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The Twelve Books of Christmas: Part Three
Today, I am showcasing another book I wrote for the Dark Osprey line: Werewolves: A Hunter’s Guide. As always, you can find links to various online retailers on the My Books page.
This was a companion volume to two previous titles, covering zombies and vampires. In the first, author Joe McCullough had established the fiction of the Nightmen, a fictional U.S. Army unit specializing in supernatural warfare. Using this as a basis, I examined werewolves in film, folklore (including historical trials), and elsewhere.
The first thing I discovered was that there are many different kinds of werewolf. As well as the classic movie version – the “viral” werewolf – I identified shamanic werewolves created by spirit travel, sorcerous werewolves created by witchcraft – by far the most common kind in records of medieval trials – werewolves created by divine and saintly curses, and those arising from delusion and other mental illness. I also looked into other animal shapechangers, such as Native American skinwalkers and Japanese hengeyokai.
I had almost as much fun with the various werewolf-hunting organizations worldwide. In addition to the Nightmen of the U.S. Army, you will find the Tyana Society founded by Benjamin Franklin, which did much to combat British Freemasons in the Revolutionary War; Britain’s Talbot Group, founded during World War II for commando and anti-supernatural operations; the Japanese yokai jingcha, the aristocratic Zaroff Society, among others. The obligatory Nazi werewolves are covered, as are the ulfhednar berserkers of Norse traditions.
Here is what some reviewers had to say:
“I can’t imagine anyone with even a passing interest in horror and werewolves passing on this particular book, but if you’re considering doing so, then well…. just think very, very carefully before the next full moon.”
– Unbounded Worlds
“I don’t usually take notes when I read a book for entertainment, but in this case I did. … [A] well-researched, lavishly illustrated and clearly organized book.”
– Goodreads
…and here’s a link to the book’s page on Osprey’s web site. It is available in paperback, ePub, and PDF formats.
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like.
Click here for Part One: Colonial Horrors.
Click here for Part Two: Nazi Moonbase.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
The Twelve Books of Christmas: Part One
You can find links to buy a lot of my work on the My Books page, but in the run-up to Christmas I will be showcasing a dozen of them that make ideal gifts for the geek in your life. The first is Colonial Horrors, a curated anthology of tales from the earliest years of American horror.
The book was first published last October in hardback, and a paperback edition was released a few weeks ago: Amazon also offers a Kindle version. It is a curated anthology, with an introduction discussing the origins of horror fiction in America, and individual notes on each story.
There are seventeen tales in all, published from 1684 to 1927, all of them chosen for the light they shed on the Colonial era and its role in American horror. Just as the European Gothic features the wild mountains, crumbling castles, and ruined monasteries of that continent, so the American Gothic looks to the dark forests, inward-looking towns, and stifling religion of the colonies. From the accounts of the Salem witch trials in 1692 to the 2015 movie The VVitch with its old-fashioned typography, from the earliest tales of the Jersey Devil to the beloved and oft-adapted tale “The Legend of Sleepy Hollow,” the collection covers both the familiar and the unexpected.
Unexpected, you say? How about this:
- The legend of the Jersey Devil began in a religious dispute between two publishers at the start of the 18th century;
- The contributions from Cotton and Increase Mather, well known for their involvement in the Salem hysteria, were believed by their authors to be nonfiction;
- America’s first Gothic novelist, Charles Brockden Brown, is remembered today only by a handful of academics;
- Nathaniel Hawthorne, a descendent of a Salem judge, wrote horror tales as well as moral commentary;
- The cult movie The Blair Witch Project was based (very loosely, as it turns out) on a reported haunting.
But don’t take my word for it. Here are extracts from some reviews:
“For lovers of American literature and horror fiction fans, this important anthology reveals how the religious beliefs, historical events, and folktales of the colonial period influenced the writerly imaginations that led to the evolution of the modern horror genre.”
– Library Journal (starred)“A well-curated collection of creepy, spooky, and downright weird pieces by a core group of American authors. As the nights grow cooler and the shadows longer, stoke the fire and curl up with this excellent example of true American horror.”
– Booklist“Rather than the gothic castles of Europe, these feature witch trials and dark and foreboding forests. The colonial period was truly the birthplace of American horror, as these stories point out.”
– The News-Gazette (Champaign, IL)
Colonial Horrors can be found at any online retailer and at many good bookstores. The publisher, Pegasus Books, has this to say about it.
Tomorrow, and every day until Christmas, I will be covering another title. If you’re not done with your Christmas shopping, or if you are expecting to receive some gift tokens, take a look: you might find something you like.
Click here for Part Two: Nazi Moonbase.
Click here for Part Three: Werewolves – A Hunter’s Guide.
Click here for Part Four: Theseus and the Minotaur.
Click here for Part Five: The New Hero, vol. 1.
Click here for Part Six: Knights Templar – A Secret History.
Click here for Part Seven: The Lion and the Aardvark.
Click here for Part Eight: Thor – Viking God of Thunder.
Click here for Part Nine: Tales of the Frozen City.
Click here for Part Ten: Blood and Honor.
Click here for Part Eleven: The Dirge of Reason.
Click here for Part Twelve: More Deadly than the Male.
Nazi Moonbase – The First Reviews
My Dark Osprey book Nazi Moonbase has been out for a couple of weeks now, and is starting to garner some good reviews. If you’d like to know what other people are thinking about the book, here are some links. I’ll add more in the comments section below as I come across them.
Amazon.com: currently rated at 4+ stars. “A great read,” “great dark fantasy … good fun!” and “very well melded fact and fiction” are among the comments.
Goodreads.com: Currently rated at 3.5 stars. “…for those of you who like science fictional worldbuilding (or Nazi Moonbase-building), you’ll have quite a treat.”
Suvudu.com: A nice background article on my book and its place within the greater realm of Nazi superscience conspiracy theories. It sums up very nicely how this became such an irresistible topic for conspiracy fans.
As a lifelong vintage aviation geek who was lucky enough to grow up during the hottest part of the space race, I had a lot of fun researching and writing this book. There are some wild conspiracy theories out there, from Nazi flying saucers to the hidden Antarctic base to the faking of the Apollo moon landings, and I set myself the task of constructing a narrative to support the proposition that every one of the conspiracy theories was true. I also snuck in a few references to movies and video games for people to find.
Whether you use it as a systemless game sourcebook or just as an entertaining read, I hope you enjoy reading this book as much as I enjoyed writing it.
Click here to order Nazi Moonbase and my other current books from your favorite e-tailer.
The Future of Gamebooks?
Someone from a Fighting Fantasy Facebook group just asked me whether I thought there could ever be a gamebook resurgence. Is it possible to capture the same lightning in a bottle, 30 years on? Branching novels? Other applications for the numbered-paragraph format? It’s a question I come back to every so often myself.
Here’s what I told him, based on my own experience. What does anyone else think?
The question you’re considering is one I wrestled with myself back in the 80s. The gamebook phenomenon was so huge that I was sure that there were endless applications for interactive-lit-based learning, fiction, and just about everything else. I tried a few things, from short Choose-Your-Owns for my university museum through training aids for various things, but nothing ever made it past the prototype stage.
At the time, I was mystified, and convinced that I’d missed something. Looking back, I think now that I was focusing on too small a part of the picture. Like the American rail barons who felt safe because there were no other railways but didn’t realize that railways were just one part of the transport industry, and ended up being destroyed by the growing interstates and airlines. We’re really talking about interactive storytelling.
As far as books go, I don’t think gamebooks will ever escape their origins in the young adult section. That mark will stay with them forever, and make it hard – if not impossible – for the format to be taken seriously as a form of adult literature. It’s possible to conceive of Choose-Your-Own-Adventures for adults, but I can’t escape the worry that adult readers would feel they were playing rather than reading, and that would ultimately thin the market for an interactive adult book, no matter its other qualities. But then, books are dying, or so we’re told once a year or more. With that said, though, the trusty Choose-Your-Own format is still used in some educational books for kids: for example, Capstone Press in the States has a line of “Interactive History Adventure” books. I’ve heard nothing about whether kids prefer them to standard format books, though.
Interactive storytelling is well established in the computer games world, of course, and that’s where it’s flourishing right now. Just the other day I was doing some stuff for a game developer using a program called Twine, which is basically a whiz-bang flowchart system that makes writing interactive stories a doddle. Hypertext-stack text games are an artisan-filled niche these days, but a lot of games still rely on story trees and such.
Back in the 90s, “interactive movie” was a buzzword. As well as theatrical releases, the term was also applied to computer games with a high story content, a branching narrative structure, and ambitions to artistic recognition. We never hear of them now. In games the term was tainted by overuse and frequent association with ambitious and costly failures. In movies, no one could quite get the interface right: I heard stories about cinemas fitted with voting buttons in the seat arms, but either people voted for the wierdest option just to see what would happen (or to try and break the movie), or kids rampaged up and down the aisles pressing every button they could find. Those bugs might have shaken out once the novelty wore off the format, but there was one other problem that I still can’t see a way around, and it applies to all media: in providing options, you have to create a lot more content than any one-time user will ever see. This isn’t too expensive when it’s words in a book or on a hypercard stack, but when you start talking about TV and movies it quickly becomes ruinous. You have to count on people coming back and back to try different options on a movie they’ve already seen rather than choosing to see a new movie, and it’s a very big, very expensive risk.
As to a gamebook resurgence, I think there is one currently under way, but I’m not sure that there’s a new market for gamebooks out there. What I’ve seen has been driven largely by nostalgia (including the heartwarming sight of kids enjoying the same books their parents grew up with) enabled by the community-building ability of social media and the ease of collecting offered by Ebay and other online marketplaces. Plus, of course, the ease of publishing interactive titles on ebook platforms. For a true resurgence to take place and for the medium to evolve into its next phase, gamebooks and interactive fiction/education/whatever will have to do something that makes them truly novel and interesting all over again so they can catch the imaginations of a new generation. That’s going to be a challenge, and in all honesty I haven’t a clue how that might be achieved. I’m intrigued by location-based interactives delivered via mobile devices (imagine a tour of Roman Bath, for example, with the screen showing your current location recreated in Steam or whatever, and NPCs to question about life back then), but that may just be the archaeology graduate in me. The same idea could be applied to all kinds of ARGs, and I think those may be the true successors to gamebooks, rather than a strictly literary or cinematic experience.
If you’re just talking about books, though, I can’t say I’m optimistic. Although gamebooks did exist (just about) before the 80s, the “perfect storm” of D&D/RPG frenzy, game system, and portability is what launched the phenomenon – and also made them a kid-teen product rather than an adult one. Imagine #22 featured an article by me and Colin Greenland analyzing the gamebook phenomenon as it stood in 1985 – it might have some pointers.) Today, there are better ways to do everything gamebooks can do, and none of them involves books. To create a true gamebook resurgence – in any market – you’d need that same combination of zeitgeist-driven content, ease of use, and novelty of presentation. Whatever that might look like, I’m guessing it wouldn’t be on paper.
A New Review of “Thor: Viking God of Thunder”
Patrick Mahon over at SF Crow’s Nest in the UK just posted a very nice review of my Osprey Myths and Legends book Thor: Viking God of Thunder. Here’s a link.
I’m very happy with the reception received by both this book and its companion volume on Theseus and the Minotaur, and I hope to have the opportunity to write more books on myth and folklore in the future. They’ve been passions of mine since I was a boy.
Here’s a link to some more reviews of Thor. Every time I see a new review, I add a link to the comments. If you’ve seen any reviews that aren’t linked there, please let me know – I’d like to make this collection as complete as possible.