Archive
Medusas – Three Old Citadel Miniatures
Citadel’s C18 Night Horrors miniatures were issued between 1984 and 1986. Most of them never received game stats for Warhammer or WFRP, and I have covered a few of them in earlier posts in this series.
The Stuff of Legends site has a complete listing of the range here, but for this post, I’ll concentrate on the Medusas.


There were three figures in total. One was a snake-haired hag, another had a snake body like the version of Medusa in the 1981 movie Clash of the Titans, and the third was armoured and dressed in a flowing robe (actually a simple head-swapped variant on an armoured wight figure from the same range).
To the best of my knowledge, Medusas (or Gorgons, as I prefer to call them, since in Greek myth Medusa was one of three sisters by that name) have never received rules or stats in any official WFRP publication, though a comment below shares some links to previous Warhammer incarnations. I’ve based my stats and rules more on the miniatures than these past versions, though. Needless to say, what follows is in no way official and should be considered a fan work. No challenge is intended to copyrights or trademarks held by Games Workshop, Cubicle 7, or anyone else.
Medusas
These fearsome but reclusive creatures inhabit the remotest mountains of the southern Old World, from the Border Princes to eastern Tilea. They appear in several legends from Classical times, but their origins are unclear. While they are clearly creatures of Chaos, they appear not to be aligned with any one of the Ruinous powers, although a Medusa will occasionally ally with a Champions of Chaos or other warlord for the right price.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 35 | 45 | 35 | 45 | 45 | 25 | 35 | 45 | 45 | 20 | 15 |
Traits: Fear 1, Mental Corruption (Hateful Impulses), Mutation (Snake Hair – see below), Night Vision, Petrifying Gaze, Weapon +5
Optional: Armor 2, Champion, Mental Corruption (Unending Malice), Mutation (Snake Body), Ranged +9 (150)
Snake Hair: A Medusa’s hair gives her a +5 attack at Personal range, with Venom. This cannot be used in the same round as any other attack.
Snake Body: Movement -1, Tail +5 attack
More Like This
Zoats: From Warhammer to 40K (and back again)
The Ambull: From 40K to WFRP (again)
Viydagg: A Forgotten WFRP Monster
Mardagg: A Forgotten WFRP Monster
Mabrothrax: A Forgotten WFRP Monster
Jabberwock: A Forgotten WFRP Monster
Devil Eel: A New Monster for WFRP4
Gargoyle: A Forgotten WFRP Monster
The Toad Dragon: An Old Citadel Miniature Described for WFRP4
The Spectral Claw: An Old Citadel Miniature Described for WFRP4
The Mud Elemental: Two Old Monsters Combined for WFRP4
Leaping Slomm Two-Face, Another Old Citadel Miniature
Zygor Snake-Arms, Another Old Citadel Miniature
Independent Daemons for WFRP 4th Edition
Chaos Snakemen – A Forgotten Warhammer Race
Menfish – Another Lost Warhammer Race
Golems in Warhammer
Giant Bats and Fell Bats
Lesser Daemon of Malal
Greater Daemon of Malal
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andy Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
I.O.U. 1 WFRP Monster
Monster? What’s this about? Click here to find out!
I’m a little busy right now starting a new job, but I hope to get to it over the weekend. If there’s something particular you’d like to see, drop its name in the comments along with the edition(s) of WFRP for which you’d like stats. No promises, but I’ll see what I can do.
While you’re here, though, I’d like to tell you about Rookery Publications, a new rpg studio that I’ve founded along with four other WFRP veterans: Writer, cartographer, and developer extraordinaire Andy Law; art legend Mark Gibbons; editor, proofreader, and business expert Lindsay Law, and prolific writer Andy Leask.
We are working on a dark fantasy setting with a series of sourcebooks and a campaign. Everything is designed to be modular so you can take it as written or kitbash it to fit your own campaign. It is system-agnostic, and the first few products have tested well with WFRP as well as an array of other games. Our first two titles are five-star products on DriveThruRPG, and you can find them here.
We also produce weekly “Inside the Rookery” live streams with guests from across the games industry. Past guests have included Bob Naismith, who ran the GEW miniatures department in the late 80s and created the first Space Marines, WFRP artist Ralph Horsley, ex-GW designer and novelist Gav Thorpe, former Hogshead Publishing chief James Wallis, Marc Gascoigne of Black Library and now Aconyte Books, and many more. The live streams go out on Twitch, YouTube, and Facebook, and are archived on our YouTube channel. Inside the Rookery is supported by our Patreon campaign (https://www.patreon.com/InsideTheRookery).
You can find Rookery Publications at:
Facebook: https://www.facebook.com/RookeryPublications
YouTube: https://www.youtube.com/c/TheRookery
Twitch: https://www.twitch.tv/rookerypublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
and we have a very active community on Discord.
Johannes Bund, Imperial Spy
Here’s an NPC who didn’t make it into The Horned Rat Companion. See what you think. But first:
It is no secret that the final chapter of The Horned Rat is an affectionate pastiche of all those spy movies that see the resourceful hero infiltrating the villain’s lair to stop an insane weapon from causing unthinkable damage. Therefore, it is not beyond the realm of possibility that the PCs might encounter just such a resourceful hero in Karak Skygg.
Johannes Bund is a tall man, of medium build but evidently very fit. His dark hair is worn short in a military style, and his blue eyes hold a gleam of sardonic amusement. He is fairly handsome, his looks marred only by a hint of cruelty about the set of his mouth.
He is daring to the point of recklessness, and has a deep interest in (and an encyclopedic knowledge of) everything connected with good living: the best food and drink, the most fashionable clubs and gambling houses, and the most beautiful women. He has left a long trail of romantic conquests in his wake, and fancies himself a great lover — something which may become an inconvenience to any female Character he encounters.
Bund speaks with a soft Nordland accent, marked by a slight lisp that turns ‘s’ into ‘sh.’ He has a habit of introducing himself as ‘Bund — Johannesh Bund.’
This description, of course, is based on Sean Connery’s portrayal of the character. As GM, you should feel free to make any changes you like, to make the NPC fit another version.
And, of course, like everything else on this blog the following is to be regarded as a fan work and does not constitute any challenge to any trademark or copyright held by Games Workshop, Cubicle 7, Eon Productions, or anyone else. It’s all just for fun.
Johannes Bund — Agent (Gold1)
Former Seaman, former Assassin
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
4 | 65 | 40 | 45 | 65 | 55 | 75 | 40 | 35 | 50 | 65 | 12 |
Skills: Animal Care 30, Animal Training (Pigeon) 30, Athletics 45, Bribery 45, Charm 65, Climb 55, Consume Alcohol 30, Cool 65, Dodge 45, Endurance 45, Entertain (Acting) 45, Gamble 45, Gossip 55, Haggle 30, Intimidate 30, Intuition 55, Language (Battle Tongue) 30, Leadership 30, Melee (Basic) 60, Melee (Brawling) 30, Melee (Fencing) 30, Navigation 30, Perception 55, Ranged (Crossbow) 30, Ranged (Thrown) 30, Ride (Horse) 35, Row 30, Sail 30, Secret Signs (Scouts) 30, Sleight of Hand 30, Stealth (Urban) 30, Swim 30
Talents: Accurate Shot, Ambidextrous, Attractive, Blather, Careful Strike, Carouser, Catfall, Cat-Tongued, Combat Reflexes, Dirty Fighting, Disarm, Etiquette (Nobles), Furious Assault, Gregarious, In-Fighter, Lip Reading, Marksman, Menacing, Read/Write, Relentless, Reversal, Seasoned Traveller, Shadow, Strike to Injure, Strike to Stun, Strong Swimmer, Warrior Born.
Trappings: Good quality clothing, hidden sleeve dagger1 (right sleeve), hidden sleeve pistol2 (left sleeve), 12 explosive coat buttons3, 8 gas sleeve buttons4, poison bracelet5, fine quality pistol (Lightweight, Practical), 10 shots of normal powder, 10 shots of silent powder6, 10 normal bullets, 10 alchemical bullets7, belt with hidden wire garrotte, 2 throwing knives (one in each boot), blowpipe hidden in right boot, 10 blowpipe darts disguised in the lapels of brocade jerkin, 10 doses of Black Lotus hidden in boot-heel, license to kill signed by the Emperor himself, sewn into jerkin.
Bund’s Gadgets
Johannes Bund would not be a proper pastiche (or homage, if you prefer) without an array of hidden weapons and other gadgets. Here are brief descriptions of some of them.
1. Hidden Sleeve Dagger: Secured in a spring-loaded arm-sheath, it shoots into his hand at will, without needing to be drawn. Counts as a normal dagger.
2. Hidden Sleeve Pistol: A one-shot weapon strapped to his lower arm, which can be fired even if he is holding something in his left hand. Rang 6, Damage +6, otherwise as normal pistol.
3. Explosive Coat Buttons: Appearing to be normal gold buttons, each one is a small bomb that explodes one round after being pulled from the coat. Blast 2, Damage +6, otherwise as normal bomb.
4. Gas Sleeve Buttons: Appearing to be normal gold buttons, each one is filled with an alchemical gas that is released on a 2–yard radius on the round after being pulled from the coat. Every creature in the cloud must make a Hard (-20) Endurance Test or gain the Unconscious Condition.
5. Poison Bracelet: This bracelet of gold set with gems is fake. Each of the 8 gems is a Heartkill capsule which dissolves in food or drink within one round.
6. Silent Powder: A alchemically modified form of gunpowder that detonates silently and without smoke. Range is reduced by 10% and Damage by 1 point, but otherwise any weapon loaded with silent powder fires normally.
7. Alchemical Bullets: Hollow bullets containing a concentrated explosive. Shots that hit a living target cause double normal damage; those that hit inanimate objects are treated as bombs with Blast 1 and Damage +4.
Wonderful Toys
The array of special weaponry on Bund’s person will probably cause any player’s eyes to light up with envy, but it will be very difficult to get hold of them without Bund noticing. Quite apart from the fact that he is a highly-trained agent with an unforgiving nature and an Imperial license to kill, most of these items are physically attached to him and tricky to remove.
Unscrupulous PCs might be tempted to try and murder Bund for his equipment, but this will not be easy — even in the midst of a horde of Skaven. In the unlikely event that they succeed, the PCs will find themselves hunted throughout the Empire by other agents of Bund’s secretive agency, all similarly skilled and equipped. When the events of Empire in Ruins take them to Altdorf and their success depends on the goodwill of the Imperial authorities, this could be inconvenient to say the least.
Encountering Bund
As one of the Emperor’s most skilled and trusted agents, Johannes Bund is in Middenland on a secret mission to find out what plans are afoot to declare northern independence and plunge the Empire into civil war. He chanced to be in Middenheim when the Skaven attacks took place, and has been conducting his own investigation independent of Graf Boris, Baron Heinrich, and the other northern authorities. Somehow he came to learn of the Skaven presence at Karak Skygg, and he infiltrated the place at more or less the same time as the PCs.
The GM has a couple of different options for having Bund cross the party’s path, depending on events.
A Fellow Prisoner
When the PCs are captured by the Grey Seer and treated to the gloating speech in which he lays out his evil plan, they may find that they are not the only prisoners. Bund may be there, tied up and stripped of all his obvious weapons. When everyone is left to die in the beam of concentrated Morrslieb-light, one of the PCs may be close enough to Bund to reach one of his boot knives, or pull a button from his coat — and perhaps free one or both of them without being badly cut or blown up.
A Rescuing Hero
Just when the PCs are at the point of freeing themselves from their bonds, or getting themselves out of some other tricky situation, Bund may appear and rescue them in a gratuitously spectacular style, whether they want him to or not. Thereafter, he will treat them as his lackeys, issuing orders and setting out plans as though he were the hero of the adventure — which, of course, he is in his own opinion.
He will not listen to the PCs about anything, and will take the most reckless and dangerous approach to any situation. His recklessness might even be instrumental in getting the PCs captured by the Grey Seer, with or without the help of some other NPC betraying them. In that case, he might free himself with irritating ease, heading back into the hold with the intention of destroying the device and assassinating the Grey Seer — and promising to come back for the PCs but conveniently forgetting to do so.
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
Doomstones 5 – What might have been
Hogshead’s 2001 title Heart of Chaos by Robin D. Laws was not the first attempt to wrap up the Doomstones campaign for Warhammer Fantasy Roleplay and solve the problem of what to do with the Player Characters now that they have all four Crystals of Power. When the campaign was adventures originally written for D&D, a concluding episode had gone unpublished.
While I was working on the WFRP adaptations at Flame publications, I started working on an outline for a fifth instalment that would tie things up nicely. I left it behind at Flame when I quit Games Workshop in 1990, and I had assumed that, like so many other things, it had vanished in the mists of time. But I was wrong.
A copy of my outline somehow survived in the archives of Marc Gascoigne, and recently made its way to me. I have no idea whether or not Robin Laws saw it while he was working on Heart of Chaos. There are some clear parallels between my outline and Robin’s final work (take that as a spoiler warning, if you will), but the similarities could be put down to the fact that some events and characters are obvious must-haves in a fifth and final Doomstones adventure.
Apart from saving the original Word file as a PDF, I haven’t done anything to it at all. It is just as I wrote it (though someone – probably Mike Brunton – turned it into a Word file from my original ProText file for Amstrad PCW and formatted it using Flame’s style of the time), so its integrity as a historical document is as good as it can be, for those to whom such things matter. Added later: But see the comment below about an earleir version on Gideon’s Awesome Lies blog.
Anyway, take it for what it is, make of it what you will, and I hope you find it interesting. Like everything else WFRP on this blog, this is completely unofficial and no challenge is intended to copyrights held by Games Workshop, Cubicle 7, or anyone else. Anyway, here it is.
Doomstones 5 GD outline – download PDF
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
Doomlord – Greater Daemon of Malal

As I said in my previous post on the Lesser Daemon of Malal, the Renegade God was cut from Warhammer canon before Realm of Chaos was published. Two excellent posts from Awesome Lies and Realm of Chaos 80s give a fuller account. During my time on the project, I developed Lesser and Greater Daemons for him, based on existing art by Tony Ackland.
Before the decision was taken to cut Malal, I worked to include the Renegade God in my draft of Realm of Chaos. This included describing two Daemons for him: one greater and one lesser. By following my blog, Warhammer fans voted for both these creatures to receive stats for WFRP 1st and 4th editions. As always, what follows is to be regarded as a fan work and no challenge is intended to copyrights held by Games Workshop, Cubicle 7, or anyone else.
The mighty Doomlords are the most powerful servants of the Renegade God Malal. Massive creatures with hooves, horns, and tails, they fight the forces of Chaos with massive weapons and soul-sucking magic.
WFRP 4th Edition
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
6 | 110 | 95 | 90 | 90 | 100 | 70 | 40 | 85 | 85 | 85 | 280 |
Traits: Armour 4, Belligerent, Bite +10, Champion, Corruption (Major), Daemonic 7+, Frenzy, Hatred (creatures and followers of Chaos), Horns +7, Painless, Size (Monstrous), Soul Drain (new), Tail +6, Terror 3, Unstable, 2 x Weapon +16
Optional: Fast, Elite, Hardy
New Trait: Soul Drain
When the Doomlord’s tail attack scores a critical on any creature without the Undead or Daemonic Traits, do not roll as normal. Instead, the tail-barbs seize the victim and the human-looking head on the tip of the tail bites deeply into the victim’s flesh, draining their soul in an instant and leaving their body a shriveled, dead husk.
Half of the victim’s Wounds (at the time the critical was scored) go to Malal as a soul sacrifice. The other half are added to the Doomlord’s own Wounds score, for the next round of combat only. If the Doomlord is wounded during the round, these additional Wounds points are used first.
This attack counts as magical.
WFRP 1st Edition
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel |
6 | 90 | 93 | 7 | 7 | 39 | 100 | 10 | 89 | 89 | 89 | 89 | 89 | 20 |
Special Rules: 2 armour points on all locations. Subject to hatred against creatures and followers of Chaos (except Malal). Cause terror in all living creatures under 10 feet tall. Subject to instability. Immune to psychological effects except those caused by gods. Cannot be forced to leave combat except by such beings.
The Monsters so Far:
Zoats
Ambull
Viydagg
Mardagg
Mabrothrax
Jabberwock
Gargoyle
Toad Dragon
The Spectral Claw
The Mud Elemental
Ngaaranh Spawn of Chaos
Leaping Slomm Two-Face
Zygor Snake-Arms
Independent Daemons
Chaos Snakemen
Menfish
Golems
Giant Bats and Fell Bats
Lesser Daemon of Malal
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
Doombringer – Lesser Daemon of Malal
The history of Malal is well known. Created for the Kaleb Daark comic, he was cut from Warhammer canon over ownership issues. Two excellent posts from Awesome Lies and Realm of Chaos 80s give a fuller account.
Before the decision was taken to cut Malal, I worked to include the Renegade God in my draft of Realm of Chaos. This included describing two Daemons for him: one greater and one lesser.
No one had drawn or sculpted and Daemons for Malal, so I turned to the vast body of art that had been created for Realm of Chaos since the project was first begun several years earlier. The image above, with its birdlike skull, reminded me of Kaleb Daark’s weapon Dreadaxe, so I chose it for the Lesser Daemon.
Malal was cut, Mike Brunton wrestled Realm of Chaos over the finish line where so many others had failed, and this image was never used, so far as I know. The Daemons for each of the Ruinous Powers were set in particular forms, leaving this and many other Daemon images redundant and forgotten. So it was for more than 30 years.
Then last week, some Polish WFRP fans started to lobby for a treatment of this little beauty. As part of their fan project to bring the Old World to the Genesys system, they added Malal back into the lore and created a new treatment of the Lesser Daemon, naming it the Malignancy after the title of the Awesome Lies post. They asked me for stats, and provided enough blog follows and comments to unlock a new monster according to my promise of a little while ago – so here it is. I prefer the name Doombringer, but you can call it whatever you like in your own games. Trevor, for example.
As always, this post is to be regarded as a fan work and no challenge is intended to any copyrights held by Games Workshop, Cubicle 7, or anyone else.
After the warriors known as the Doomed Ones, Doombringers are the most numerous servants of the renegade Chaos God Malal. They may be summoned by his followers to help fight the creatures and servants of the Ruinous Powers.
Doombringers are a semi-skeletal mixture of bird and beast, with hoofed legs, a head something like a bird’s skull, and arms that end in long, curving blades of razor-sharp bone. Their beaks are armed with sharp teeth. Their skin is pitch-black, contrasting with the gleaming white of their hooves, skulls, and blades in the favored colors of Malal: black and white.
They are fast and agile fighters, leaping and slashing with uncanny speed.
WFRP 4th Edition
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
6 | 60 | – | 45 | 35 | 60 | 60 | – | 25 | 70 | 15 | 17 |
Traits: Armour 4, Belligerent, Bite 5+, Champion, Corruption (Moderate), Daemonic 8+, Fear 3, Frenzy, Hatred (creatures and followers of Chaos), Painless, Unstable, 2 x Weapon +9
Optional: Fast, Elite, Hardy
WFRP 1st Edition
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel |
6 | 55 | – | 4 | 4 | 6 | 60 | 3 | 60* | 89 | 89 | 89 | 89 | 15 |
Special Rules: 1 armour point on all locations. Subject to hatred against creatures and followers of Chaos (except Malal). Cause fear in all living creatures under 10 feet tall. Subject to instability. Immune to psychological effects except those caused by Greater Daemons or gods. Cannot be forced to leave combat except by such beings.
The Monsters so Far:
Zoats
Ambull
Viydagg
Mardagg
Mabrothrax
Jabberwock
Gargoyle
Toad Dragon
The Spectral Claw
The Mud Elemental
Ngaaranh Spawn of Chaos
Leaping Slomm Two-Face
Zygor Snake-Arms
Independent Daemons
Chaos Snakemen
Menfish
Golems
Giant Bats and Fell Bats
Lesser Daemon of Malal
Greater Daemon of Malal
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
Giant Bats and Fell Bats for WFRP 4
I just noticed an omission in the adventure “The Return of the Gravelord” in The Horned Rat Companion. Stats were not provided for the Fell Bats in Gräber’s retinue. Fell Bats first appeared in the Vampire Counts army books for Warhammer, and to the best of my knowledge they have never received official stats for any edition of WFRP. Similar, though not as frightening, are the Giant Bats which were first described in the WFRP 1st edition rulebook. So here are stats for both.
As always, everything here is to be regarded as a fan work, and no challenge is intended to any copyrights held by Games Workshop, Cubicle 7, or anyone else.
Oh, and I’ll be adding another monster when the blog hits 350 followers. So if you haven’t followed yet, do it! And if you have, thanks – now, tell your friends!
Giant Bat
A Giant Bat measures almost four feet from nose to tail, and is covered with jet-black fur. The head resembles that of a dog, and the mouth is equipped with long, sharp teeth. These nocturnal creatures are capable of attacking and killing an animal the size of a Human. They are also cunning scavengers, feeding off the carcasses of larger creatures. According to legend, some Sylvanian Vampires have the ability to transform into Giant Bats.
The Move score given on the profile is for ground movement. When flying, a Giant Bat gains a + 10% bonus to Initiative in the first round of combat, unless attacking in illumination equivalent to daylight.
The natural ‘sonar’ of a Giant Bat allows it to ‘see’ up to 20 yards in total darkness. There is a 35% chance that the bite of a Giant Bat may cause Infected wounds.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
1 | 33 | – | 20 | 20 | 30 | 45 | 15 | 14 | 24 | – | 5 |
Traits: Bestial, Bite+4, Dark Vision (echolocation), Flight 60, Size (Small), Skittish, Wallcrawler
Optional: Fast, Infected, Infestation
Fell Bat
The Giant Bats of Sylvania grow to monstrous proportions, with bodies as long as a human is tall and wingspans of fifteen feet or more.
M | WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | W |
1 | 33 | – | 30 | 30 | 30 | 45 | 15 | 14 | 24 | – | 22 |
Traits: Bestial, Bite+6, Dark Vision (echolocation), Fear 1, Flight 60, Size (Large), Undead, Wallcrawler
Optional: Fast, Infected, Infestation
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
A Challenge for WFRP 4 Fans

In 2020, shortly after WFRP 4th edition was released, I wrote up a number of creatures from the darker corners of Warhammer’s history with 4th edition rules and stats. The series proved quite popular, with some entries attracting as many as 7,000 views.
Then, as deadlines loomed on the final instalments of The Enemy Within Director’s Cut, the series petered out. The posts are still popular, and I’d like to do more. So I’ll make you a deal:
Simply put, I would like this blog to have more followers. Currently it has 457, which is no real reflection of the traffic it gets. So, here’s what I propose:
In the comments section below this post, tell me about any creatures from any edition of Warhammer or WFRP, or any never-statted Citadel/GW miniatures, that you would like to see for WFRP 4. Whenever WordPress tells me that the blog has 500 followers, I’ll do one. I may run a poll to decide which, or I may just choose. I’ll do another at 550 followers, another at 600, and so on. As well as stats and rules, I’ll throw in any memories or anecdotes that come to me as I’m writing.
Of course, nothing I post on this blog is official – here, I’m just another fan and I’m not challenging any rights held by Games Workshop, or Cubicle 7, or anyone else – so take them for what they’re worth, and feel free to use, modify, adapt, change, and generally play around with anything from the links below, here, and anything I’ll write up in the future.
So go on – tell me about that Warhammer monster you’ve always wanted to see for WFRP 4. Or – heck, why not – tell me about the WFRP 4 monster that you’d like to see adapted for one of the previous editions. And then, follow this blog and tell all your friends to do the same.
I’ve no idea where this will end up going, but let’s find out together!
The Monsters so Far:
Zoats
Ambull
Viydagg
Mardagg
Mabrothrax
Jabberwock
Gargoyle
Toad Dragon
The Spectral Claw
The Mud Elemental
Ngaaranh Spawn of Chaos
Leaping Slomm Two-Face
Zygor Snake-Arms
Independent Daemons
Chaos Snakemen
Menfish
Golems
Giant Bats and Fell Bats
Lesser Daemon of Malal
Greater Daemon of Malal
So vote with your follows, and let me know what you’d like to see!
And while you’re here…
Since 2020, I’ve been a director of Rookery Publications, a new indie TTRPG studio that I co-founded with some names that WFRP fans are sure to recognize: Andrew Law, Lindsay Law, Andy Leask, and Mark Gibbons. Our first product is available from DriveThru, and has garnered some good reviews so far. There is much, much more to follow.
If you like the idea of new, system-agnostic roleplaying products (which means that they have been designed to be used with any edition of WFRP, and indeed with any other ruleset) from our merry band, check the Rookery out on any of these platforms.
Discord is the the hub of a vibrant and growing Rookery community.
YouTube and Twitch each have a Rookery channel where you can find our weekly Inside the Rookery streams, where we chat with big-name guests from across the industry about all manner of things.
Inside the Rookery, along with the occasional Beside the Rookery streams, are supported by our Patreon campaign. If you like what the Rookery has to offer and would like to be part of our story, you can support us for a very low monthly commitment (and if you can afford more, we have higher tiers, too!), and get access to exclusive content like the Rookery masterclasses on game design and development and special publications like the just-released Mother Hoarfrost PDF.
And you can also find us on:
Facebook: https://www.facebook.com/RookeryPublications
Twitter: @RookeryP
Instagram: https://www.instagram.com/rookerypublications/
We think it’s pretty cool.

Come to our Birthday Party!

Rookery Publications was founded one year ago as an indie rpg studio composed of legendary writer and cartographer Andy Law, GW and Blizzard artist Mark Gibbons, indefatigable writer Andy Leask, and laser-sharp editor/proofreader and awesome business brain Lindsay Law. And me, Graeme Davis.
We’ll be celebrating LIVE tomorrow (Saturday Nov. 6th) at 7 pm UK time (3 pm Eastern, noon Pacific). Come and join us! Meet the team, ask questions, and hear the latest news on our upcoming products!
Twitch: https://www.twitch.tv/rookerypublications
YouTube: https://www.youtube.com/c/TheRookery
Facebook: https://www.facebook.com/RookeryPublications
See you then!
And join our Discord community at https://discord.gg/7uxKJxfW!
Developing WFRP
Ever wondered what the collective noun for a grim and perilous gathering of WFRP developers is?
The answer to that question and more can be yours when, for the first time ever, WFRP developers from all four editions of the game – Graeme Davis, James Wallis, Chris Pramas, Jay Little, and Andy Law – gather to answer your questions.
So, mark this date in your calendars: Wednesday 27th October at 21:30 UK time.
If you want to pre-submit questions, head over to the Rookery Discord: https://discord.gg/KGzxJw7Taw
Or, turn up on the day and comment on Facebook, Twitch, or YouTube. Our host, WFRP writer and editor Lindsay Law, will take your questions live and put them to the panel.
If you want to see our previous streams, head over to YouTube: https://www.youtube.com/c/TheRookery
If you want to know more about Inside the Rookery, head over to our Patreon page: https://www.patreon.com/InsideTheRookery
