Home > Uncategorized > Farming and Grinding

Farming and Grinding

A BBC news story about gold farming in MMORPGs (now worth a reported $3bn to countries like China and Vietnam) prompted a Facebook discussion. Is gold farming a slightly surreal indictment of our short-attention-span culture, that prompts many players to sub-contract out the parts of the game they don’t enjoy playing for themselves? Or is it indicative of a design flaw that forces players to spend time doing things that are no fun in order to get to the parts of the game that are?

I had it in mind to blog on this issue at greater length, but Darrell Hardy has beaten me to it. And check out the rest of his blog while you’re over there. The man talks a great deal of sense, and does so very readably.

  1. No comments yet.
  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: