My interest in Celtic history and lore started in my teens. I had been reading Penguin translations of Greek and Latin literature for a while when I discovered the Irish sagas such as The Tain and the early stories of Cu Chulainn. A wave of Irish rock was hitting the UK: Thin Lizzy and Rory Gallagher were having their first hits around then, and a band called Horslips released two epic concept albums based on Irish mythology: The Tain (1973) and The Book of Invasions (1976). In 1978, Jim Fitzpatrick published his lavishly-illustrated Book of Conquests, and I started playing Dungeons & Dragons. In 1979, I went to Durham University to study archaeology, intending to specialize in the British Iron Age: the Celtic-dominated era that was brought to an end by the Roman invasion. (I refuse to call it a conquest – they never got us out of the hills, by Touatis!)
My Celtic obsession followed me into the games industry, and now I could back it up with some actual learning. I wrote articles for two Celtic-themed issues of TSR UK’s now-legendary British AD&D magazine Imagine: my adventure “The Taking of Siandabhair” was reprinted in a “Best Of” issue and you can download it from my Freebies page. In 1986 I created the Fimir for Warhammer Fantasy Roleplay, basing them on a mix of creatures from Irish and Scottish legends including the evil Fomorians. Despite some very controversial aspects of the background I created for them, they still have fans today. When I left Games Workshop in 1990, one of my first freelance projects was the HR3 Celts Campaign Sourcebook for AD&D 2nd edition. I also wrote an adventure for Mongoose Publishing’s Slaine RPG, based on the 2000AD comic property: back at Games Workshop, I pushed hard for a Slaine RPG to go alongside their Judge Dredd and Rogue Trooper games, but to no avail. And a few years ago, I snuck some Welsh, Irish, and Scottish lore into the single-player campaign I wrote for Kabam’s hit mobile strategy game Kingdoms of Camelot: Battle for the North.
The latest fruit of my Celtic obsession is a sourcebook for Andrea Sfiligoi’s excellent tabletop skirmish game Of Gods and Mortals. If you like mythology and miniatures, you should definitely check this game out. The rulebook, published by Osprey Publishing and widely available, is slim and affordable; the rules themselves are simple enough to pick up quickly and powerful enough to make for some interesting challenges. I liked it so much that I contacted Andrea out of the blue and asked if we could collaborate.
Celts was released today as an e-book via Andrea’s Ganesha Games web site (where you can also find several freebies for OGAM), and over the next few weeks it will become available in dead-tree form and via all the usual e-tailers. I am very pleased with it. I’m always happy to have another Celtic-themed project under my belt, and Andrea’s art for the project is fantastic. He (yes, it’s a male name in Italian) is ludicrously talented: a first-rate game designer (working in his second language, no less) and a talented artist to boot. Anything he does is worth your attention.
To tempt you further, here is the back cover blurb:
The first warp-spasm seized Cu Chulainn, and turned him into something monstrous, horrible and shapeless…
This supplement for Of Gods and Mortals delves deeper into the myths of the Celts. Within its pages you will find:
- More options for existing units, along with brief descriptions of their roles in Celtic history and mythology;
- Statistics and rules for six new Gods, 18 new Legends, and 10 new Mortal troop types, based on myths and folklore from across the Celtic world;
- Ten new traits, including a range of warrior-feats from the Irish sagas;
- Detailed rules for Celtic war-chariots;
- Optional warband lists to help you build a mythologically consistent warband;
- Allied forces for more force customization options;
- New scenarios, based on the greatest battles from the Celtic myths and sagas;
- A detailed bibliography for more information about the Celts and their gods.
Let the red rage descend, and feed the Morrigan’s crows with the bodies of your foes!
The latest Bundle of Holding features seven titles from Osprey’s Osprey Adventures line: just $16.95 gets you all seven PDF ebooks with a retail value of $104.00. A couple of them are mine, and I’m in some very good company, including Chris Pramas, Phil Masters, and series chief Joseph A. McCullough. Here’s a link: take a look and I think you’ll be impressed.
Thor: Viking God of Thunder retells the Norse myths and covers Thor’s history from 6th-century Germany through the Viking Age to Marvel’s Avengers. Here’s a link to some of the great reviews it’s received.
Knights Templar: A Secret History is a roundup of history, rumor, and conspiracy theory surrounding the Templars and the Holy Grail. It even includes a brand new conspiracy theory that I made up, based on actual events and relationships, that could provide a great setting for all kinds of games. You can read more about it here: scroll down to the comments for links to reviews.
The Osprey Adventures line includes a lot of well-researched titles that are ideal as systemless sourcebooks for games. Take a look: you won’t be disappointed.
My Osprey book Werewolves: A Hunter’s Guide was released last week. To celebrate, I’ll be posting and tweeting a fact a day for ten days: just a few of the things I discovered while researching and writing it. I’ll also be updating this post each day with a new fact. You’ll find more information in the book itself, and you may never look at this stock horror monster in quite the same way once you’ve read it. I know I don’t.
Like its companion volumes on Zombies and Vampires, Werewolves: A Hunter’s Guide collects a lot of deeply-researched information gathered from all times and places and presents it in an accessible and well-organized form for gamers and general readers alike.
For more on this book:
The first review (scroll down to the Comments section for more links as I find them).
A post about Werewolves and my most recent Osprey Myths and Legends book, Theseus and the Minotaur.
1. There are five distinct types of werewolf
As I read various ancient myths and medieval trial reports, I discovered something completely unexpected: not all werewolves are the same. I finally counted five distinct types, all of which I’ve covered in detail with histories, detailed descriptions, and case studies.
The five types are:
1. Viral Werewolves;
2. Cursed Werewolves;
3. Shamanic Werewolves;
4. Sorcerous Werewolves;
5. Obsessive Werewolves.
2. The Roman Empire helped spread lycanthropy across Europe
Until the first century, viral lycanthropy was confined to a small area of eastern Europe which became the Roman provinces of Moesia and Dacia. As Roman officials, merchants, and tax gatherers opened up the region, some of them contracted the virus and spread it throughout the Roman world.
3. St. Patrick may have rid Ireland of snakes, but he created the first documented Irish werewolves
The snakes of Patrick’s legend are a metaphor for Druidism, according to some writers. Another legend tells of certain pagans who drowned out his preaching by howling like wolves – whereupon he cursed them in the name of God, and they became the first recorded werewolves in Ireland.
4. Suleiman the Magnificent purged Constantinople of werewolves in 1542
The city was so overrun with werewolves that the Ottoman Emperor called out his Janissaries to deal with the situation. Over 150 werewolves were killed in one hunt alone.
5. Russia used werewolves to destabilize Sweden in 1790
The Swedish province of Calmar was overrun by a plague of wolves in 1790. Russia and Sweden were at war, and it was rumored that at least some of the creatures were werewolves that the Russians had created using Swedish prisoners. Sweden eventually sued for peace.
6. Buffalo Bill encountered a werewolf in 1906
According to the dime novel The Wolf Demon: Or Buffalo Bill and the Barge Mystery, the great scout and showman battled a wolf-like creature in Wyoming’s Wolf River Canyon. Cody claimed it was a werewolf, though some scholars believe it was actually a skinwalker from the local Arapahoe people.
7. The “Hounds of God” were an order of werewolf witch-hunters
At his trial in 1691, one Thiess of Kaltenbrun claimed to be a Hound of God, dedicated to protecting his community from supernatural threats. The Hounds were said to conduct raids into Hell itself on three nights of the year.
8. Britain and Germany both developed werewolf special forces in WWII
Germany’s Werwulf guerillas are fairly well-known, but Britain’s Talbot Group was founded in 1941 near Llanwelly, Wales and served throughout the rest of the war.
9. Vampires may be undead werewolves
According to a Greek tradition, a dead werewolf can rise from the grave as a vampire. However, the Greek word vrykolaka can mean both werewolf and vampire, which confuses matters somewhat.
10. Benjamin Franklin organized a werewolf militia
During the American Revolution, Patriot werewolves used their wolf forms to bring back valuable intelligence on British movements and troop strengths.