full of books that blend history, fiction, and conspiracy theory to produce well-researched works gamers will love: exactly what you would expect, in fact, when a renowned military history publisher like Osprey expands into science fiction and fantasy.

I’ve blogged about my own Osprey titles before, and you can find all the relevant posts by clicking on this link. But in this post, I’d like to look at the range as a whole.

I’m in some very impressive company as a Dark Osprey author. Series editor Joe McCullough is a longtime tabletop RPG fan, and he has recruited quite a few names you’ll recognize.

War of the Worlds coverMike Brunton was the voice of the multiple award-winning Total War AAA PC strategy game series until recently. Before that, he worked on countless video games, edited White Dwarf magazine during Games Workshop’s late-80s golden age, co-wrote the legendary Realm of Chaos sourcebooks for Warhammer, and authored the rarest D&D module ever published. For Dark Osprey, he turns his considerable command of military history to the Anglo-Martian War of 1895 in his book The War of the Worlds. If you like classic science fiction, military history, steampunk, roleplaying, or miniatures wargaming, I can guarantee you will enjoy this book.

 

Atlantis coverPhil Masters was a regular contributor to White Dwarf in the 80s, and has written a number of sourcebooks for GURPS, Castle Falkenstein, and other tabletop RPGs. He was the only author Terry Pratchett trusted to adapt the Discworld into a game setting. The Wars of Atlantis is not his first work on the Lost Continent – his GURPS Atlantis sourcebook is still available – and The Wars of Atlantis holds a wealth of well-researched information on a subject that is sure to appeal to gamers of all stripes, as well as to anyone with an interest in the Atlantis myth.

 

Nazi Occult coverKenneth Hite is another prolific GURPS author, and together with gaming luminary Robin D. Laws he co-hosts the podcast Ken & Robin Talk About Stuff. His book on The Nazi Occult packs an incredible amount of information between the covers, and offers a fantastic resource to any gamemaster or tabletop gamer with an interest in Weird War II scenarios. Coming in May 2016 is his exhaustive history The Cthulhu Wars: The United States’ Battles against the Mythos. I can hardly wait.

 

zombies coverAs well as editing the series, Joseph McCullough kicked it off with Zombies: A Hunter’s Guide. Zombies are taking over popular culture right now, but Joe digs deeper into zombie lore and covers multiple types, from the brain-eating lurchers we know and love to the voodoo zombies of the Caribbean, the necromantic zombies of fantasy lore, and the atomic zombies of the Cold War era – and much more beside. He also traces the history of zombie outbreaks across the world and offers us an unprecedented level of access to the 34th Specialist Regiment (a.k.a. the Nightmen), the U.S. Army’s elite supernatural warfare unit. Somehow, he has also found time to create the wildly popular Frostgrave fantasy miniatures game for Osprey. Some old Games Workshop fans are hailing it as the new Mordheim.

Orc Warfare coverChris Pramas, founder of Green Ronin and creator of the Freeport fantasy-pirate setting, has written Orc Warfare, a systemless overview of Orc weapons, tactics, and military organization that will be of interest to fantasy fans everywhere. With Dwarf Warfare due out in January, he looks set to turn this into the definitive series on fantasy warfare.

 

To take a look at the whole Dark Osprey range, click this link. No matter what your gaming or reading interests, I expect you will find something to intrigue and entertain. And while you’re there, check out the Osprey Games and Myths and Legends books as well. One thing is for sure: when Osprey Publishing decided to expand into fantasy and games, they did nothing by halves. Just look at what they’ve announced for 2016!

 

 

 

 

The Bundle of Holding

August 26, 2015 Leave a comment

The latest Bundle of Holding features seven titles from Osprey’s Osprey Adventures line: just $16.95 gets you all seven PDF ebooks with a retail value of $104.00. A couple of them are mine, and I’m in some very good company, including Chris Pramas, Phil Masters, and series chief Joseph A. McCullough. Here’s a link: take a look and I think you’ll be impressed.

Thor

Thor: Viking God of Thunder retells the Norse myths and covers Thor’s history from 6th-century Germany through the Viking Age to Marvel’s Avengers. Here’s a link to some of the great reviews it’s received.

Templars cover

Knights Templar: A Secret History is a roundup of history, rumor, and conspiracy theory surrounding the Templars and the Holy Grail. It even includes a brand new conspiracy theory that I made up, based on actual events and relationships, that could provide a great setting for all kinds of games. You can read more about it here: scroll down to the comments for links to reviews.

The Osprey Adventures line includes a lot of well-researched titles that are ideal as systemless sourcebooks for games. Take a look: you won’t be disappointed.

Ten Things You Didn’t Know About Werewolves

March 31, 2015 2 comments

index

My Osprey book Werewolves: A Hunter’s Guide was released last week. To celebrate, I’ll be posting and tweeting a fact a day for ten days: just a few of the things I discovered while researching and writing it. I’ll also be updating this post each day with a new fact. You’ll find more information in the book itself, and you may never look at this stock horror monster in quite the same way once you’ve read it. I know I don’t.

Like its companion volumes on Zombies and Vampires, Werewolves: A Hunter’s Guide collects a lot of deeply-researched information gathered from all times and places and presents it in an accessible and well-organized form for gamers and general readers alike.

For more on this book:
The first review (scroll down to the Comments section for more links as I find them).
A post about Werewolves and my most recent Osprey Myths and Legends book, Theseus and the Minotaur.

1. There are five distinct types of werewolf
As I read various ancient myths and medieval trial reports, I discovered something completely unexpected: not all werewolves are the same. I finally counted five distinct types, all of which I’ve covered in detail with histories, detailed descriptions, and case studies.
The five types are:
1. Viral Werewolves;
2. Cursed Werewolves;
3. Shamanic Werewolves;
4. Sorcerous Werewolves;
5. Obsessive Werewolves.

2. The Roman Empire helped spread lycanthropy across Europe
Until the first century, viral lycanthropy was confined to a small area of eastern Europe which became the Roman provinces of Moesia and Dacia. As Roman officials, merchants, and tax gatherers opened up the region, some of them contracted the virus and spread it throughout the Roman world.

3. St. Patrick may have rid Ireland of snakes, but he created the first documented Irish werewolves
The snakes of Patrick’s legend are a metaphor for Druidism, according to some writers. Another legend tells of certain pagans who drowned out his preaching by howling like wolves – whereupon he cursed them in the name of God, and they became the first recorded werewolves in Ireland.

4. Suleiman the Magnificent purged Constantinople of werewolves in 1542
The city was so overrun with werewolves that the Ottoman Emperor called out his Janissaries to deal with the situation. Over 150 werewolves were killed in one hunt alone.

5. Russia used werewolves to destabilize Sweden in 1790
The Swedish province of Calmar was overrun by a plague of wolves in 1790. Russia and Sweden were at war, and it was rumored that at least some of the creatures were werewolves that the Russians had created using Swedish prisoners. Sweden eventually sued for peace.

6. Buffalo Bill encountered a werewolf in 1906
According to the dime novel The Wolf Demon: Or Buffalo Bill and the Barge Mystery, the great scout and showman battled a wolf-like creature in Wyoming’s Wolf River Canyon. Cody claimed it was a werewolf, though some scholars believe it was actually a skinwalker from the local Arapahoe people.

7. The “Hounds of God” were an order of werewolf witch-hunters
At his trial in 1691, one Thiess of Kaltenbrun claimed to be a Hound of God, dedicated to protecting his community from supernatural threats. The Hounds were said to conduct raids into Hell itself on three nights of the year.

8. Britain and Germany both developed werewolf special forces in WWII
Germany’s Werwulf guerillas are fairly well-known, but Britain’s Talbot Group was founded in 1941 near Llanwelly, Wales and served throughout the rest of the war.

9. Vampires may be undead werewolves
According to a Greek tradition, a dead werewolf can rise from the grave as a vampire. However, the Greek word vrykolaka can mean both werewolf and vampire, which confuses matters somewhat.

10. Benjamin Franklin organized a werewolf militia
During the American Revolution, Patriot werewolves used their wolf forms to bring back valuable intelligence on British movements and troop strengths.

Thor Hits U.S. Libraries and Schools

March 20, 2015 Leave a comment

Rosen Thor Cover

I’ve just received a hardback edition of my Osprey Myths and Legends book Thor: Viking God of Thunder, published by Rosen Publishing in New York for the American schools and libraries market. It is available by itself or as part of the Heroes and Legends set, which also includes the Osprey volumes Dragonslayers, Hercules, Jason and the Argonauts, King Arthur, and Robin Hood.

The inside of the book is the same as the Osprey edition, but Rosen’s solid hardback binding makes it more durable, and it lies flat without breaking the binding and scattering pages everywhere. And Rosen’s cover design is great. It keeps Miguel Coimbra’s fantastic art of Thor battling the frost giants, but turns the god’s name into a stony logo wreathed in lightning. I’m very, very pleased with it, and it’s strangely appropriate that my comp copy should arrive on the International Day of Happiness – another thing I knew nothing about until this morning!

I enjoyed working on this book immensely, and I’ve posted about it before. Here are some links for anyone who is interested:
Rosen Publishing (Thor)
Rosen Publishing (Heroes and Legends series)
Osprey Publishing (Thor)
Early reviews (scroll down to comments for more)
A more recent review

A New Review of “Thor: Viking God of Thunder”

February 26, 2015 2 comments

Thor

Patrick Mahon over at SF Crow’s Nest in the UK just posted a very nice review of my Osprey Myths and Legends book Thor: Viking God of Thunder. Here’s a link.

I’m very happy with the reception received by both this book and its companion volume on Theseus and the Minotaur, and I hope to have the opportunity to write more books on myth and folklore in the future. They’ve been passions of mine since I was a boy.

Here’s a link to some more reviews of Thor. Every time I see a new review, I add a link to the comments. If you’ve seen any reviews that aren’t linked there, please let me know – I’d like to make this collection as complete as possible.

Follow

Get every new post delivered to your Inbox.

Join 129 other followers