It’s Deja Vu All Over Again
Ubisoft’s AAA shooter Tom Clancy’s The Division is making a big splash in the industry, and this article from Gamasutra caught my eye.
It’s a question that becomes more significant as games become more photo-realistic: how to justify the gore and high body counts that are part and parcel of a high-end shooter. Another question, asked less often, is how to develop additional and alternative ways to create tension and challenge the player so that body count is not the only leg on the stool.
It reminds me of a crossroads that tabletop games faced in the mid-80s.
D&D was all about kicking in doors, slaying monsters, and collecting treasure, and then Call of Cthulhu came out, in which combat was almost never a good idea and the focus was on investigation, uncovering a backstory, and figuring out the best way to resolve a situation.
For a while, the tabletop RPG hobby was split into “irvings” (a British term of the time, equivalent to today’s “munchkin”) who loved to boast about their best kills and the obscenely high level of their character, and “rolegamers” who loved to boast about how they gamed for an entire weekend and never touched the dice once.
One of the things we tried to do with Warhammer Fantasy Roleplay, and the Enemy Within campaign in particular, was to take the best of both worlds. The deadliness of the combat system was a major tool in achieving this goal, since it forced players to think of more creative solutions to problems. The other vital components were a game system (range of skills, character types, spells, and equipment) and a design mindset (communicated through scenario design and, in our case, advice to GMs) that gave players a wide range of potential actions to choose from in any given situation.
Now I know that there are some fundamental differences between tabletop games and electronic games, but it is very interesting to see AAA shooters facing a choice, as a genre, that tabletop games encountered 30-odd years ago. Maybe there are some useful ideas from that time that can be used now, and maybe there will be some new solutions that leave everyone stunned. I can’t wait to see.