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“Werewolves: A Hunter’s Guide” – The First Review

February 3, 2015 5 comments

With a little over a month until release, the first review has appeared of my Dark Osprey book Werewolves: A Hunter’s Guide. It’s short but sweet, and I’m looking forward to more.

It was a lot of fun to research and write this book. Here’s what I wrote about it a few months ago when it was first announced:

index

Werewolves: A Hunter’s Guide is for the Dark Osprey line which focuses on horror and conspiracy, and follows on from earlier volumes about Zombies and Vampires. I collected werewolf legends and trial reports from across Europe and researched shapechanger myths worldwide to paint a picture of lycanthropy that expands upon what you will find in most movies, games, and novels. It touches on the standard fare – silver, the moon, Viking berserkers, SS werewolves, and so on – but I also uncovered a few surprises. Like, for instance, the fact that there are at least four distinct types of werewolf, each with its own unique characteristics. And the Greek tradition that a dead werewolf rises from the grave as a vampire. And the ancient werewolf cult that centers on Mount Lykaion in Greece.

Werewolves: A Hunter’s Guide
is scheduled for release in March 2015, and there are some interesting titles scheduled for both of Osprey’s non-historical ranges.

Like the other Dark Osprey books, this book mixes historical research with speculation to create a “what-if” reality which is firmly grounded in the real world. Anyone who is interested in the history and development of the werewolf myth will get something from it, and gamers will find a wealth of system-independent information and suggestions ready to use in their campaigns. Ripping the you-know-what out of effete sparkly vampires, for instance…

As I find new reviews, I’ll post links in the comments section below.

Book Review: The American Turtle Submarine by Arthur S. Lefkowitz.

August 14, 2014 Leave a comment

I picked this little book up on a recent visit to Monticello because I’ve always been interested in the subject. Somewhere in the back of my mind I’m hoping to do a treatment of the Turtle for Colonial Gothic, although I have no idea when I’ll get the time. If someone else beats me to it, I’ll probably be relieved rather than disappointed.

 

The American Turtle Submarine: The Best-Kept Secret of the American Revolution by Arthur S. Lefkowitz
Pelican Publishing, Gretna, 2012. 144 pages.

First published as Bushnell’s Submarine by Scholastic (2006), this is a short and very readable book that is suitable for anyone 11 and up.

Despite its modest length and simple language, the book packs an impressive amount of information about the Turtle’s design, development, and combat operations, as well as a lot of useful background on Bushnell himself and his other inventions. There is an overview of submarine experiments before Bushnell’s time, sidebars on various background topics and personalities, and a number of very good drawings that give a clear view of the Turtle’s interior and workings.

I would recommend this to anyone who is interested in the Revolutionary War, the history of submarine warfare, or 18th-century Weird Science in general. It is particularly valuable to Colonial Gothic GMs who want to feature the Turtle or Bushnell’s other inventions in an adventure – I doubt there is a clearer, more complete, or more accessible source available anywhere.

Useful Links
Wikipedia: Turtle (submersible)
Wikipedia: David Bushnell
Rogue Games: Colonial Gothic

Other 18th-Century Strangeness
The Air Loom (Pyramid Magazine)
The Puckle Gun (Pyramid Magazine)
The Nock Volley Gun (Pyramid Magazine)
Weird Science (a post from 2011)