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		<title>Bits of Books, Part 2</title>
		<link>http://graemedavis.wordpress.com/2012/02/01/bits-of-books-part-2/</link>
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		<pubDate>Wed, 01 Feb 2012 15:44:07 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[aviation]]></category>
		<category><![CDATA[biography]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[history]]></category>
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		<category><![CDATA[planes]]></category>
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		<description><![CDATA[Here is a piece I wrote a little while ago for a book on female aviation pioneers. It saw print in 2004 in a newspaper called Women&#8217;s Independent Press, but second rights are available if anyone likes it. Bessie Coleman (1892-1926) She was the first African American to earn an international pilot’s license. Bessie Coleman [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=322&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here is a piece I wrote a little while ago for a book on female aviation pioneers. It saw print in 2004 in a newspaper called <a href="http://www.womensindependentpress.com/" target="_blank">Women&#8217;s Independent Press</a>, but second rights are available if anyone likes it.</p>
<p><strong>Bessie Coleman (1892-1926)</strong></p>
<p>She was the first African American to earn an international pilot’s license.  Bessie Coleman was born close to where the borders of Texas, Arkansas and Louisiana meet, one of thirteen children.  Her father moved around, and when her mother went to work as a cook/housekeeper for a prosperous white family, 9-year-old Bessie was left to raise her younger sisters.  Bessie didn’t attend school regularly, but loved to read and dreamed of going to college.  She worked as a laundress to raise money, and by 1910 she had enough money for one year at the Colored Agricultural and Normal College in Langston, Oklahoma.  She couldn’t afford more than the one year, but by 1915 she was on her way to a new life in Chicago, where two of her brothers lived.  In Chicago’s African American section, she found opportunities and support that weren’t available in the South.</p>
<p>She trained as a manicurist, and within a year she won a contest as the best and fastest manicurist in black Chicago.  Her name was linked with several men, but it came as a surprise to her family when she married Claude Glenn, 14 years her senior.  Stranger still, they never lived together, and never formally announced their marriage.</p>
<p>Bessie’s life changed when the United States entered World War I.  Her brothers went to serve in France, and came back talking of the lack of racial prejudice there.  Some French women had high-powered careers, and even flew airplanes.  Despite the pioneering efforts of Harriet Quimby, Ruth Law and others, there was still a lot of resistance in America to women learning to fly; for an African American woman to do so was unthinkable.</p>
<p>Bessie quit her job as a manicurist and got a better paying job as manager of a chili parlor. By November 1920, she was on her way to France.  She enrolled in the Caudron Brothers flying school, and finished the course three months early.  On June 15th, 1921, she received a pilot’s license from the <em>Federation Aeronautique Internationale</em>.  After further training in Paris, she returned to Chicago in October.  However, the air show circuit of the day demanded aerobatic skills, and even with her International Pilot’s License, Bessie couldn’t find anyone to teach her.  The following February she returned to France.  She trained there for the next six months, meeting legendary aircraft designer Anthony Fokker and flying in Germany and elsewhere.  Some of her flights were filmed, and suddenly she was news.  Reporters met her ship when she returned to New York, and she played to the press with a prepared biography that gave her a more interesting life and cut a few years from her age.  She knew that the goodwill of the press would be vital in accomplishing her new ambition – to found a flight school for African Americans.</p>
<p>Bessie hit the air show circuit.  Refusing to appear in any air show that did not allow blacks to attend – “No Uncle Tom stuff for me,” she said – she fought both racial and sexual prejudice.  She also dropped advertising leaflets.  While preparing for an air show in Los Angeles in early 1923, she suffered a bad crash and was hospitalized for three months.  It would be September before she was fit to fly again, and she filled in time by giving a series of lectures on aviation.  She was scheduled to appear in two air shows in September 1923, but neither took place, and she started to get a reputation for being temperamental and unreliable.  Air shows became reluctant to book her, and it was May 1925 before she succeeded in lining up an air show and lecture series in Texas.  By September she had added parachute jumping to her repertoire.  In early 1926 she lectured in Georgia and Florida, raising money to pay for a plane of her own to replace the one she had crashed.</p>
<p>Edwin Beeman, the wealthy owner of a chewing gum company who was fascinated with aviation, gave Bessie the money for her final payment, and the plane, a Curtiss Jenny, was to be delivered to Jacksonville, Florida, in time for an air show scheduled for May 1st, 1926.  It barely made it, as its 90 horsepower engine was so worn and badly maintained that it was developing less than two-thirds of full power.  The morning before the air show, Bessie took off to check out landing places for a parachute jump.  With her mechanic at the controls, Bessie unfastened her seat belt so that she could look over the side of the plane.  Ten minutes into the flight, the plane suddenly went into a tailspin and flipped over, throwing Bessie out; she fell to her death.  An examination of the charred wreckage revealed that a wrench had slid into the control gears and jammed them.</p>
<p>In 1995, the US Post Office issued a Black Heritage postage stamp in Bessie’s honor. Every year on the anniversary of her death, African American pilots fly over her grave in Chicago to drop flowers.</p>
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		<title>On the Economics of Tabletop RPGs</title>
		<link>http://graemedavis.wordpress.com/2012/01/28/on-the-economics-of-tabletop-rpgs/</link>
		<comments>http://graemedavis.wordpress.com/2012/01/28/on-the-economics-of-tabletop-rpgs/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 16:52:13 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[self-publishing]]></category>

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		<description><![CDATA[Almost 30 years ago, I wrote an article for TSR UK&#8217;s Imagine magazine on the subject of converting characters and adventures between different roleplaying game systems. I remember taking an unscientific poll at the time, and based on the content and advertising in the various RPG magazines I had to hand, there were around 50 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=311&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Almost 30 years ago, I wrote an article for TSR UK&#8217;s <em><a href="http://en.wikipedia.org/wiki/Imagine_%28AD%26D_magazine%29" target="_blank">Imagine</a> </em>magazine on the subject of converting characters and adventures between different roleplaying game systems. I remember taking an unscientific poll at the time, and based on the content and advertising in the various RPG magazines I had to hand, there were around 50 tabletop RPGs on the market. Today, a quick look through <a href="http://rpg.drivethrustuff.com/" target="_blank">DriveThruRPG.com</a> turns up 97 game lines, and I&#8217;m sure there are many more that don&#8217;t sell through that site.</p>
<p>The year after my article was published, <a href="http://www.gencon.com/" target="_blank">GenCon </a>attracted 5,000 attendees in its first year in Milwaukee. Last year, a reported 36,733 people went to Indianapolis for GenCon, to say nothing of those who attended the various smaller GenCons around the world.</p>
<p>All this might lead the casual observer to believe that the tabletop roleplaying hobby has never been stronger or more popular &#8211; but I&#8217;m not so sure. Here&#8217;s why:</p>
<p><strong>The FLGS Under Threat</strong></p>
<p>In the 80s and early 90s, I was usually aware of 2-3 Friendly Local Game Stores (FLGSs to us game geeks) within a 30-minute drive of wherever I happened to be living at the time. They were places where gamers could go and browse, maybe play a demo or two, pick up new releases for whatever games they played, and discover new games.</p>
<p>Now, the FLGS is almost an endangered species. The major games &#8211; D&amp;D, Pathfinder, and maybe one or two others &#8211; can now be found in big-box bookstores, but they don&#8217;t carry anything like the range of stock found in an FLGS, and small to mid-range titles are absent altogether. The online retailers carry a much broader range, but browsing takes serious determination. I suspect that game conventions are now the main way that gamers discover new games.</p>
<p><strong>Follow the Money</strong></p>
<p>When I quit Games Workshop in 1990 to set out on the uncertain seas of freelance game writing, I was paid between 2 and 5 cents per word. Twenty-two years later, that&#8217;s what most of the tabletop RPG industry still pays. A handful of the larger publishers pay 6 cents per word.</p>
<p>According to <a href="http://www.dollartimes.com/calculators/inflation.htm" target="_blank">DollarTimes.com</a>, a 2012 dollar is worth only 58 cents from 1990. So in real terms, payment rates have declined by more than one-third over the last 22 years. Many old-school tabletop RPG writers, myself included, now make their living in the better-paying electronic games industry. Many of the people I know in the industry &#8211; even those who own and operate RPG publishing companies &#8211; list a &#8220;day job&#8221; on their LinkedIn profiles, which is a sign that they can&#8217;t make a living from game publishing alone.</p>
<p>So what&#8217;s happening? Why do we see growth in the range of tabletop RPG titles and increasing attendance at game conventions alongside clear evidence of a drop in profitability? I can think of a couple of reasons.</p>
<p><strong>Lowering the Bar</strong></p>
<p>In the 80s and 90s, getting a tabletop RPG to market was a serious undertaking. Layout was still done with scissors and paste. The first desktop publishing programs were so expensive that only professional publishers could afford them. A print run of at least 5,000 copies was needed to break even, and publishers had to pay for printing and shipping before a single cent rolled in from sales. Nowadays, e-books and PDFs have slashed production costs and money tied up in unsold stock. Word can be used to turn out respectable-looking pages. Gamers who would have started typewritten fanzines in the 80s now run blogs and sell PDFs online.</p>
<p>I&#8217;ve always said that if you scratch a roleplayer, you&#8217;ll find a would-be game designer underneath. Today, the bar to entry is so low that anyone with a computer and an internet connection can start their own publishing house &#8211; and many have. For most, it&#8217;s just a hobby. For a few, it&#8217;s an attempt to make a living &#8211; or at least a little cash &#8211; from the hobby that they love. But almost no one outside a handful of the largest publishers is making any kind of a living at it.</p>
<p><strong>So What About GenCon?</strong></p>
<p>It&#8217;s easy to see how DTP, PDFs, POD, and various other acronyms have led to a growth in the number of tabletop RPG publishers. But surely the numbers from GenCon prove that the market is growing in proportion, right?</p>
<p>Yes, more people are attending GenCon than ever. However, if the market for tabletop RPGs is growing at all, I&#8217;m fairly sure it&#8217;s growing far more slowly than GenCon attendance. I would love to see how the age breakdown of GenCon attendees has changed over the last 20 years or so, but I haven&#8217;t been able to find any statistics on the subject. I suspect that a major factor in the rise in attendance is the increase in tabletop roleplayers&#8217; disposable income as they get older. Couple this with the decline in the brick-and-mortar game stores, and for many people conventions have become the only place to mix with other gamers, play demos, and discover new titles.</p>
<p><strong>But Don&#8217;t Panic!</strong></p>
<p>Does this mean the tabletop RPG industry is dying? Far from it. It&#8217;s just not booming. It will never be what people hoped it would become in the late 80s, when TSR released a long-box edition of D&amp;D aimed to fit alongside <em>Monopoly </em>and <em>Clue </em>on toystore shelves. For some, it&#8217;s a hobby that maybe brings in a little cash. For a very few, it&#8217;s a living doing something they love. There&#8217;s a lot to like about the fact that you can start your own publishing house from your basement or garage. As long as everyone realizes that the odds of striking it rich are vanishingly small, no one will get hurt.</p>
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		<title>Bits of Books, Part 1</title>
		<link>http://graemedavis.wordpress.com/2012/01/19/bits-of-books-part-1/</link>
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		<pubDate>Thu, 19 Jan 2012 15:57:17 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[brigid]]></category>
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		<category><![CDATA[goddess]]></category>
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		<description><![CDATA[Over the next few weeks, I&#8217;m going to be posting some short pieces of nonfiction that I&#8217;ve written over the years. Most of them were writing samples to accompany book proposals, and I&#8217;ll tell the story of each piece as I go. And if anyone reading this is in publishing and interested in using any [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=303&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Over the next few weeks, I&#8217;m going to be posting some short pieces of nonfiction that I&#8217;ve written over the years. Most of them were writing samples to accompany book proposals, and I&#8217;ll tell the story of each piece as I go. And if anyone reading this is in publishing and interested in using any of them, then I&#8217;d love to hear from you.</p>
<p>This first piece is about Brigid (a.k.a. Saint Bridget), a pagan Celtic goddess who changed teams and became a Christian saint. The style is inspired by Vicki Leon&#8217;s brilliant <a href="http://www.amazon.com/Uppity-Women-Ancient-Times-Vicki/dp/1567312497/ref=sr_1_5?s=books&amp;ie=UTF8&amp;qid=1326988567&amp;sr=1-5" target="_blank"><em>Uppity Women</em></a> series of books, and also by Trina Robbins&#8217; <a href="http://www.amazon.com/Eternally-Bad-Goddesses-Trina-Robbins/dp/157324550X/ref=sr_1_1?ie=UTF8&amp;qid=1326988421&amp;sr=8-1" target="_blank"><em>Eternally Bad: Goddesses With Attitude</em></a>. I initially proposed <em>Eternally Bad 2</em> to publishers Conari Press, but was told they had changed their editorial direction. I still have plans to write a book on goddesses in this style, but I haven&#8217;t yet found the right publisher.</p>
<p><strong>Brigid</strong></p>
<p><em>Copyright (c) 2012 Graeme Davis</em></p>
<p>If proof were ever needed that you can’t keep a goddess down, Brigid is it. Thanks to a shrewd career move, this former Celtic goddess is now a Christian saint, whose feast day just happens to fall on the same date as the previous pagan festival. The church tends to play down rumors that Saint Mel consecrated her a full-fledged bishop after a few too many goblets of communion wine, but no-one can deny her hard work and persistence.</p>
<p>Brigid &#8211; according to who you believe, her name could mean “fiery arrow,” “bright one,” or “exalted one” &#8211; was born into the Tuatha De Danann, the race of gods who conquered Ireland from the brutish Fomorians. Her father was no less than the Dagda, or All-Father. At her birth, it is said, a pillar of flame rose up from her head into the dawn sky, making the house look as though it was on fire. While the other gods stood around gaping, Brigid went straight to work.</p>
<p>She broke off a piece of the fire and dropped it on the floor, where it became the first hearth. Reaching into this fire, she pulled out a tongue of flame and swallowed it, where it burned inside her and caused flames to shoot from her hands; she used her magma manicure to invent the craft of metalworking. Drawing water from a nearby well, she heated it with her fire and made a range of herbal teas that were both delicious and good for the health. From the fire that burned inside her head she poured forth poetry and other forms of artistic inspiration. So she became the patroness of the hearth, healing, poetry, and metalworking, and the number one goddess of the Celtic pantheon. </p>
<p>Well, maybe not number one &#8211; that spot went to the enigmatic Danu, who gave her name to the whole race of gods (Tuatha De Danann means “Tribe of the Goddess Danu”) &#8211; but there are those who say that she actually was Danu, in addition to her other talents. In fact, she was so busy that some sources claim the Dagda had three daughters, and named them all Brigid. A few jealous souls began to whisper that, while one side of her face was beautiful, the other was quite homely, but she paid them no mind.</p>
<p>Being the daughter of the king of the gods carried the same hazards as mortal princesses faced. Brigid had to put up with a dynastic marriage with Bres Mac Elatha, who was half-Fomorian on his father’s side &#8211; a severe handicap in both the looks and personality departments &#8211; and penny-pinching into the bargain, which the rest of the Tuatha couldn‘t stand. Eventually they kicked him out, but rather than learning from the experience and working on his social skills, he ran off to the Fomorian side of his family for help, which started a series of wars. Brigid, meanwhile, started hanging out with the good-looking and cultured Turenn, whose father Oghma held the patent on the ogham writing system. Turenn was also her cousin and her ex’s nephew, but gods are usually broadminded about such things. This relationship (having been bitten once, she wasn’t in a hurry to get married again) was altogether happier, and produced three sons: Bran, Iuchar and Iucharba. They all went into the family business as gods of poetry.</p>
<p>While the other Tuatha De Danann were content with Ireland, Brigid had bigger ideas. Soon, she was worshiped across Celtic Europe; Brigantia, her brand name in mainland Britain, became a major kingdom, and a constant thorn in the side of the Romans when they showed up.</p>
<p>Brigid’s feast day was Imbolc, the Celtic festival when winter turned to spring. In addition to her other interests, she took on the seasonal job of making sure the ewes produced enough milk, which soon developed into overall responsibility for flocks and herds.</p>
<p>Her skill in poetry extended to mystical knowledge, and made her a favorite of witches and wise-women. She could look into her cupped hands for visions of things to come or things happening far away. Crystal balls were for amateurs. People were constantly around her door clamoring for her herbal recipes, but they had trouble remembering what she told them. Turning a handy twig into charcoal with the fire that still wreathed her head, Brigid taught them how to make Oghma’s marks on bark, so they could write the recipes down. It’s not known if he got royalties, but then it’s not known if she got a marketing fee either.</p>
<p>As the guardian of the hearth, Brigid’s permission had to be asked before banking the fire for the night, and her protection sought for the house and its occupants. She had a sacred fire at Kildare, which was watched over by 19 priestesses. They took turns on a 20-day rotation; on the 20th day, the fire was tended by Brigid herself. For all her success, she never lost touch with her constituents.</p>
<p>Of all her fires, the warm glow of compassion was her favorite. Once, two men came to her complaining of leprosy. A dip in her sacred well cured one of them, but when he was reluctant to help his still-leprous friend wash those hard-to-reach places with the healing water, Brigid saw red. She gave him his leprosy back, telling him not to talk to her again until he had learned compassion. Then, just to drive the point home, she cured his friend.</p>
<p>When St. Patrick showed up and started spreading Christianity, Brigid wasn’t at all impressed. She laughed at his snake-charming act, and spoke her mind about the new religion, which caused a few problems. The Christians slaughtered her priestesses and put out her fire, but she wasn’t ready to fade into obscurity with the rest of the Tuatha De Danann. Instead, she invited Paddy over for some tea and a chat, and by the end of their conversation she had decided that since she couldn’t beat ‘em, she might as well join ‘em. Before you could say “Christianized pagan deity,” Brigid was set up with the title of saint and an impeccably Christian background as the midwife who delivered Jesus.</p>
<p>According to the official story, she was the illegitimate daughter of a pagan Irish chieftain (some say he was a druid) and a Christian slave girl; mother died early, and she was raised by her father, who was quite tolerant of her Christian leanings. She kept the household in butter, employing miraculous means when natural sources ran dry. The story has her born 66 years after Patrick hung up his shillelagh, even though he is supposed to have baptized her personally. The Pagan Goddess Protection Program obviously slipped up here and there with her new identity. But then, her absolute refusal to change her name must have made them wonder why they were trying in the first place.</p>
<p>Her aversion to marriage was another thing that carried over to her Christian identity. According to early biographers, she hated her own beauty and the pesky men it attracted, and prayed to become ugly. The result was that one of her eyes became huge, while the other disappeared altogether. Rather than forcing her into marriage &#8211; and probably deciding that she wouldn’t make a profitable dynastic match looking like that &#8211; her father consented to her becoming a nun. As she took her vows, angels shoved the attending priest aside and presented her with the veil themselves. The wooden steps of the altar burst into leaf, and her good looks were instantly restored. After that, she traveled Ireland founding churches, nunneries, and monasteries (including co-ed establishments divided down the middle to keep the monks and nuns apart and save them from impure thoughts), and when she died, she was on the fast track for sainthood.</p>
<p>The new Brigid wasn’t all work and no play, though. Among other things, her bath-water was sometimes made into beer for thirsty clerics. She rescued a boar from hunters by granting it sanctuary in her chapel, and taught a fox to dance. She would often hang her damp cloak on a sunbeam to dry, which sometimes obliged the sunbeam to stick around all night. She even made two opposing armies invisible to each other, so that tempers had time to cool. When a passing merchant refused to give her some salt, she turned his entire stock to stone. Her larder never ran out, and one Easter a small cup of malt from her scullery yielded enough ale to supply all 17 of the abbeys and monasteries under her rule. In another legend, she gave some water to a man whose wife found him repulsive, and he enjoyed an adoring spouse for the rest of his life. Perhaps he washed with it.</p>
<p>St Brigid remained associated with sheep and milk. She became the patroness of Ireland, New Zealand, milkmaids, and poultry farmers, as well as nuns, newborns (from her supposed role in the birth of Jesus), and fugitives. In 712 she appeared to the army of Leinster, hovering in the sky before they routed the forces of Tara. She kept her sacred fire at Kildare, but the staff was downsized to nine virgins from the original 19 priestesses. On the other hand, it now had a nunnery attached. Men were still forbidden to cross the hedge that surrounded the sanctuary, and Brigid wasn’t afraid to show that she meant business. When an archer hopped over the hedge and blew on the fire, she struck him mad; he was forced to go around blowing into the faces of complete strangers and telling them that he had done the same to Brigid’s fire. When he was finally restrained he complained of thirst, and drank so much water that his stomach burst open and he died. Another would-be miscreant got one leg over the hedge before his friends pulled him back, and was lame in that leg for the rest of his life. The fire kept burning until 1220, when Archbishop Henry of Dublin decided that its pagan origins were just too obvious, and ordered it extinguished. History does not record what happened to him.</p>
<p>Her tomb at Downpatrick was looted by English troops during the reign of Henry VIII. Her cloak is in Bruges, in Belgium &#8211; no longer hanging on a sunbeam &#8211; while her head was left in Lisbon by a bunch of crusaders who died before reaching the Holy Land.</p>
<p>Although there have been more popular saints, Brigid is still around and doing well. In her original guise, she is becoming popular with neo-pagans. There is every chance that she will be the first goddess to make the switch to Christian saint and back again. You have to admit, this girl doesn’t give up.</p>
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		<title>Out of the Mists</title>
		<link>http://graemedavis.wordpress.com/2012/01/15/out-of-the-mists/</link>
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		<pubDate>Sun, 15 Jan 2012 14:46:35 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[fimir]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[warhammer fantasy roleplay]]></category>
		<category><![CDATA[WFRP]]></category>

		<guid isPermaLink="false">http://graemedavis.wordpress.com/?p=293</guid>
		<description><![CDATA[So, I just learned that Forge World is issuing a set of Fimir models. It seems that these critters just won&#8217;t go away. The story of the Fimir is well-enough known to anyone who has followed the development of the Warhammer world. When Warhammer Fantasy Roleplay was in development in mid-1986, GW miniature designer Jes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=293&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, I just learned that <a href="http://www.forgeworld.co.uk/New_Stuff/FIMIR-WARRIORS.html" target="_blank">Forge World is issuing a set of Fimir models</a>. It seems that these critters just won&#8217;t go away.</p>
<p><a href="http://en.wikipedia.org/wiki/Fimir" target="_blank">The story of the Fimir</a> is well-enough known to anyone who has followed the development of the <a href="http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440002a&amp;rootCatGameStyle=wh" target="_blank"><em>Warhammer </em></a>world. When <a href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay" target="_blank"><em>Warhammer Fantasy Roleplay</em></a> was in development in mid-1986, GW miniature designer Jes Goodwin and I created them in response to a challenge by GW boss and <em>Warhammer </em>co-creator <a href="http://en.wikipedia.org/wiki/Bryan_Ansell" target="_blank">Bryan Ansell</a>, who wanted the game to have a distinctive and unique race. For one reason and another, they didn&#8217;t make it, and were quietly dropped from the <em>Warhammer </em>canon &#8211; but every so often, they pop back up again. Like Bigfoot, every few years there is another Fimir sighting.</p>
<p>The <em>WFRP </em>fanzine <a href="http://warpstone.org/" target="_blank"><em>Warpstone </em></a>produced <a href="http://warpstone.org/issues_pages/issue25.htm" target="_blank">an issue devoted to the Fimir</a> in 2006.</p>
<p>Fimir miniatures were included in the <a href="http://en.wikipedia.org/wiki/HeroQuest" target="_blank"><em>HeroQuest</em> board game</a> developed by GW for Milton Bradley.</p>
<p>They were mentioned briefly in the 8th edition Warhammer Fantasy Battles rulebook, although not included as playable creatures.</p>
<p>And I&#8217;m told that GW&#8217;s <a href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat640007a&amp;rootCatGameStyle=" target="_blank"><em>Storm of Magic</em></a> supplement for <em>Warhammer</em>, published in July 2011, included a Fimir sorcerer called a <a href="http://libermalefic.blogspot.com/2011/07/fimir-balefiend-sighted.html" target="_blank">Balefiend</a>.</p>
<p>So who knows, maybe they&#8217;re coming back. I always kind of liked them, but then I&#8217;m biased.</p>
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		<title>The Mystery of the Templars</title>
		<link>http://graemedavis.wordpress.com/2012/01/13/the-mystery-of-the-templars/</link>
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		<pubDate>Fri, 13 Jan 2012 14:23:52 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[colonial gothic]]></category>
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		<category><![CDATA[knights templar]]></category>
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		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[templars]]></category>

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		<description><![CDATA[An order of devout warrior knights? An arrogant multinational, accountable to no one? A cabal of diabolical warlocks? Saviors of lost wisdom? Guardians of a secret that could bring down the Catholic Church? Victims of a plot by Popes and Kings? The Knights Templar have been called all these things and more. I grew up [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=283&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>An order of devout warrior knights? An arrogant multinational, accountable to no one? A cabal of diabolical warlocks? Saviors of lost wisdom? Guardians of a secret that could bring down the Catholic Church? Victims of a plot by Popes and Kings?</p>
<p>The Knights Templar have been called all these things and more. I grew up on the Roger Moore <em><a href="http://www.imdb.com/title/tt0051286/" target="_blank">Ivanhoe </a></em>TV series (before he was The Saint, and <em>way </em>before he was James Bond) and a subtitled import of the French series <em><a href="http://www.imdb.com/title/tt0173594/" target="_blank">The Accursed Kings</a></em>, as well as fantasy and horror sources like the TV drama <em><a href="http://www.imdb.com/title/tt0395855/" target="_blank">The Dark Side of the Sun</a></em> and late-night showings of imported movies like <em><a href="http://www.imdb.com/title/tt0067500/" target="_blank">Tombs of the Blind Dead</a></em>. I also read everything from Enid Blyton&#8217;s retellings of stories from the Crusades to <em><a href="http://www.amazon.com/Holy-Blood-Grail-Illustrated-Shocking/dp/038534001X/ref=sr_1_1?ie=UTF8&amp;qid=1326463710&amp;sr=8-1" target="_blank">The Holy Blood and the Holy Grail</a></em> and <em><a href="http://www.amazon.com/Vinci-Code-Dan-Brown/dp/0307474275/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1326463744&amp;sr=1-1" target="_blank">The Da Vinci Code</a></em>. Somewhere in the middle of all this I started playing D&amp;D, which probably didn&#8217;t help my obsession with medieval mysteries.</p>
<p>About a year ago, I wrote a roleplaying sourcebook on the Order of the Poor Knights of Christ and the Temple of Solomon, to give them their full name. It covers the history of the Order and the various legends and conspiracy theories that have grown up around it since its suppression in 1312, as well as an outline of the role that surviving Templars play in Rogue Games&#8217; <em><a href="http://www.rogue-games.net/Colonial-Gothic/" target="_blank">Colonial Gothic</a></em> historical horror RPG.</p>
<p>The book was originally released in various electronic formats, but Rogue Games owner Richard Iorio II has decided that it merits publication in printed form. More than that, it&#8217;s getting a new layout and and added section: an excerpt on the Templars taken from Thomas Wright&#8217;s resoundingly-titled opus <em>The Worship of the Generative Powers: During the Middle Ages of Western Europe</em>. Published in 1865, this remarkable work takes a sweeping view over practically the whole of religion, including &#8220;the study of certain abnormal practices incidental to membership in secret orders and societies.&#8221; Needless to say, the Templars were accused of plenty of <em>those </em>during the torture and trials that preceded their dissolution.</p>
<p>A <a href="http://www.rogue-games.net/Blog/files/Preview-of-Colonial-Gothic-Organizations-Templars.html" target="_blank">10-page preview of the book</a> is online at the Rogue Games web site, and the book itself should be available later this month. Meanwhile the <a href="http://www.rogue-games.net/Colonial-Gothic/Colonial-Gothic/the-templars.html" target="_blank">original PDF and Kindle versions</a> are still downloadable, <em>sans </em>the chapter from Wright.</p>
<p>I&#8217;ll never forget an exchange from the 80s TV series <em><a href="http://www.imdb.com/title/tt0086791/" target="_blank">Robin of Sherwood</a></em>, in which the Sherriff of Nottingham finds a lone Templar operating on his patch and tries to warn him off:</p>
<p>Sherriff: I represent the King!</p>
<p>Templar: And I, the King of Kings.</p>
<p>Sherriff: (pause) Ah.</p>
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		<title>Kingdoms of Camelot: Battle for the North now in open beta</title>
		<link>http://graemedavis.wordpress.com/2011/12/21/kingdoms-of-camelot-battle-for-the-north-now-in-open-beta/</link>
		<comments>http://graemedavis.wordpress.com/2011/12/21/kingdoms-of-camelot-battle-for-the-north-now-in-open-beta/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 15:24:33 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[freelance]]></category>
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		<category><![CDATA[MMO]]></category>
		<category><![CDATA[video games]]></category>
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		<guid isPermaLink="false">http://graemedavis.wordpress.com/?p=268</guid>
		<description><![CDATA[Here&#8217;s one of the five online games I&#8217;ve been working on since July. It&#8217;s got added Picts and a twisting plot involving Morgause, Lot of Lothian, and Drust mac Erp.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=268&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/ca/app/kingdoms-camelot-battle-for/id476546099?mt=8" target="_blank">Here&#8217;s</a> one of the five online games I&#8217;ve been working on since July. It&#8217;s got added Picts and a twisting plot involving Morgause, Lot of Lothian, and Drust mac Erp.</p>
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		<title>&#8220;The New Hero&#8221; Cover Revealed</title>
		<link>http://graemedavis.wordpress.com/2011/10/19/the-new-hero-cover-revealed/</link>
		<comments>http://graemedavis.wordpress.com/2011/10/19/the-new-hero-cover-revealed/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 19:04:59 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[writing]]></category>
		<category><![CDATA[aviation]]></category>
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		<category><![CDATA[pulp]]></category>
		<category><![CDATA[vintage planes]]></category>

		<guid isPermaLink="false">http://graemedavis.wordpress.com/?p=262</guid>
		<description><![CDATA[Artist Gene Ha has taken the hero theme to heart and given the world a twist on ancient Greek pottery (Attic Red-Figure Ware, to be precise) for the cover of Stone Skin Press&#8217; anthology The New Hero. As I said in an earlier post, I&#8217;m very happy to have had a story accepted for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=262&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Artist Gene Ha has taken the hero theme to heart and given the world a twist on ancient Greek pottery (Attic Red-Figure Ware, to be precise) for <a href="http://www.stoneskinpress.com/?p=34" target="_blank">the cover of Stone Skin Press&#8217; anthology <em>The New Hero</em></a>. As I said in <a href="http://graemedavis.wordpress.com/2011/05/14/airpulp/" target="_blank">an earlier post</a>, I&#8217;m very happy to have had a story accepted for the collection.</p>
<p>I learned as an archaeology student that this style of pottery often bore mythic and heroic images, and Gene has included an element for every piece in the book. It&#8217;s a very impressive piece of work.</p>
<p>And if you&#8217;re interested, my story <em>Against the Air Pirates</em> is reflected in the second row, right hand side.</p>
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		<title>Turn to Paragraph 400</title>
		<link>http://graemedavis.wordpress.com/2011/09/28/turn-to-paragraph-400/</link>
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		<pubDate>Wed, 28 Sep 2011 14:22:02 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[fighting fantasy]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[gamebook]]></category>
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		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://graemedavis.wordpress.com/?p=248</guid>
		<description><![CDATA[I didn&#8217;t intend to leave such a long gap since my last post, but I&#8217;ve been buried in work. I wish I could tell you about it, but I can&#8217;t. Suffice it to say that I&#8217;m working on three &#8211; count &#8216;em, three &#8211; video game projects for a top developer, developing IPs and creating [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=248&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t intend to leave such a long gap since my last post, but I&#8217;ve been buried in work. I wish I could tell you about it, but I can&#8217;t. Suffice it to say that I&#8217;m working on three &#8211; count &#8216;em, three &#8211; video game projects for a top developer, developing IPs and creating storylines for games that I actually played and enjoyed before these contracts came along. It&#8217;s very exciting.</p>
<p>My first freelance contract &#8211; as opposed to unsolicited submissions &#8211; came along at about this time in 1985. Gamebooks were all the rage back then, and out of the blue I got a call from a publisher called Scribos, who had been contracted by Oxford University Press to develop two six-volume series of fantasy gamebooks that used the read-comprehend-decide activity loop and the appeal of fantasy gamebooks (<em>Fighting Fantasy</em> was <em>everywhere </em>at that time) to help encourage teenagers with reading difficulties. I&#8217;ve never actually seen the resulting books, <em>The Adventures of Kern the Strong</em> and <em>The Adventures of Oss the Quick</em>, but apparently they did well enough for the first series to be re-released as interactive CD-ROMs a few years ago.</p>
<p>Although the gamebook phenomenon receded in the face of the video-game explosion of the 90s, the faith is still alive. <em>Fighting Fantasy</em> titles are being reprinted by <a href="http://www.fightingfantasy.com/" target="_blank">Wizard Books</a>, the <em>Lone Wolf</em> series is being reissued by <a href="http://www.mongoosepublishing.com/novels/lonewolfsolo.html" target="_blank">Mongoose Publishing</a>, and <a href="http://www.cyoa.com/" target="_blank"><em>Choose Your Own Adventure</em></a> titles are still being published. I have even seen some moves to <a href="http://www.thousandrealms.com/p/games.html" target="_blank">take gamebooks over to smartphones and tablets</a>, another portable format that some fear may replace books altogether. Will they work out? I don&#8217;t know, but a gamebook app might include place saving and some kind of dice function, which would address the two greatest weaknesses of the original gamebooks.</p>
<p>It may be premature to speak of a &#8220;gamebook renaissance,&#8221; but the interest is definitely there, alongside the growing movement for &#8220;old school&#8221; roleplaying. <a href="http://fightingfantazine.co.uk/" target="_blank"><em>Fighting Fantazine</em></a>, a free, downloadable PDF magazine dedicated to gamebooks, recently interviewed me on my work with gamebooks, Games Workshop, and video games. The magazine also carries a wealth of information on the state of the gamebook hobby these days &#8211; and it&#8217;s healthier than I expected. If you spent any time in the 80s, you may find yourself getting a little misty as the memories come flooding back.</p>
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		<title>School Daze</title>
		<link>http://graemedavis.wordpress.com/2011/07/28/school-daze/</link>
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		<pubDate>Thu, 28 Jul 2011 14:09:24 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
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		<guid isPermaLink="false">http://graemedavis.wordpress.com/?p=236</guid>
		<description><![CDATA[Back in March, someone on the LinkedIn group for my Alma Mater, Durham University, posted a question asking how much people used in their daily lives of the various subjects they learned at secondary school (that&#8217;s junior high and high school to American readers: think Years 1-7 at Hogwarts, but not so much fun). The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=236&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Back in March, someone on the LinkedIn group for my Alma Mater, <a href="http://www.dur.ac.uk/" target="_blank">Durham University</a>, posted a question asking how much people used in their daily lives of the various subjects they learned at secondary school (that&#8217;s junior high and high school to American readers: think Years 1-7 at Hogwarts, but not so much fun). The poster was collecting data to help him convince 11-14-year-olds that subjects like English, math, and science would come in useful in their lives.</p>
<p>At some time in my games career I&#8217;ve used just about everything I ever learned at school and college. Here are the subjects I took at O- and A-level (to continue the Harry Potter analogy, that&#8217;s OWLs and NEWTs respectively) that I&#8217;ve used consciously during that time:</p>
<p><strong>Maths:</strong> I took O-levels in both Maths and Statistics (and Further Maths, which was pretty much a freebie because it consisted of one maths paper and one statistics paper), and an A-level in Pure and Applied Maths. There was nothing in Computer Science below degree level back in the 70s when I was at school. Obviously maths is a good grounding for anything computer-ish, but as a game designer rather than a programmer I still found algebra and probability indispensible in designing statistical systems for games. The state of the art in game design is getting more technical with every year that passes, making these even more important. On the soft-skill side, any mathematical subject (and I&#8217;d include physics there) teaches the kind of organized thinking that is vital for game development. It also gives me at least a chance of understanding what the programmers on my projects are talking about &#8211; sometimes it can sound like Martian to me, and good communication between disciplines (design, programming, art) is vital on a big, expensive project like an AAA video game!</p>
<p><strong>English:</strong> I took O-levels in Language and Lit. Writing is at the core of what I do, so much so that I now call myself a game writer with design experience rather than a game writer/designer. I despised Lit at the time, arrogantly thinking that I wanted to be a writer, not to obsess over the work of other writers. I was young and foolish, what can I say? I have come to recognize that as with painters, one&#8217;s own technique and understanding of the medium is immeasurably enhanced by studying the work of the masters. Story is a huge part of what makes a good game into a great game, and there is a suprising amount of dialogue and narration in most games &#8211; I&#8217;ve heard 60 hours (that&#8217;s 20-30 Hollywood movies&#8217; worth) in a top-line MMORPG like <a href="http://en.wikipedia.org/wiki/World_of_Warcraft" target="_blank">World of Warcraft</a>.</p>
<p><strong>History:</strong> I didn&#8217;t take History O-level, veering more towards Latin and Classics. I came to history later in life, but quite apart from the work I&#8217;ve done on historical games (like the BAFTA-winning <a href="http://www.totalwar.com/" target="_blank">Total War strategy game series</a>) it&#8217;s been tremendously important for doing things like creating fantasy settings for games. Understand how history and mythology work, and you can create fake histories and mythologies that ring true. Tolkien couldn&#8217;t have created The Lord of the Rings without his academic background in Anglo-Saxon literature. Oh, and enough Latin stuck with me that I was the go-to guy for fake-Latin Space Marine mottos in <a href="http://en.wikipedia.org/wiki/Warhammer_40,000" target="_blank">Warhammer 40,000</a> during my four years at Games Workshop.<br />
<strong><br />
Modern Languages:</strong> I took French and German. They&#8217;ve come in handy on trips, such as the handful of visits I made to Paris for a project with Ubisoft. And as with history and mythology, an understanding of how languages work helps you construct fake ones for a fantasy game. For example, when I was writing for Warhammer Fantasy products, I twisted Welsh and Gaelic words for the Elven languages, while the Dwarf tongue was based on slightly mangled words from Scandinavian languages.</p>
<p><strong>Geography:</strong> I took O-level and A-level, plus O-level Geology. Like history, they have come in useful in creating fantasy worlds. Knowing how landforms, climates, and so on all work helps create a more convincing world.</p>
<p><strong>Biology:</strong> Once again, knowing about basic processes, anatomy, and ecology in this world helps create others that ring true.</p>
<p>At the time, very few of the subjects I was taking at school seemed like they would ever be useful to me. It&#8217;s surprising how wrong I was.</p>
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		<title>Rogue Games at the Golden Pawn Awards</title>
		<link>http://graemedavis.wordpress.com/2011/07/15/rogue-games-at-the-golden-pawn-awards/</link>
		<comments>http://graemedavis.wordpress.com/2011/07/15/rogue-games-at-the-golden-pawn-awards/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 16:02:12 +0000</pubDate>
		<dc:creator>graemedavis</dc:creator>
				<category><![CDATA[games]]></category>
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		<category><![CDATA[colonial gothic]]></category>
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		<guid isPermaLink="false">http://graemedavis.wordpress.com/?p=216</guid>
		<description><![CDATA[Colonial Gothic, Shadow, Sword &#38; Spell, and Thousand Suns garnered 26 Golden Pawn Gaming Genius Award nominations between them. This makes me very happy &#8211; and it&#8217;s two more than the combined Oscar nominations of Titanic and Avatar. I&#8217;m especially pleased that Boston Besieged and New France garnered four and five nominations respectively. Both were [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=graemedavis.wordpress.com&amp;blog=21045756&amp;post=216&amp;subd=graemedavis&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://graemedavis.wordpress.com/2011/05/17/colonial-gothic/"><em>Colonial Gothic</em></a>, <a href="http://www.rogue-games.net/Games/SSS/" target="_blank"><em>Shadow, Sword &amp; Spell</em></a>, and <a href="http://www.rogue-games.net/Games/Thousand-Suns/" target="_blank"><em>Thousand Suns</em></a> garnered 26 <a href="http://thegoldenpawns.org/?page_id=92" target="_blank">Golden Pawn Gaming Genius Award</a> nominations between them. This makes me very happy &#8211; and it&#8217;s two more than the combined Oscar nominations of <em>Titanic </em>and <em>Avatar</em>.</p>
<p>I&#8217;m especially pleased that <a href="http://www.rogue-games.net/Games/Colonial-Gothic/Colonial-Gothic/bostonbesieged.html" target="_blank"><em>Boston Besieged</em></a> and <a href="http://www.rogue-games.net/Games/Colonial-Gothic/Colonial-Gothic/colonialgothicnewfrance.html" target="_blank"><em>New France</em></a> garnered four and five nominations respectively. Both were nominated in the Most Innovative New Product, Best Independent Product, Best Writing, and Best Artwork categories, and <em>New France</em> also drew a nod for Best RPG Supplement while <em>Boston Besieged</em> was nominated for Best Adventure Scenario.</p>
<p>Click <a href="http://thegoldenpawns.org/?page_id=92" target="_blank">on the link</a> to see all the nominees and find out how to vote.</p>
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