Just in Time for Christmas
December has been a busy month, but I can’t talk about any of that. Not yet.
Here’s what I can talk about, though: a lot of things are finally seeing the light of day this month, and that’s very exciting.
I’ve already posted about the Aesop-inspired anthology The Lion and the Aardvark, which includes stories from 70 – count ’em, 70 – of the best writers out there. I have a short-short tale in there called “The Lemmings and the Sea,” and I can’t wait to see what my 69 co-writers have come up with.
The Hobbit Social Games
I should have posted before about The Hobbit: Kingdoms of Middle-earth and The Hobbit: Armies of the Third Age. I’m very proud to have worked on these two social strategy games tied into Peter Jackson’s new movie. By the bye, Apple has just named Kingdoms of Camelot: Battle for the North as the top-grossing free iOS app of 2012. That was my first project for Kabam, and it’s great to see it doing so well.
I’ve also been involved with two tabletop RPG products that are out just in time for Christmas. Although I don’t work much in that medium these days, I’m proud of both of these new releases, for different reasons.
The Colonial Gothic 2nd Edition Rulebook was released on 12/12/12 at 12:12:12, in reference to the 12 Degrees roleplaying system that powers it. It has been a long, hard labor of love for Colonial Gothic creator Richard Iorio. I’ve offered support and feedback, but the work is all his.
You may not have heard of Colonial Gothic, or of Rogue Games. I first met Richard at GenCon more than a decade ago when we were both working the Hogshead Publishing booth, and we kind of stayed in touch. When I first heard about Colonial Gothic in 2009, I was so impressed by the idea that I offered my services. Since then the Colonial Gothic line has swelled to eight books and a number of e-books, and the game has gathered a small but passionate following.
According to Richard, the Colonial Gothic concept started out as “Cthulhu 1776,” but it has come a long way since then. It now covers the whole history of Colonial America and the War of Independence. The work of H. P. Lovecraft still inspires the growing Colonial Gothic mythology (and I wish I could talk about a new development in that direction), but there’s more: scheming Dan-Brown-style Freemasons, Bigfoot and other cryptids, local legends like the Jersey Devil, Native spirits, and much, much more. If you liked Sleepy Hollow (the story or any of its movie versions), National Treasure, The Last of the Mohicans, The Patriot, or The Brotherhood of the Wolf, you’ll enjoy Colonial Gothic.
The second edition rulebook will be vital to the line’s future growth: previous editions were plagued by typos and minor inconsistencies, and Richard has taken the time to go through and fix everything. The rules have been reorganized so that information is easier to find; typos and inconsistencies have been fixed; and Richard has done wonders with the layout. It’s also 100% backward-compatible with the entire Colonial Gothic line. Richard has worked incredibly hard on this and the hard work shows.
The third instalment of the acclaimed Flames of Freedom campaign is planned for 2013, along with a couple of other things that, frustratingly, I can’t talk about yet. Keep an eye on Rogue Dispatches for announcements.
The Enemy Within, Again
Many months ago, Fantasy Flight Games caused an enormous stir when they announced a new campaign for 3rd Edition Warhammer Fantasy Roleplay. It was the title that got people excited: The Enemy Within. The new Enemy Within is not an adaptation or an updating of the original, but a whole new campaign that explores the same themes through new adventures. The entry I wrote about it back in March remains the most-viewed entry on this whole blog.
After the frenzy that greeted the announcement, there was a long, long silence. Based at least in part on my feedback when I saw the galleys, The Enemy Within went through a lot of editing and development. Now, at last, it has been released.
When I started writing my part of the campaign, I worried about how I would top the completely unforeseen success of the original Enemy Within. I came to the conclusion that nothing could ever top the fond memories that many people have for the original adventures, memories that are tied up with where they were in their lives when they first played them. It’s impossible to recreate that; I just took my two chapter briefs and wrote the best adventure I could.
Since the new Enemy Within was announced, a few people have asked me about running it with 1st or 2nd edition WFRP, and also about running a mash-up of the old and new campaigns. I think both are possible. Although the three editions of WFRP have different rules, the setting and the cast of monsters are the same: with a little work on the GM’s part, stats can be massaged into the preferred edition. When I was writing, I made a conscious effort to write a good WFRP adventure, rather than focusing on the 3rd edition rules.
A mash-up “Total Enemy Within” campaign is equally possible. The new campaign has a strong structure, and if I were running an Enemy Within mashup I would use that as the main plot. The original adventures, up to and including Power Behind the Throne, can be added as side-plots and complications: Death on the Reik, in particular, could flesh out some of the travel sections, which are somewhat abstract in the new campaign. I can even see ways to add Something Rotten in Kislev and Empire in Flames, but going into any detail would involve spoilers so I’ll refrain for now.
Reaction to WFRP 3rd edition has been mixed. In its own way, the WFRP community is riven by an edition war as savage as anything D&D/d20 has seen. I expect at least a few people will eviscerate me online because the new Enemy Within doesn’t live up to their long-held memories of the original, because it’s 3rd edition, because of any number of things. I hope that a lot of people will like it, or at least find something they like in it. I will say that it looks good, and I will be excited to hold it in my hands.