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The Mud Elemental: Two Old Monsters Combined for WFRP4


The Viydagg and Mardagg were not the only unusual “elementals” in Citadel’s miniatures range in the ’80s. The C22 “Creatures” range included a Mud Elemental, for which game rules and stats were never published.

Ad from the Citadel Journal, Spring 1985

Five years later, in the Doomstones adventure Blood in Darkness, a creature named Xhardja appeared. Also made of living mud, Xhardja took the form of lashing tentacles that rose up to attack trespassers in its mud-choked lair.

Xhardja, from Blood in Darkness. Art by Tony Ackland.

I wondered whether these two creatures might be one and the same. While Xhardja didn’t rear up in humanoid form to talk to the PCs, it is entirely possible that it could have done so. So I decided to combine the two. Here are stats for WFRP4. As always, everything that follows is to be considered a fan work and no challenge is intended to copyrights held by Games Workshop, Cubicle 7, or anyone else.


Mud Elemental

There is some debate among Wizards and other academics over whether or not these entities are true Elementals, or constructs magically animated from mud, or something else entirely. Those who reject the term “Elemental,” and those who do not concern themselves with such distinctions, simply call them Mudmen.

Mudmen are found in swamps and other muddy areas, both above and below ground. They can draw themselves up into a humanoid shape or sink down and become indistinguishable from the mud around them, attacking with a number of tentacles of animated mud.

Two profiles are provided below, one for the creature’s humanoid form and one for a single tentacle. The creature has a number of tentacles equal to its Wounds score, and each tentacle that is destroyed reduces the creature’s overall Wounds total by 1.

Humanoid Form

MWSBSSTIAgDexIntWPFelW
345455045203540552519

Traits: Amphibious, Bash (2) +8, Construct or Daemonic, Dependent (Mud), Dark Vision, Painless, Shapeshift (Mud), Swamp-Strider, Unstable

Optional: Die Hard, Size (Large), Territorial

New Traits

Dependent (Various)
The creature requires something to sustain it. At the end of every round in which it has not been in contact with the required substance, the creature loses 1 Wound regardless of Toughness and armour.

Shapeshift (Mud)
The creature can shift between humanoid form and an amorphous form in which it becomes one with the surrounding mud. The transition takes a full Action. While shapeshifted into amorphous form, the creature is vulnerable only to attacks that have an area of effect or to attacks directed against its tentacles.

Tentacle

MWSBSSTIAgDexIntWPFelW
23345506510151

Traits: Amphibious, Painless, 1 Tentacle +6, Swamp-Strider, Unstable

Optional: Die Hard, Size (Large), Territorial


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Mardagg: A Forgotten WFRP Monster
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Ngaaranh Spawn of Chaos: A Very Old Citadel Miniature for WFRP4
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  1. Wolf
    June 20, 2020 at 1:54 pm

    I think it is monster that works better unexplained! The whole idea of a mud elemental is odd – how does it differ from an earth elemental? Or is it the unholy progeny of an earth and water elemental? The mind boggles.

    The whole question of the role of elementals in Warhammer has never been clear though. I seem to recall there was a White Dwarf encounter for WFRP involving unusual an elemental. It suggested there would be many different types of elemental, mirroring the position with demons. It was doubtless one of the many times that reference was made to the soon to be forthcoming Realm of Sorcery to explain all!

  2. Roberto
    June 21, 2020 at 6:46 am

    When I read the title of this feature, I thought that the mud elemental was a combination of two different elementals (the water and the earth ones, of course) some kind of semi-elemental! Now, could we envisage 6 semi-elementals, each one being the combination of two “true” elementals? What could they be (called)? Water+air=storm, hurricane? Water+fire=vapor? Earth+fire=lava? Earth+air=sandstorm? Air+fire=????

  3. June 21, 2020 at 2:54 pm

    Thank you Graeme!

  4. June 22, 2020 at 10:00 am

    You are thinking about the Wisentlich in WD 107. Unusually that one actually was explained in Realms of Sorcery – at least Ken Rolston’s non-canonical draft of it.

    • June 22, 2020 at 10:02 am

      I had not thought of that. I will have to take a look.

      • June 22, 2020 at 10:13 am

        To clarify, I was referring to Wolf’s memory of the special elemental in White Dwarf.

    • Wolf
      June 23, 2020 at 10:00 am

      Thank you, Gideon. That’s it.

      I never read Ken Rolston’s RoS, but that would fit.

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